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Funny how you call me anti-PvP when i explicitly said i'm learning the game mechanics and i'll jump onto PvP servers once i understand how this game works.
It's exactly the type of game where the only people who benefit from open PvP are the no-lifer trolls that get off on griefing other players. I guarantee none of those players ever seek out PvP on equal footing when their opponents can actually fight back.
You can always spot them because they're on the forums insisting that thematically there's nothing wrong with stomping a level 10 in endgame gear. In fact, I see several in here.
This type of game only works in PvP if it's heavily moderated and enforced by the server, to keep it relatively even.
-When you get ganked, it's never fun
-When you get jumped during a boss, specially since I'm playing on Brutal, it's not fun and it can make you rage quit.
-When you get jumped by a level 91 when you're just 55, it's not fun.
What do we take from this? PvP needs more restrictions;
-If you kill a player 10 levels lower than you, they don't lose loot or durability
-Bosses are non-pvp areas if a boss is being fought, or you don't drop stuff if you're fighting a boss and a player hits you(A limitation could be made where if you were in PvP BEFORE you start the boss, you still drop loot so people doesn't run to bosses to not lose their loot by cheesing)
-Every extra person that fights someone who is individual, gives a debuff to all other players in the chal during the fight: For example. If you're two against one, you get the equivalent of 30 Garlic(Receive 30% more damage and deal 15% less). If you're three agains one, 40% Garlic. And if you're 4 against one, you receive 50% Garlic. This would make it so the person could actually defend themselves, and it's still risky to take on a player if you're a moron.
When they forced twinks to only face twinks ... twinking all but died (went down to one server out of hundreds).
People want an unfair fight when they can win, and hate it when they lose (without a chance). This game is not well engineered to avoid that issue. Even if you put in a level cap for attacking, anyone can strip a little loot off to come down, and still have more spell options, with better gems, and a decidedly unfair advantage. And people LOVE that. Don't claim skill is the issue until they can post k:d ratios adjusted for time played.
The castle raids are a good idea with poor implementation. The boss progression is a neat idea, but forces bottlenecks that can be exploited. The game is entertaining but far from perfect or even a balanced experience.
Still, it has potential, and it has PvE as an option.
As this thread has shown, online gamer personalities aren't going to change unless they are forced to change.
No, I haven't got unlucky, because I'm not wasting my time playing the odds in the first place.
I don't need to play the PvP in this game to know exactly how it's gonna go in a public setting. I see no issues with the PvP in a private setting where people agree to certain rules to keep it fair. The only people who do see problems with that are the no-lifers I was referring to, because they don't want a fair fight.
The fact that this is allowed to happen AT ALL is a major flaw with the PvP.
The funny thing is, everything you've said in this thread makes it obvious you're one of the no-lifer griefers.
Since you type like a 12 year old, I'll just assume you are one (it explains your reading comprehension). I have nothing against PvP existing, I just have no interest in it. And even if I did, I sure as hell wouldn't enable trolls like you by playing on a public server.
well you assumed wrong. I love the pvp and dueling is my favorite part of v rising cuz there is a lot of skill expression and outplay potential. The teamers and griefers are my least favorite part. and i only type like this cuz its fast and u clearly can comprehend what im typing so it doesnt matter. i dont have time to no life and i dont grieef. just dont like peolpe making fake scenarios spread pvp slander