V Rising

V Rising

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pure unholy magic worth to play?
summoner is trash class death knight deals no dmg v blood kills it in one hit and no duration + skeletons is only good for detonation
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Showing 1-15 of 30 comments
Glyph May 17, 2024 @ 8:47am 
Unholy is top tier. The aggro the skeletons draw alone makes them worth every cast, and Ward of the Damned can carry you the whole game.
Karax May 17, 2024 @ 8:56am 
As stated above, unholy is top tier, skeletons alone can draw a lot dangerous spells, giving you some breathing room, especially during boss fights.
With clever use of gems and dash skill + weapon skills, unholy is top.
Last edited by Karax; May 17, 2024 @ 8:57am
Star★Dive May 17, 2024 @ 8:59am 
Death knight is garbage, not worth it.
Bone explosion, same.
Soul Burn, more garbo.

Volatile Arachnid... Eh... Kinda sorta not really... It's circumstantially useful against trash mobs...

Ward of the damned "could be good" if you slap a jewel on it with some extra effects. This is probably the best of the bunch.

Corrupted skull, sorta good? Maybe? Summons are helpful for brief distractions, which can make a difference if you're in a pinch. Pales in comparison to Ward of the damned though.

Summon Fallen Angel: Okay, this is a kinda worth it spell. I've seen the summon do some pretty wicked moves, and smack around some near lvl 70 mobs, for a brief period of time. It can make a difference if used at the right time.

Army of the dead: It's just a summon spell for trash mobs. I guess it's useful for doing a distraction, but it's not going to pull your butt out of the fire anytime soon. Useless against bosses who have aoes, so... Garbo, most of the time.

Veil of Bones: It's okay, not good, but with a jewel, it keeps the spread the condemned status to enemies, if you dash through them, so that's something.

Soul Drinker: This is okay for a passive ability. Not bad... Not great, but not bad. It could be useful when paired up with ward of the damned.

Dark Enchantment: Like above, not great, but since it's a passive, it certainly doesn't hurt. A little less damage taken when you're in a bad spot, helps your chances for survival. So, it's okay.
Last edited by Star★Dive; May 17, 2024 @ 9:07am
FDru May 17, 2024 @ 9:12am 
I use corrupted skull/death knight and swap death knight for ward of the damned for fights that require a shield.

Corrupted skill does "okay" damage but the summons are the real reason to use it. You can get a jewel that splits the bullets in 2 which (I think) summons 2 skeletons... I'd have to double check cause I just got that one.

Death knight can tank a few hits and lasts a long time with the right jewel.

The ultimate skills for unholy aren't as good as blood lazer or raging tempest, so I would say no to going pure unholy.

(playing on brutal, btw)
Bobucles May 17, 2024 @ 9:13am 
Unholy has much more value on normal difficulty. It's easier to line up corrupted kills to spawn minions, and the minions have much more power rating vs. trash mobs. Games have always had trouble balancing minions on different difficulty modes.
P. May 17, 2024 @ 9:16am 
Originally posted by Star★Dive:
Death knight is garbage, not worth it.
Bone explosion, same.
Soul Burn, more garbo.

Volatile Arachnid... Eh... Kinda sorta not really... It's circumstantially useful against trash mobs...

Ward of the damned "could be good" if you slap a jewel on it with some extra effects. This is probably the best of the bunch.

Corrupted skull, sorta good? Maybe? Summons are helpful for brief distractions, which can make a difference if you're in a pinch. Pales in comparison to Ward of the damned though.

Summon Fallen Angel: Okay, this is a kinda worth it spell. I've seen the summon do some pretty wicked moves, and smack around some near lvl 70 mobs, for a brief period of time. It can make a difference if used at the right time.

Army of the dead: It's just a summon spell for trash mobs. I guess it's useful for doing a distraction, but it's not going to pull your butt out of the fire anytime soon. Useless against bosses who have aoes, so... Garbo, most of the time.

Veil of Bones: It's okay, not good, but with a jewel, it keeps the spread the condemned status to enemies, if you dash through them, so that's something.

Soul Drinker: This is okay for a passive ability. Not bad... Not great, but not bad. It could be useful when paired up with ward of the damned.

Dark Enchantment: Like above, not great, but since it's a passive, it certainly doesn't hurt. A little less damage taken when you're in a bad spot, helps your chances for survival. So, it's okay.

Why is Bone Explosion garbage?
It has low damage, but it's an AoE skill, you can hit multiple enemies at once, also it inflicts condemn making them take 15% extra damage, which considerably increases your DPS if you manage to keep an aggressive playstyle.
TTV/RebelBuffoon May 17, 2024 @ 9:29am 
Originally posted by Star★Dive:
Death knight is garbage, not worth it.
Bone explosion, same.
Soul Burn, more garbo.

