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Een vertaalprobleem melden
I mean everyone can blame the game for the mechanics, but if you have your own server with your rules.. 6 months with 40 slots it's not even that expensive looking on G-Portal..
I was considering to rent a server for 6 months were the most activity will be pvp and castle raids only for max levels. I like this game, I love pvp, but I can't handle that someone can raid my castle after 2 weeks building it, I want pvp, and for good pvp everybody needs a castle
Right see IF I want to PVP then I go Play PVP games.. like Hunt: Showdown, Escape From Tarkov and SMITE. When I want to relax and enjoy some PVE, base-building and crafting then I play nice relaxing games like this. Let's just be happy that you can play your way and I can play mine.
Things like inability to TP with resources, which lead to absolutely pointless shore of running across the entire map for no reason whatsoever, limited condensed resource locations such as copper, iron, silver mines, spider cave, battery charging etc, which create a natural choke point to force an interaction between players I actually don't have a slightest clue how people farm this sort of stuff, like what do you do when there is 20 people trying to mine something there, do you just get some scraps and stay afk or in some sort of a queue waiting for resources to respawn OMEGALUL? or stuff that is only relevant to PvP and has absolutely 0 use in PvE such as sieges, golem, keys etc. And the fact that they try to improve sieges by adding new golem skills and giving ability to disable defenses during breach further proves the point.
This decisions only hinder the PvE experience and make it less enjoyable than it could have been while substantially enhancing the PvP side of the game.
P.S. Actually I'm kind of curious how batteries are going to work in PvE, are you going to be able to steal someone else's batteries after they have charged?
Is Valheim a PVP game? You can't TP with metals in that game.. must be PVP oriented.
I do not think anything you listed "hinders" the PVE experience.. it is meant to extend the game life with grind almost every game has it in one form or another. Also, you can tailor a lot of the game play within the settings like simply turning off no teleport with mats.
I'm just asking, is it possible to join a server, and have only garbage territories left that aren't fair or competitive?
Tbh this just seems like a participation trophy problem. Why should it all be equal? You should have to fight for the best spots, not just simply build wherever and have literally the same layout.
The reason it's like this is to keep the map different. In terms of pure pvp, this is horrible, because if you want pvp to be properly balanced and equal, everything should have either 2 entrances or 5. It's not, therefore from a pvp perspective, unbalanced.
But it's not a pure pvp game. Nor a pure pve game. Get over it.
There are a myriad of design reasons why but its also good from a PvP sense.
The trick is making it so "yes he got the BEST spot but you got a good spot and that only gave him a such a minor advantage that it doesn't matter in the long run".
Now that you can't "wall off" entire late game sections or deny as easily people from getting materials by blocking off zones and are forced to build in specific areas there is even less emphasis on "optimal location".
Some locations have better natural defenses in a PvP but that really doesn't matter as much as having a proper layout for defense. After watching a bunch of PvP videos of like 4v4 raids the initial defense matters a lot less than the fighting after the first wall comes down.
An its usually just a free for all on even larger servers where everyone shows up to see if they can steal anything in the chaos.
The only real argument is does every location have value? Like this place might be ideal for defense but it sucks for material runs. Or this one is right by T3 zones but has a wide opening so defense isn't its best strength.
I think looking at various locations with lots of viable reasons to build there is a good idea but long as the Devs give every spot a good reason to build there then I think having clear strong points means locations will be fought over.
And since one of your points is based on the assertion that the game is pvp oriented, correcting this mistake is discussing the point.
If you're a representation of the "big dogs", that's just sad. I've seen stuffed animals with more bite.