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Every boss doesnt summon adds.
Keely doesnt
Goreswine doesnt
Lidia doesnt
Beatrice doesnt
Tristan doesnt
Vincent doesnt
Grethel doesnt
Elena doesnt
Frostmaw doesnt
Jade doesnt
Domina doesnt
Angram doesnt
Magnus doesnt
Baron doesnt
Henry doesnt
Terrorclaw doesnt
Simon doesnt
etc...
You are just coping and seething it seems. Git gud thread.
I said I wasn't that far in the game lol.
The vast majority of them do, that I've run across. It's kind of tired. The ones you listed are the 'patrol' ones, which offer a different unique challenge than 'stands in place and waits for enemies'. Those bosses, which are the more plentiful, almost always have add summons and an AoE mechanic.
I'm not saying the game is bad, I'm not 'coping and seething', I'm *enjoying* my time. I just wish the boss fights weren't so copy paste, that's all. Barring the adds, even the wandering bosses have an AoE (Tristan had several, in fact). I was hoping that the bosses became more unique as the game went on, that's all. The game is primarily about the bosses after all.
Looking at the current global achievements, as they are at this time... Less than 2% of players have gotten past act 3, and less than 0.6% of players have gotten through act 4. Those numbers are almost as bad as the ancient ancestor upgrades that you can slap on weapons. Yikes...
I mean you cant even hold a single argument for longer than one response.
Most or every? I gave you a list of ... 16 bosses that do not summon adds so at least one of your opinions there is not true at all.
You're free to be as inconsistent as you want though.
So you form an opinion on every boss in the game summoning adds, when you havent interacted with every boss in the game. Much less not "being that far into the game."
Again, the list I provided in a previous response shows you this not to be the case. And good thing that some of those are where you currently are at. Im guessing you are eluding to Maja in your initial post.
Whats your idea of unique?
I feel like the argument here you are using is so bad. "All the bosses attack and some of them, summon adds, they are all copies pasted"
Like if you want to reduce every fight down to them being copy paste, I want you to upload a video of every boss you do (not overgeared or cheated) of you doing the exact same thing. Since you want to reduce them down "copy and paste" all their fights are the same right?
Let me know when you can get that done.
You 'feel' my argument is bad?
Brother, I don't care how you feel lmfao, nor do I have to explain 'hyperbole' to you--doubt you'd understand anyway. I'm enjoying the game. I'm chaffed that a lot of the bosses just use an AoE and summon adds--I wish it was more creative. The game isn't bad, though, and your reddit energy isn't going to kill my fun. And my idea of creative?
I don't know, maybe when a boss summons adds have there be a mechanic you have to interrupt. Hell, put any *other* mechanics besides AoE and adds. Some bosses have healing mechanics, expand on those.
And I'm concerned about boss fights in a game where progression is intrinsicly tied to the things you get for killing them--as the entire game revolves around the cast. Having the cast be diverse in their fights would only help the game.
Not sure where all this hostility is coming from, though. You'd think I insulted your religion, and not just gave an opinion on a game.
Kriig for instance will inflict agony on his skeletons, which will then explode after a short dealy. and that can also cause a chain reaction :p
but overall yes, many times they are just there to be a nuisance. But then again, that can also be taken as part of the challenge, sometimes theres too many mobs and you have to worry about having some form of AoE to dispose of them which can be a challenge in itself. Crowd control and whatnot.
summons isn't the whole story that breaks a challenge when it comes to design and balance.