Volatile Arachnid... Eh... Kinda sorta not really... It's circumstantially useful against trash mobs...

Ward of the damned "could be good" if you slap a jewel on it with some extra effects. This is probably the best of the bunch.

Corrupted skull, sorta good? Maybe? Summons are helpful for brief distractions, which can make a difference if you're in a pinch. Pales in comparison to Ward of the damned though.

Summon Fallen Angel: Okay, this is a kinda worth it spell. I've seen the summon do some pretty wicked moves, and smack around some near lvl 70 mobs, for a brief period of time. It can make a difference if used at the right time.

Army of the dead: It's just a summon spell for trash mobs. I guess it's useful for doing a distraction, but it's not going to pull your butt out of the fire anytime soon. Useless against bosses who have aoes, so... Garbo, most of the time.

Veil of Bones: It's okay, not good, but with a jewel, it keeps the spread the condemned status to enemies, if you dash through them, so that's something.

Soul Drinker: This is okay for a passive ability. Not bad... Not great, but not bad. It could be useful when paired up with ward of the damned.

Dark Enchantment: Like above, not great, but since it's a passive, it certainly doesn't hurt. A little less damage taken when you're in a bad spot, helps your chances for survival. So, it's okay.

Corrupted skull and Volatile Arachnid are my Contenders for Best in Slot abilities. Corrupted skull has 2 shots, with a Scholar build its basically never on CD and always ready to cast.. that and having it jeweld for being 2 projectiles and Blowing up skeletons on hit, this thing chunks bosses, and I play on 2.5x HP for bosses (that is double what Brutal gives, Brutal is only 1.25x HP)

Volatile Arachnid is probably the best Ultimate skill in game for damage, bar none.. not only do you increase damage you take, but it wipes V Bloods and Groups of enemies alike.. like, even as a Rogue spec, Arachnids chunk V Bloods HP bar by at least 25% at 2.5x HP. Granted, early on it is weaker cause HP doesnt scale well with low Magic Power.. but at around Merc Iron it really becomes amazing. and by the time you are in Dark Silver and beyond its down right scary.. Note I do run 100% scholar and everything spec'd for Mag dmg and crit.. but still, aside from Void and Ball Lightning combo, these 2 are most always on my bar.. the Ult especially.
Last edited by TTV/RebelBuffoon; May 17, 2024 @ 9:36am
Bing Bong May 17, 2024 @ 9:31am 
Originally posted by P.:
Originally posted by Star★Dive:
Death knight is garbage, not worth it.
Bone explosion, same.
Soul Burn, more garbo.

Volatile Arachnid... Eh... Kinda sorta not really... It's circumstantially useful against trash mobs...

Ward of the damned "could be good" if you slap a jewel on it with some extra effects. This is probably the best of the bunch.

Corrupted skull, sorta good? Maybe? Summons are helpful for brief distractions, which can make a difference if you're in a pinch. Pales in comparison to Ward of the damned though.

Summon Fallen Angel: Okay, this is a kinda worth it spell. I've seen the summon do some pretty wicked moves, and smack around some near lvl 70 mobs, for a brief period of time. It can make a difference if used at the right time.

Army of the dead: It's just a summon spell for trash mobs. I guess it's useful for doing a distraction, but it's not going to pull your butt out of the fire anytime soon. Useless against bosses who have aoes, so... Garbo, most of the time.

Veil of Bones: It's okay, not good, but with a jewel, it keeps the spread the condemned status to enemies, if you dash through them, so that's something.

Soul Drinker: This is okay for a passive ability. Not bad... Not great, but not bad. It could be useful when paired up with ward of the damned.

Dark Enchantment: Like above, not great, but since it's a passive, it certainly doesn't hurt. A little less damage taken when you're in a bad spot, helps your chances for survival. So, it's okay.

Why is Bone Explosion garbage?
It has low damage, but it's an AoE skill, you can hit multiple enemies at once, also it inflicts condemn making them take 15% extra damage, which considerably increases your DPS if you manage to keep an aggressive playstyle.

Because people have very crazy opinions on what is good and bad. Bone explosion and death knight are both amazing with the right jewels. DK on expire mage +health+damage +whatever extra is amazing. Bone explosion secondary explosion +nova projectiles + damage +whatever extra is amazing too.

Playing brutal and using both of these currently.
Last edited by Bing Bong; May 17, 2024 @ 9:33am
Kathrynerius May 17, 2024 @ 9:32am 
Pure unholy is so OP I actually switched because it felt like cheating. Turns all V Bloods into free kills, basically. It's just endless adds to distract the V Blood. Spawn two death knights, they both die, skeleton mages spawn from their corpses which cause other skeletons to spawn because everything is getting condemned. Cursed Skull, hit a target once, two skeletons. Each use of Cursed Skull is 4 skeletons instantly. It's just broken, tbh... I don't even have good gems, just tier 1 and 2.
I think the Bone Explosion thing is actually quite good. It's a solid trash clear option with good damage that inflicts Condemn, if you do it right you can easily get a bunch of skeletons to help run distraction after using it. Bone Ward is great if you need a reliable shield that generates distractions (varies on boss or situation.)

