V Rising

V Rising

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Repairing needs to be removed or extremely buffed
I'm spending hours just gathering materials to repair my late game set dracula. It feels like it takes longer to get items to repair than to actually build the items. Thank god they aren't actually broken, if they were I don't even know how I could get the required items to repair.
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Showing 1-14 of 14 comments
Glyph May 20, 2024 @ 6:38pm 
Change the durability settings yourself in the advanced settings of your server. Unless you're playing official or someone else's server, then you're out of luck.
Jack Sparrow May 20, 2024 @ 7:18pm 
I completely agree, especially for pvp, the durabilty loss is so oppressive for solos or casuals that it kills the enjoyment of pvp completely, you really have to have a full set of geared servants constantly getting your materials to be able to fight pvp and not hate your life.
parent child bowl May 20, 2024 @ 10:20pm 
Durability has never added anything to a game except frustration.
Mightylink May 21, 2024 @ 5:46am 
Originally posted by parent child bowl:
Durability has never added anything to a game except frustration.
My entire life I can't think of 1 person who ever said this was a good mechanic to have in a game. Every game just seems to have it because they all copy each other.
Last edited by Mightylink; May 21, 2024 @ 5:47am
Elementium May 21, 2024 @ 5:53am 
set dura loss to 0
Talamarie May 21, 2024 @ 5:54am 
Originally posted by parent child bowl:
Durability has never added anything to a game except frustration.
It adds Realism. You wouldn't expect our good ol' Middle Age knights to have shining armor and swords for years of service ? No they had to take care of them and once broken, you need a new one.
Arbadacarba May 21, 2024 @ 5:55am 
Things break right, they wear out… I get the concept as far as survival goes, but things just don’t break or wear out that easily, I’ve had the same shovel and rake for decades and they both work just as good today as they did when I bought them.
I think Monster hunter does this best, with the sharpness mechanic, it’s easy to refill/fix but also necessary.
parent child bowl May 21, 2024 @ 6:10am 
Originally posted by Talamarie:
Originally posted by parent child bowl:
Durability has never added anything to a game except frustration.
It adds Realism. You wouldn't expect our good ol' Middle Age knights to have shining armor and swords for years of service ? No they had to take care of them and once broken, you need a new one.
Realism is a garbage excuse for garbage mechanics.
Bobucles May 21, 2024 @ 6:20am 
Dying deals a massive amount of durability damage. So don't do that.
vSandro May 21, 2024 @ 6:23am 
Originally posted by Talamarie:
Originally posted by parent child bowl:
Durability has never added anything to a game except frustration.
It adds Realism. You wouldn't expect our good ol' Middle Age knights to have shining armor and swords for years of service ? No they had to take care of them and once broken, you need a new one.
Yeah.
The realistic world where Vampires live trough sucking blood.
Shift May 21, 2024 @ 6:38am 
Originally posted by Talamarie:
Originally posted by parent child bowl:
Durability has never added anything to a game except frustration.
It adds Realism. You wouldn't expect our good ol' Middle Age knights to have shining armor and swords for years of service ? No they had to take care of them and once broken, you need a new one.

I think it's like the food and water mechanics most survival games have where you need to keep an arbitrary bar up or die. It adds to realism, but is not any less of a boring mechanic that only exists because developers couldn't think about anything better and went on with the beaten formula.

IMO, a (non oppressive) buff and debuff system would be better than "burn X resources or lose access to your equipment". Something like: 100% you get more defense, 50% you get just normal stats, 0% you get a defense debuff. Could also add a station to repair equipment for little to no cost in exchange for time.
Last edited by Shift; May 21, 2024 @ 6:39am
Garatgh Deloi May 21, 2024 @ 7:03am 
I think the idea is to give you a continued need for resources, thus having to venture out to gather said resources, thus giving others the option to ambush you (In PvP at least).
Jack Sparrow May 21, 2024 @ 7:13pm 
Originally posted by Garatgh Deloi:
I think the idea is to give you a continued need for resources, thus having to venture out to gather said resources, thus giving others the option to ambush you (In PvP at least).

Yeah, but the amount of durability you lose if killed by another player sucks, legit you go and die 3 times in pvp your entire gear set needs replacing, this just leads a lot of people to avoid pvp instead of embracing it. Now you can deal with this issue by using servants correctly, but even still, i think the dura loss from pvp should be halved.
Gadsen May 21, 2024 @ 7:39pm 
It's just that this isn't really a PvP game; it isn't. So...
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Date Posted: May 20, 2024 @ 5:56pm
Posts: 14