Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From what I've read on these forums over the years, yep! PvP ruins the PvP.
PVE is the meat and potatoes of the game, and it is fun at first, but gets unfair quickly, in chapter/act 3 and beyond. The artificial difficulty hike is steep, so make sure you dig deep into your git gud bag, before pulling out cash for this game.
Chapter/act 1 and 2 are fun, balanced, and the progression of power you get is well addressed. After that though, all cards are off the table, the devs show their "Oh, you're still playing?" side, and aforementioned hike only gets worse, by twenty fold in Chapter/act 4.
Solo play is fine, if you bring your git gud powers to the table, but know what you're getting into. yes, diabloesque with crafting and survival mechanics.
Story is virtually nonexistant, there are "some" cut-scenes and little blurbs in your V Journal that hint as to events and actions about major plot points, but your character and their stake in things is never addressed or acknowledged, your presence is basically a ghost. Again, Devs don't care. It's fine because they say it's fine, just like da-nile is a river in egypt.
Character customization is.... Acceptable, but you can't change your name after creation, so if you make a typo or decide you want to re-brand your person, sorry, tough cheese. Vanity and styles of armor/weapons is okay, not great, not even good by any means of the word, but passable enough that you can have "some" limited fun with it. Final Armor you get, post endgame looks like garbage though, so make two copies of your favorite gear, so you can stylize over that bulky and uncoordinated garbo.
Final score: Low 7, out of 10.
Good for one or two playthroughs, three if you like the vibe and "brutal" mode. If you have friends for a group play (co-op), maybe a fourth try. Beyond this, shelf the game and wait for updates.
Even with a higher resource-yield and crafting/refinement rate, you're still going to be spending a fair amount of time gathering stuff and sitting by waiting for your materials to be refined, so it doesn't really break the flow of the game it just makes it better IMO.
Progressed to lvl 65 on 12/60 server at the time of creation. Now cant login for hours
https://steamcommunity.com/app/1604030/discussions/0/6369856709170263536/
Rust meets World of Warcraft.
Here's how a ''skilled'' V rising PvP'ers day goes:
- start on server launch
- grind for minimum 12 hours
- sleep for maximum 6 hours
- wake up and keep grinding till you get best gear/soulshards
- stomp anyone else trying to reach best gear (camp mortium zone)
Getting ahead of everyone else in gear/weapons/general progression gives insane PvP advantage.
Imagine if in Rust, once you got AK and metal armor - nothing below this tier could kill you anymore. Your skill in V rising's PvP servers only matter on how good you can minmax/speedrun progression and how little you can afford to sleep vs play.
While alot of replys have told you that PvE is the only good way, id just like to say in my opinion the whole point of this game is the PvP. That where all the longevity and replayabilty is. Its cool if you dont like PvP and want to play PvE there is enough content to enjoy.
But the real fun is doing it all with PvP and you can have as many playthroughs as you like.