Skull is good because it's just. a decent projectile that summons a distraction, does bonus to low health enemies, condemns. Etc.

There's that one unholy ability I forget the name of that Silences enemies, condemns, and heals you. The silence outright prevents enemies from being able to *attack.* which is great if you're overwhelmed.

I haven't used unholy that much this playthrough, I've largely stuck to illusion and I've been dodging boss attacks with the illusion spear, a lotta fun. That's fallen off in some situations where I need the raw damage or something with a block over a dodge.
Last edited by Pride Lizard Pride Lizard; May 17, 2024 @ 9:35am
Bing Bong May 17, 2024 @ 9:38am 
Originally posted by How is that Lizard so Bean?:
I think the Bone Explosion thing is actually quite good. It's a solid trash clear option with good damage that inflicts Condemn, if you do it right you can easily get a bunch of skeletons to help run distraction after using it. Bone Ward is great if you need a reliable shield that generates distractions (varies on boss or situation.)

Skull is good because it's just. a decent projectile that summons a distraction, does bonus to low health enemies, condemns. Etc.

There's that one unholy ability I forget the name of that Silences enemies, condemns, and heals you. The silence outright prevents enemies from being able to *attack.* which is great if you're overwhelmed.

I haven't used unholy that much this playthrough, I've largely stuck to illusion and I've been dodging boss attacks with the illusion spear, a lotta fun. That's fallen off in some situations where I need the raw damage or something with a block over a dodge.
I love the mosquito as well from illusion
Kathrynerius May 17, 2024 @ 9:39am 
Originally posted by Star★Dive:
Death knight is garbage, not worth it.

Volatile Arachnid... Eh... Kinda sorta not really... It's circumstantially useful against trash mobs...

Corrupted skull, sorta good? Maybe? Summons are helpful for brief distractions, which can make a difference if you're in a pinch. Pales in comparison to Ward of the damned though.
Some of the wildest takes I've seen. Death is one of my main go tos when using unholy, lol. Corrupted Skull and Volatile Arachnid are some best in slot spells. One insta-gibs V Bloods and the other is an infinite free army generator with even a basic tier 1 jewel. (Split projectile, which means 4 summons every cast... which is 4 summons every second if you spec for cooldown or 4 summons every couple of seconds. Insane damage and value.)
Last edited by Kathrynerius; May 17, 2024 @ 9:39am
Star★Dive May 17, 2024 @ 9:42am 
Originally posted by P.:
Originally posted by Star★Dive:

Why is Bone Explosion garbage?
It has low damage, but it's an AoE skill, you can hit multiple enemies at once, also it inflicts condemn making them take 15% extra damage, which considerably increases your DPS if you manage to keep an aggressive playstyle.

Comparatively, there's better AOE's to use, lightning, chaos, ice all have effects that can help out casters more than this could, if we're talking aoes. I suppose "if", and that's the key word there "if", you keep up an aggressive play-style, okay, maybe that's something. It wouldn't be my first choice though, but that's just me. This skill is DOA for me.
Star★Dive May 17, 2024 @ 9:50am 
Originally posted by Kathrynerius:
Originally posted by Star★Dive:
Some of the wildest takes I've seen. Death is one of my main go tos when using unholy, lol. Corrupted Skull and Volatile Arachnid are some best in slot spells. One insta-gibs V Bloods and the other is an infinite free army generator with even a basic tier 1 jewel. (Split projectile, which means 4 summons every cast... which is 4 summons every second if you spec for cooldown or 4 summons every couple of seconds. Insane damage and value.)
I've never seen Deathknight do much else other than flail around, like a sports mascot at a halftime show. I can only speak for myself, but in the possible damaging spells, Deathknight ain't it.

I can understand the usefulness of Corrupted Skull, as a distraction device, which is why I said it's sorta okay. But if you're in battle against enemies where you need skeletons at all for whatever your reason, I'd still say defer to ward. There's a jewel effect where it can heal you a little while summoning skeletons, and blocking damage all at once. It takes some practice getting used to, but I mean, I get it.

Show me videos of Volatile Arachnid, we've clearly had very different experiences with it. I'd consider giving it another look over, but for all the times I've used it, I'm just not seeing it as anything worth trading out Summon Fallen Angel for.
Bobucles May 17, 2024 @ 10:25am 
Volatile arachnid is definitely a trash clearing nuke. I can see fallen angel being hot stuff as well vs hard targets. Different skills for different situations.
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Date Posted: May 17, 2024 @ 8:38am
Posts: 30