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The Level 100 will still have more passives, access to bonuses (e.g. potions), and options (more abilities, spells, gems, etc.). But at least you're equalizing the stat disparity. If you also want to equalize the options disparity, you could just give lower level players even more scaling.
Another possibility would be to make it so that you don't lose any durability or drop any loot if you die to a player who is 1 tier (or more) above you. I.E., if you're in coppers and a player in irons kills you, you don't lose durability/items.
in my humble opinion the game is still way too much PvP related which makes literally no sense to me when you are req to farm stuff and can even loose your castle that you build for hours or maybe even weeks in an blink of an eye with just one unfair gank.
also you can still see that stunlock still cares more for PvP than PvE on the new implemented shards mechanic. they only changed it because it was overpowered in PvP by giving actual great statbuffs in PvE. now with the change to amulets and they not giving passive buffs anymore they are literally worthless for PvE some even claim for PvP aswell.
So freaking dumb the devs never addressed this. This is why these open world free for all PvP games near universally suck major donkeyballs. THere's no structure, and it always ends up the same way, with top level end game players just stomping low level players.
Like, EVE online despite being the sequel to microsoft excel managed to figure out how to balance this decades ago by having powerful NPC guardians that would respond to PK-ing depending on the security level of the zone you were in. Killing players more than 15 gear levels below you should get a Belmont sent on your ass or something to discourage newbie stomping.
just shut up lol. People were right to criticize a game with no actual ending and no end game content besides the shards
The fact that they're pissing off BOTH sides of the coin isn't a good thing. Before the PVE was lackluster, and now every patch makes the level disparity PVP worse. They just CANT hit the mark and release good updates. Even this last patch, reduced the CC on just ONE SPELL in a game that's PVP is DOMINATED by crowd control
Stuff like if you are fighting against someone who is 10 gear levels lower than you, that person would get some sort of buff or you would receive some sort of nerf to even the playing field.
Sounds like the current system does not really reward skill for the most part.
yeah thats exactly why. lmfao what a joke
https://youtu.be/dIdNP7Ptoaw
https://youtu.be/jwJszwd2KCk
https://youtu.be/xknjRm7UVoA?t=12050 - Timestamped