V Rising

V Rising

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What was the idea for the cursed forest?
I don't quite understand why the inclusion of this area was necessary, the gimmick isn't challenging by any degree, it doesn't really add or detract anything for me. Worst case scenario is that giant V blood behemoth bumps into me, but then I run and it's a non-issue. A singular spook.

Otherwise? It's just annoying. I can't see my map? Oh well, I'll just put a marker down so I can see the direction I'm going anyway, it's just more of a bother. Not like I want to be wandering around and killed by the death of a thousand paper cuts anyway since I've outleveled the area.

I have to lose my cape just to drop the curse, that is just annoying. Why not just have some goofy potion like the other areas with pointless gimmicks like Garlic and Holy Radiance? I suppose it's just stuff to kill the unprepared and ignorant, but it's just a bother. The only time it legitimately got me was hubris against the frog, Albert, because I thought I'd kill him before daylight.. I did not. Have you ever got 100 stacks of cursed forest and then proceeded to start burning in the sunlight? Yeah, you can't ♥♥♥♥♥♥♥ see.

I'd really prefer it if this vision based trash was just tossed and they did something more interesting with the Forest Curse.
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Showing 1-15 of 26 comments
Glyph May 20, 2024 @ 9:09am 
It's cool and thematic. Doesn't need to be anything else.
potato May 20, 2024 @ 9:11am 
it's cursed
torqueblue May 20, 2024 @ 9:13am 
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.
Seth Wulfstone May 20, 2024 @ 9:17am 
Originally posted by torqueblue:
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.

Thank you for giving a proper answer, compared to the other two. Yes, I think killing a boss to clear it would've been nice, a temporary clear for killing the Behemoth would be decent. It's even more bothersome that you aren't even safe from it in your own territory there. I've chosen to build there and am shoehorned into wearing Ben's cloak whenever I do, which isn't the biggest pain in the neck but the fact i have to is just more of a bother.
Sigvuld May 22, 2024 @ 5:36am 
Originally posted by Glyph:
It's cool and thematic. Doesn't need to be anything else.

^^^^^^^^^^^^

I do agree the mist is annoying but it is a neat and thematic thing, just makes the area stand out better - also agree it could've used some extra mechanics to make it more interesting than "you can't see haha", tho
Last edited by Sigvuld; May 22, 2024 @ 5:37am
Dick Dawg May 22, 2024 @ 5:37am 
Originally posted by Seth Wulfstone:
I don't quite understand why the inclusion of this area was necessary, the gimmick isn't challenging by any degree, it doesn't really add or detract anything for me. Worst case scenario is that giant V blood behemoth bumps into me, but then I run and it's a non-issue. A singular spook.

Otherwise? It's just annoying. I can't see my map? Oh well, I'll just put a marker down so I can see the direction I'm going anyway, it's just more of a bother. Not like I want to be wandering around and killed by the death of a thousand paper cuts anyway since I've outleveled the area.

I have to lose my cape just to drop the curse, that is just annoying. Why not just have some goofy potion like the other areas with pointless gimmicks like Garlic and Holy Radiance? I suppose it's just stuff to kill the unprepared and ignorant, but it's just a bother. The only time it legitimately got me was hubris against the frog, Albert, because I thought I'd kill him before daylight.. I did not. Have you ever got 100 stacks of cursed forest and then proceeded to start burning in the sunlight? Yeah, you can't ♥♥♥♥♥♥♥ see.

I'd really prefer it if this vision based trash was just tossed and they did something more interesting with the Forest Curse.
i like to use it when im running from people after rifts, can use the curse and lose them in the forest if you have the cape
Dick Dawg May 22, 2024 @ 5:38am 
Originally posted by torqueblue:
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.
literally just make the cloak. Carry it with you, its no drop
Evilsod May 22, 2024 @ 8:30am 
Originally posted by torqueblue:
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.

I was honestly surprised that it didn't after defeating Matka the Curse Weaver (or whatever her name was). Her description in the V Blood menu sounds like she's the entire reason for the curse in the first place.

Obviously won't work so well on multiplayer servers, so I'd expect it to just remove the curse effect for any player that has defeated her.
Slick Rick May 22, 2024 @ 10:59am 
Our group of friends loved it. We thought the idea was really well done and made for a really fun encounter with friends when we found ourselves lost in the cursed forest.
Dr. Rockso May 22, 2024 @ 11:05am 
Originally posted by Man at Arms:
Originally posted by torqueblue:
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.
literally just make the cloak. Carry it with you, its no drop
To add to this, I like to put the cloak in my hotbar so I can easily switch them out when needed.
Vyss A'lare May 22, 2024 @ 12:14pm 
It'd be fine if it stacked way slower and the wisps effectively reset it completely. Say 3-5 minutes to go from 1->100. The wisps seem entirely pointless since it almost immediately restacks to 100 the second they drop. As of right now it is an annoying gimmick that is quickly made obsolete with how early the cloak giver is fought.
c0y0te07 May 22, 2024 @ 12:20pm 
If you dont' like the mist, you can craft a cloak (after killing one of the bosses in the cursed forest) which negates the effect of the mist.. so you can see everything again.
Seth Wulfstone May 22, 2024 @ 12:25pm 
Originally posted by c0y0te07:
If you dont' like the mist, you can craft a cloak (after killing one of the bosses in the cursed forest) which negates the effect of the mist.. so you can see everything again.

I had said in my post that I had to lose my cape to lose the curse, but I suppose that's vague to say that I'm already aware of this. Thank you for sharing anyway in case somebody else might not be aware.

I was pointing out that the mist is not much of a problem with some of the workarounds you have, especially just reserving an inventory slot for the cape and equipping it when you want your way out or to see a little more clearly. Ben is also one of the first bosses you meet while you're there.

It just feels so odd to have a mechanic that otherwise means next to nothing and doesn't actually interact much with the environment. You still burn and you still have to deal with the effect when you own and work on a territory there.
torqueblue May 22, 2024 @ 1:15pm 
Originally posted by Evilsod:
Originally posted by torqueblue:
The mist really should've been dismissed after a boss clear or something. I've post before about there should've been items to help with the mist for castle building and other spells to assist during travel. Giving players a wisp to harvest and use for a brief moment would've been great. Taking out a boss for an hours worth of curse lift would've been nice too.

Yes there is a wisp to harvest but something that last longer then 10 seconds. A potion or item buff.

I was honestly surprised that it didn't after defeating Matka the Curse Weaver (or whatever her name was). Her description in the V Blood menu sounds like she's the entire reason for the curse in the first place.

Obviously won't work so well on multiplayer servers, so I'd expect it to just remove the curse effect for any player that has defeated her.
Kinda surprised the Level 2 Gear from Dawnthorn doesn't have or give Built in Curse immunity or at least resist
sumdumbum May 22, 2024 @ 2:05pm 
The devs life force is renewed by your tears. Its why all of modern gaming is so bad.
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Date Posted: May 20, 2024 @ 9:08am
Posts: 26