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Lay a castle literally anywhere else you can have as many as four legs to run around with
Youre better off making your base in farbane being close to the cave exits.
Why not move to Gloomrot South or even Silverlight you will spend alot of time there plus it has quick access to Dunley, once you can turn into a bat the place you built your base becomes pretty irrelevant.
I pretty much PVE exclusively. Not into PVP, and not a try-hard. I like the game for the feel of it, combat, exploration, helping out. I keep all my old gear in my castles, and will actively scale down to match other players levels who i help out, as not tor deprive them of the experience. I honestly enjoy just helping others, and soaking in the vibe of the game's gothic atmosphere, with vampire powers, and dark magics. But I refuse to "carry" others.
I have seen many PVE servers fold up, because they often exist only to serve the server owner. The owners don't want to help others, they just want to have a populated server that helps them, until they decide they're bored of the game. Love of ambiance, and celebrating the setting for what it is, must be a rare thing these days.
And if you dont want to grind, there is servers that have a higher amount of drop, so you wont have to spend a whole day just grinding. :)
The east silverlight cave exits in southeast Farbane, which makes east Farbane and mountain plots really good. The mountain plots also have easy access to Ruins of Mortium, and aren't all that far from Dunley.
The west Cursed Forest cave comes out in southwest Farbane, meaning it's pretty easy to get to a home there from the Cursed Forest and east Gloomrot. Mid Gloomrot comes out smack in the middle of Farbane, so that's great.
The only cave favoring Dunley AT ALL is the east Cursed Forest to northwest Dunley. That's pretty much for folks going west from the Ruins of Mortium or Cursed Forest. Makes West Dunley and Silverlight slightly better.
The trip TO somewhere isn't what matters in the midgame. You're using a vampire waygate, then a horse for the return trip.
The trip BACK is what counts, and late game that gets smoothed out a lot by a combination of caves and your vampire horse (with the trip to somewhere pretty much trivialized by bat form).
All in all, I'd say the best castle plot locations for sheer logistics are in mid Farbane. But those castles get settled early, and rivalries tend to pop up a lot down there. What you get from settling further and further north is remoteness. Further to go; less likely to be bothered. And that makes complete sense.