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griefers and pvp amateurs would suffer from it, but then again, nothing could technically stop you from building outside still so that's pure hypocrisis.
You will find us here https://discord.gg/n3vs7cSTTB
would you please go beg for playerbase exactly where it's intended to, thank you, it's right here, i'm sure people cna browse the forum :
https://steamcommunity.com/app/1604030/discussions/3/
Edit: Ah, profile makes sense. Ignorance is bliss I guess.
On PVP players can conquer, on PVE with 4 player clans, it just gets capped and server stops getting influx of players pretty much.
A better permission system for clans within a multi-floor castle with an higher clan member cap would do wonders, less trust issues to get people playing in the same claim, leading to less demand for territory.
And how are you going to balance this for pvp? Remove castle raiding all together?
And no, saying ''pvp died two months after release'' isn't a solid argument. I greatly enjoy the pvp aspect of this game. So if you're gonna reply, at least come up with a reasonable argument how to fix the pvp side of things if you were to implement this.