V Rising

V Rising

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are you really a vampire ? (because it doesn't feel like it)
the feel of vampirism just isn't there IMHO

If it was up to me I would make Blood a true survival element
base points :
- Blood should drain faster
- there should be no "full reset" of blood stats when drinking less high quality blood
- Blood should be like food/alcohol/drugs (all 3 of them) for humans
- it should strengthen your body temporarily
- if you drink too much of it you become blood addict and you receive less benefits
- over-drinking beyond that is even worse & slows your movement/make you wobbly (you still get the temporary buff from drinking)
- drinking blood partially heals you immediately
- blood deprivation for long enough heals blood addiction
- depending on your inner strength you can resist blood deprivation more or less
- blood deprivation for too long eats your own body (semi-permanent, heals back over a long period of time)

also the animations for drinking blood are not graphically accurate enough IMHO
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Beiträge 1629 von 29
This is not a vampire simulator dude, wtf are you talking about, jesus.
This reads like some home brew table top from Vampire the Masquerade. Curious to find out where you're pulling this idea of vampirism out of since there's dozens if not hundreds of different lore sets/rules and this one has to be the among the oddest set.
Ursprünglich geschrieben von @xaker89:
This is not a vampire simulator dude, wtf are you talking about, jesus.

Sorry, who appointed you gatekeeper? So offended wow seriously get a life.



Ursprünglich geschrieben von Aidal:
This reads like some home brew table top from Vampire the Masquerade. Curious to find out where you're pulling this idea of vampirism out of since there's dozens if not hundreds of different lore sets/rules and this one has to be the among the oddest set.

Home brew is very much the crux of modding it is ad hoc creative problem solving, hate it or love it, up to you.
Ursprünglich geschrieben von Götterdämmerung:
Home brew is very much the crux of modding it is ad hoc creative problem solving, hate it or love it, up to you.

Yes, but you are not OP, and my opinions of home brew were never needed for the answering of the question. Since this is reading like you're trying to goad an opinion. I don't have one, I only care if its good. I am still curious where OP fashioned this idea of vampires and this comment has done nothing to help that.
Ursprünglich geschrieben von DBH.Whismerhill.{SSgt}:
--snip for brevity--

-You can change how fast blood drains.
-Why? It's a gaming mechanic.
-I'm not even sure what you're getting at with this one.
-It does. It provides buffs to your character depending on what type of blood you drink.
-Why does drinking too much have to get you addicted? Traditional vampires only require blood to survive. No addiction there.
-Same as above.
-I can kinda see this as a decent mechanic. But once again, this is a game. They put restrictions on drinking blood because of gameplay mechanics and balance.
-Addiction shouldn't even be a thing.
-Same as above.
-I could see this as an interesting mechanic. Not drinking blood for long enough affecting your stats negatively and all that.
-Graphically accurate doesn't matter. This is a game. With it's own aesthetics. They went with this particular aesthetic. It's fine.

TL:DR: You have your own idea of what a vampire should be. Based on modern popular fiction rather than traditional/original vampires. And not taking into account that this is a game which can take a lot of liberties with previously established lore as long as it's internally consistent.
Ursprünglich geschrieben von Sanquin:
Ursprünglich geschrieben von DBH.Whismerhill.{SSgt}:
--snip for brevity--

-You can change how fast blood drains.
-Why? It's a gaming mechanic.
-I'm not even sure what you're getting at with this one.
-It does. It provides buffs to your character depending on what type of blood you drink.
-Why does drinking too much have to get you addicted? Traditional vampires only require blood to survive. No addiction there.
-Same as above.
-I can kinda see this as a decent mechanic. But once again, this is a game. They put restrictions on drinking blood because of gameplay mechanics and balance.
-Addiction shouldn't even be a thing.
-Same as above.
-I could see this as an interesting mechanic. Not drinking blood for long enough affecting your stats negatively and all that.
-Graphically accurate doesn't matter. This is a game. With it's own aesthetics. They went with this particular aesthetic. It's fine.

TL:DR: You have your own idea of what a vampire should be. Based on modern popular fiction rather than traditional/original vampires. And not taking into account that this is a game which can take a lot of liberties with previously established lore as long as it's internally consistent.
read Anne Rice books
there's definetely overdrinking blood effects

the current situation is like : drinking the blood of akasha makes you powerful
then drinking the blood of a peasant 1 second after rolls that back instantly
which IMHO doesn't feel like being a vampire at all

but hey it's just my opinion ....
/shrugs

also the reason behind these ideas is because, the game just isn't a survival game at all, making the blood drinking portion of the game a bit more involved/complex would help imho
Zuletzt bearbeitet von [DBH].Whismerhill.{SSgt}; 2. Feb. um 17:49
Ursprünglich geschrieben von Aidal:
Ursprünglich geschrieben von Götterdämmerung:
Home brew is very much the crux of modding it is ad hoc creative problem solving, hate it or love it, up to you.

Yes, but you are not OP, and my opinions of home brew were never needed for the answering of the question. Since this is reading like you're trying to goad an opinion. I don't have one, I only care if its good. I am still curious where OP fashioned this idea of vampires and this comment has done nothing to help that.

Well I just made it up based on some overall feelings after having read Anne Rice books & then some more
there's certainly elements which are more gamey here and don't follow strictly all the rules but then I feel like this game is just an RPG and the vampire aspect almost an afterthought

and I feel like the vampire need for blood should be way more central and make the survival elements a bit more involved
your need for blood should drive the player forward and also require a bit more managing
the fact that drinking a peasants blood can override instantly a knight's blood you just drank
did you just piss all the previous blood you drank ?

