V Rising

V Rising

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DapperDeeds May 17, 2024 @ 6:47am
Thoughts
Hey all, I am on the fence about this game. I'm not picky in what type of game I play and V rising has caught my attention. I've recently played the snot out of HD2 and am looking for something else to get into. What are your honest opinions about this game? I like the variety in weapons but not big on the "building" (minecraft with vampires?). I came across Remnant 2 and it looked interesting. I know these are two completely different but just wanting to know if anyone had experience with either of these titles? Thanks
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Suzaku May 17, 2024 @ 7:11am 
It's certainly nothing like the other games you mentioned. Really nothing to compare.

The game is a lot of fun. Greatly enjoy my time in it, gathering, crafting, building, fighting. Always something to do, at least until you've done it all (the content is finite, but great). As for building, your base is necessary for a lot of stuff, but you can make it as simple or intricate as you want.
Star★Dive May 17, 2024 @ 7:28am 
My honest opinion about this game would rate it at a low 7 out of 10.
It's fun at the startup, funfactor vs gameplay is extremely high :)
But around the start of "act 3" the fun starts to dwindle at an ever increasing slope. The bosses become cheaper (not right away mind you, but it starts to show), the "fun" becomes more of a trial and error grind for "git gud". Some of the areas you fight in, are positioned against you, from random lightning bolts, environmental factors (like a giant flying shadow that spits fire at you while you're fighting a boss, and said boss's goons simultaneously), to unbreakable charm spells that are 1 hit kills due to mob circumstances.
Magic in this game pales quite a bit as the game goes on, that only a few spells are worth using out of a spread of 50+ some spells. Most of which are just garbage midway through the game, so you'll never use them later, or simply have no need to. Don't get me wrong, some are worthwhile, but most aren't.
Act 4 is all the above, twenty times worse, bosses get some pretty crazy buffs of the "Oh you killed me, well now I have all my HP back again, and I'm summoning super powerful goons to fight alongside me, while spamming magical aoe's that you haven't even seen before, from the other side of the room." variety.
The last 3 bosses in the game are notorious for being the King, Queen, and Prince of artificial difficulty hikes.
So while the game starts at a 9/10, it ends on a 5/10, for funfactor. So, I average it out at 7.

Base building is pretty neat, you can make awesome evil vampire type castles, and improve upon them as much as you like, or not at all if you just want a basic fort. You can basically make an entire outside workshop, if that's what you want to do, instead of building a base. Upgrades via workstations are required, as your power is dependent upon your gear, so if something breaks on you mid battle, your "level" goes down sharply, because your gear was damaged. The lower your "level" the less damage you do, and more damage you take, so... Yeah... Be mindful of that... It's not bad, just... You can really get F'ed over, even if you're winning a battle, due to just getting winged one too many times, and a single piece of gear goes off on you.

Endgame is pretty garbo, final boss's armor looks awful, and the "artifact upgrades" to your gear aren't really worth it. The randomized stat percentiles vs the price you gotta pay to reroll item purchases off merchants, doesn't equate to the time or effort you're going to need to get more shards to buy the ancient artifact weapons from the merchants. So, double garbo, actually. You don't end the game "feeling" powerful, or victorious, or celebrated with any fanfare for overcoming the "trial of trials" as it were. It's just painful, and a struggle. The "ending" you get, is also "meh" at best, some words on a screen, then you're sent to a warp zone of your choosing. Even the mobs continue to attack you, even though you're level is numerically high, they don't cower in fear, they don't run away, they don't acknowledge your accomplishment: so you STILL have to smack everything off of you with a stick. The pillar rewards for the endgame win, are debatable useful at best on a good day. By this point, you're going to be so accustom to your own fighting style that you've developed over the play-through, that you're likely not going to have a feel in the pillar shards much. They're still worth using once in a while, but that's just it "once in a while". Recharging them is a pain so, also not worth it. 80% of the time the pillars will just sit in your base and look like decorations, until they expire. So post game, whose it really for?

PVP is a joke, various admins have "favorites" across the servers, and with "server wipes", whatever you do manage to scratch out, you will lose eventually anyway. You might have noticed other threads in "Discussion", talking about how level 60 golks just straight up PK anyone under level 35, with no explanation or reason. Griefing is rampant, hackers abound, and the devs do nothing to even consider this aspect of the game (and to think, they advertised being a diplomat, or something like that, in the trailer for the game). PVP as a whole is a hard swing, and an even harder miss. No, you're better off playing solo or with friends in a small group.

We don't even know WHY your character is doing what they're doing, it's just assumed you have some motive. There's a whole dracula faction that's in the game, or the church, some forest thieves, etc etc. But you can't join any of them.
Oh sure, you can make your own vampire minions, but they'll never leave the castle or go out with you to do things, they're basically glorified base-guards that you have to spend more time and effort on, so you can send them to invisible raid land. They don't actually appear out in the world doing things, or actually performing the missions you can send them on, it's just assumed they're out there doing a thing. You get dramatically more resources, and faster too, just going out and doing your own looting. So again, whose it for to raise "pets"? Whose it for? The chances of even finding 90%+ blood types are.... Yeah... Not high enough to make it worthwhile. And the only method to improve blood percentile quality also runs the dramatically high risk of ruining your blood dolls. So, we can also say that's a fairly garbo feature, as it currently is - could have potential if they refine it, otherwise not worth the time/effort.

Like I said 7/10.... Try it once, maybe twice, then shelf it for a year or so, until they update, and add new stuff. The game has potential, and SOME people like struggle-bus games, but as it currently is, it has a long way to go when you think about the better things across the realm of Steam, that you could be buying with your money. You might have heard how acclaimed Baulder's Gate 3 is, or How much freedom and options you get in character building and fighting styles you get in Dragons Dogma 2.
Last edited by Star★Dive; May 17, 2024 @ 7:50am
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Date Posted: May 17, 2024 @ 6:47am
Posts: 2