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(I don't blame you)
- In a PvP oriented game, shouldn't everybody expect somewhat "equal chances" of defending their base as the ones with "great base locations" ?
- It actually imbalances the game and is blatantly unfair no ? 🧐🤔
- Doesn't it lessens the amount of "playable areas", the amount of places where people would wanna spot their base, claim and defend said spot as "their base" ?
-Make EVERY base locations somewhat "equal", as much as possible.
It would just makes sense to me that they'd chase this goal, as close as they can get to it :\
Also, how is this a PVP oriented game?? lol.. I played with 12 other people on 2 separate servers none of us played any PVP.
If you didn't get one of those spots you had to pray you stayed lowkey or you'd get steam rolled.
Keep it up ;)
Development takes time only so many things can be addressed at a time. Being that it is still early access, it might be something that is on the list to do. Also, as someone that has done a lot of PvP having one of the prime spots is not as advantageous as you make it sound like being steamrolled without one. There are a lot more variables than just location. It is more beneficial for defense purposes.
Having a game where everything is in balanced for pvp is very difficult to do. This is also a pve game, so I am sure their focus is not solely on pvp. Having a variety of landscapes to build on caters to other player, some player may just want to build castles. Just because you "feel" it is a pvp oriented game does not mean it is.
I need a "single" large castle location (bit on the outskirts) with a possibility to have a large beautiful garden (with a little lake) and had a few location for this ... and they destroyed them.
I loved so mutch two location in the Dunley farmlands. They were made for builder and roleplaying: In the left and the right lower corner. With a lake, large trees and beautiful flowery grassland.
In the left corner they have deleted the entrance to the garden
PS: This DLC in general is really very hard for builder ... You can't imagine how mutch time I spend to create my castle and the garden and now all is gone. But ok, I hoped to get something new ... and now ...
But you can have 3 floors now so your actual castle foot print should be 1/3 what it was.. does that not leave enough room for a garden??
If the game were designed for PVP, every single build location would be exactly the same layout. But then you'd complain about how bland and boring that makes it.
In the end, these kinds of unstructured PVP experiences are NOT meant to be "fair" or "equal." They're meant to give power to those with meta knowledge, such as base locations, which is exactly how players are rewarded in PVE for having the same knowledge.
Hope that clears things up for you.
Sorry, don't want to hijack your thread. But I have to answer to this:
I have to be a bit ironic: "Oh yes, right: Now I can create a large grassland garden with lakes on my roof. Sorry that I haven't seen this incredible option."
They destroyed the best RPG and builder location (who were not valuable spots for PvE or PvP player, but very important for builder & RPG-gamer) just for nothing ... there are not enough floors I could get to replace this.
(English is not my frist language, don't intent to be mean or unfriendly !! )
There's an even far simpler argument to make: How do you progress? Via PvP? Or PvE? :D
I mean that it's physically impossible to progress in the game via PvP. You have to kill bosses. Hence the game is PvE in nature, albeit with a combat system and server platform that allows for PvP on top of that.
Why always the crying about balance. Maybe find a game with only one class and be happy sit in your own bubble.