Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think Monster hunter does this best, with the sharpness mechanic, it’s easy to refill/fix but also necessary.
The realistic world where Vampires live trough sucking blood.
I think it's like the food and water mechanics most survival games have where you need to keep an arbitrary bar up or die. It adds to realism, but is not any less of a boring mechanic that only exists because developers couldn't think about anything better and went on with the beaten formula.
IMO, a (non oppressive) buff and debuff system would be better than "burn X resources or lose access to your equipment". Something like: 100% you get more defense, 50% you get just normal stats, 0% you get a defense debuff. Could also add a station to repair equipment for little to no cost in exchange for time.
Yeah, but the amount of durability you lose if killed by another player sucks, legit you go and die 3 times in pvp your entire gear set needs replacing, this just leads a lot of people to avoid pvp instead of embracing it. Now you can deal with this issue by using servants correctly, but even still, i think the dura loss from pvp should be halved.