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The game did become too grindy on the shards part, yes - you can alleviate that with server settings thankfully, to some extent. But I think that it is perfectly fine that the final boss requires thorough preparation.
I mythic raid in WoW and I spend enough time there learning fights and grinding gearing and running M+s that I didn't want to do that in some survival crafting game I just picked up for me and my friend to burn through.
I'd throw in Adam too - it's just a bit too ridiculous, beyond a 'nice challenge'. Can it be done solo? - sure, but failing 20+ times before getting lucky enough for long enough is simply not enjoyable for most of us. Just look at the prior fights with Solarus or Talzur - they're practically *easy* in comparison, yet they're also 'supposed to be difficult'.
Adam we got in like 4 tries after I told my friend to focus the towers.
I have a much more rounded idea on how to move, dodge, and build my character from experience in arpgs, so I just dpsed the boss.
This right here. The grind for the items and required things is what makes it the worst fight. Needing a meta loadout with all the perfect gems and items. All while every other boss could just be stomped with literally whatever as long as its appropriate level.
The game diff starts at 1, and is a 3 by the end of farbane. From Dunley it creeps up to a 5, and tiptoes to around a high 6 (not quite 7) till you have to fight Solarus, then it jumps up to 9. Drac breaks the metric at 12, when it should cap at 10.
But you can change the server settings so you will be getting more loot and all equipment will become unbreakable. And you definitely do not need to roll 30lvl weapons at the shop or gems to beat Dracula. You can even do it frailed with a bit of training.
Don't get me wrong, I also thought that he is hard to beat and everything, but once I've learned his attack patterns, I managed to beat him with my health bar being full at the end of the fight.
It ain't luck, he has patterns like the rest of them.
On Normal you certainly don't have limited mobility as they haven't fixed the generator exploit, and I am certain they are aware of it, so it is deliberate. You can start with all generators turned off.
However, here's another video for those who think it's luck. In this one I've figured out that even though you start with a lot of invulnerable generators on Brutal, it makes sense to wait a bit more to pop most of them in one go.
Basically, every time you do get hit in this batlle it's the player's mistake. Every time I get hit here you can see that I have cooldowns to spare.
You can do Normal Dracula with crap gear. This video is vs Brutal Dracula with a big GS deficit, mediocre blood, without any good weapons (basic Sanguine), and the only roll on Gems that are really good are cooldown reduction. Also, the potions expired with 4 minutes of the fight still left.
Normal Dracula should be way easier than this because any Brutal boss does +70% damage, and on top of that for every GS below you take +4% dmg and deal -4% dmg. And since healing is capped to 25%, bosses doing low damage are TRIVIAL to outheal, you just have to not get rekt every 5 seconds.
Most of V Rising's bosses boil down to how well you manage your cooldowns while paying attention to your surroundings so that you can react properly (ward or dodge here or there?).
I would honestly keep an eye open on the YouTuber Crimson Silhouette. They made videos in the past of hitless boss runs with frail blood and 10 gear under. I expect to see a full solo brutal run-down from them in the very least. Watching them play definitely helped me improve my movement, baiting and weapon swap game.
Dude, chill. We get it. You beat him. Near half the comments here are you defending dracula.