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PVE players mainly only play PVE private solo. This allows you to host a private game that can be saved and played locally from a server running off your system. This also lets the host of the server decide at any moment throughout the game if they want to allow others to join or continue to play solo. Most play with friends and family. You can also play completely offline with no internet required.
- PVE Online
Online PVE servers, you don't get to keep your progression or saves if you are not the one hosting. Random's can be untrustworthy.
Note : There is a major update that's supposed to hit in May that will wipe even private local saves.
Hopefully, this will be their last and final major update that causes incompatible saves with future updates.
You'll still be able to play your old save by reverting to a previous version but in order to play the new content update, you'll have to start over.
Play Old Incompatible Saves :
Right-Click V Rising > Properties > Betas > Beta Participation > Select Game Version
1. PVE Solo are "local games" where everything runs from the game client via your machine exclusively.
2. PvE Online are "live servers" designated by private community operators (hosts) who have ensured to maintain a more robust or indefinite experience, whilst it is true there are many random private servers run by amateurs that don't have an inkling of how to run online communities nor assure server stability there are decent number of well maintained online servers that you can call home till v1.1.
If you're ever in need of a point of reference you should join the official discord & check the following: https://discord.com/channels/803241158054510612/1146335294753349663
I don't. If they keep adding and expanding, I wouldn't mind starting fresh every couple of months. Keep building it. Add more lands even perhaps new maps. Beyond Vardoran even. Add mod support. Expand server options. More gear and content. More bosses. Allow people to ascend to the level of day walker. Perhaps allow people to level traditionally as a server option.
Keep adding to the game, if it requires a wipe, oh well.
I second that! Additionally, if you run a community server you know full well that the current implementation of "recycling" (system dumps for entities which aren't visible but consume system memory) "Null entities" is complete trash I am hoping v1.1 adds better options for live server owners some at the very least a wipe and fresh game mitigates some of said issues.
Wiping the game in lieu of game version updates is the only way SLS can fully roll out updates in tandem of major fixes (like that dreaded memory leak) as well due to how pre-baking assets & map chunks work for their game world it's not really possible to add new zones to the current version of the game, so I highly doubt at any rate this will be the final wipe...
Personally I don't care if a wipe is required nor does my staff or any of my players, a new start is totally refreshing & something to look forward to rather then dread.
As for the mod community the likely-hood of SLS issuing Official modding tools is nil, it's something they thought about prior to v1.0 but after assessing overhead of the labor/cost the way they handled the game-world/engine (see pre-baking & chunks system) made them conclude it would not be worth it.
Most mod creators are already foreshadowing the changes that v1.1 will bring, the breaking of mods won't be indefinite & in some cases not at all. for the time being the popular mods which exist will practically be the best thing available, I am just hoping v1.1 brings us more assets to play around with and that SLS ceases from purging legacy assets so that Modders can re-purpose them for new projects.