I dunno feels super weird to me & I just don't like it I suppose

also the fact that you can't drink a little blood and then cancel, because nope that's an execution.... and it doesn't give you any blood at all...

In any case there's literally zero chance this gets implemented, the devs are too busy balancing multiplayer PvP and trying to make solo player play PvP
so yeah
just an opinion
Zuletzt bearbeitet von [DBH].Whismerhill.{SSgt}; 2. Feb. um 18:02
Ursprünglich geschrieben von DBH.Whismerhill.{SSgt}:
read Anne Rice books
there's definetely overdrinking blood effects

the current situation is like : drinking the blood of akasha makes you powerful
then drinking the blood of a peasant 1 second after rolls that back instantly
which IMHO doesn't feel like being a vampire at all

but hey it's just my opinion ....
/shrugs

also the reason behind these ideas is because, the game just isn't a survival game at all, making the blood drinking portion of the game a bit more involved/complex would help imho

...And...? Did this game claim to be in the Anne Rice setting? If not, I don't see how any of what you said it relevant.

Drinking blood in this game is just a customizable buff with a timer. It is what it is, and doesn't have to be more imo.
Ursprünglich geschrieben von Sanquin:
Drinking blood in this game is just a customizable buff with a timer. It is what it is, and doesn't have to be more imo.
you said it all
it's a customizable buff with a timer
does that make you feel being a vampire ?
me not
hence thread.
Thank you for the brilliant demonstration. :hp_kyu:
Well I just made it up based on some overall feelings after having read Anne Rice books & then some more
there's certainly elements which are more gamey here and don't follow strictly all the rules but then I feel like this game is just an RPG and the vampire aspect almost an afterthought

This game follow more of the lore and traditions from Bram Stoker and Castlevania, queen of the damned and interview with the vampire does not fit into the theme of this game as those are partially set in present day whereas Bram Stoker is set in Victorian times.

your need for blood should drive the player forward and also require a bit more managing
the fact that drinking a peasants blood can override instantly a knight's blood you just drank
did you just piss all the previous blood you drank ?

Blood potions solve that issue, you can keep prisoners indefinitely and make blood potions form them as long as you keep their health and misery in check.

capture 100% blood quality npc, send them to the prison cell, feed rats and fish to keep their health and misery in check, make blood potions as required. problem solved.
Zuletzt bearbeitet von Ferox_Stormdragon; 4. Feb. um 9:23
God forbid someone has a different take than usual on vampires. I find it quite fine. It's not overbearing, actually just as needed. In a way reminds me of outward. You don't eat/drink blood to survive, you eat for the buffs. Makes it feel better and less complicated is ok. Would be nice if you had some blood alchemy though where you could maybe choose your buffs or have different chimera bloods. We'll see what the devs do for an expansion or dlc.

Also i died soo much being caught by the sun while fighting a boss, unbelievable lol
I feel like a sexy vampire in this game and I love it. Turns me on baby!
Ursprünglich geschrieben von Ferox_Stormdragon:
This game follow more of the lore and traditions from Bram Stoker and Castlevania, queen of the damned and interview with the vampire does not fit into the theme of this game as those are partially set in present day whereas Bram Stoker is set in Victorian times.

what ? absolutely yes & no
interview with a vampire while set in modern times definitely applies to darker times since akasha exist since at least egyptian pyramids & such if I remember correctly
not to mention anita rice books do not limit themselves to modern times at all
Anyway, okay not really familiar with those.

Ursprünglich geschrieben von Ferox_Stormdragon:
Blood potions solve that issue, you can keep prisoners indefinitely and make blood potions form them as long as you keep their health and misery in check.

capture 100% blood quality npc, send them to the prison cell, feed rats and fish to keep their health and misery in check, make blood potions as required. problem solved.
you totally missed the point of this :
my point was that in this game
when you drink blood (or potion it doesn't matter)
it feels like your character first empties their veins of all previous blood & replace it with new one
My friend, this is what happens when you take fantasy writing and turn it into a game mechanic. I get EVERYTHING you are saying OP, I do. I often ♥♥♥♥♥ about it to my partner how much Vampire games never really hit the mark and live up to what I really want out of it. And it really never will. Vampires can be great stories to tell, build upon, play with different origins, create powers to limit or unlimitless.. etc etc. BUT when you boil everything down into a video game that is bare of story and vampirism becomes just a set of game mechanics.... It always looks/feels very shody/stupid/pointless in all honesty. Thats just how it is imho. Nothing will ever be as good headlife.

I felt they did okay with the more Dracula-based lore. The game is just a gauntlet boss fight + building. People just wanna PVP in those settings more than care where all of it comes from. Its a game afterall. I personally get caught up building castles whenever I play with my partner (and he just wants to murder hobo the world). Blood is your buff system, not really meant to get all sexy or brutal and zoom in about it. I'd probably laugh if it did despite my wanting some game to do so. Kinda hard to be turned on to Dorito men. Sorry fellas, my Lestat clone shouldn't look like a dorito. I like the art choice, just not the lack of body types.

Nitpick all you like won't really change the way this game is now. I don't feel the need to compare the vampire types I like to what this game chose to do. This is a fun, simple Vampire-themed game based a lot more on the monster/Dracula lore than say.. Fun with Lestat (Rice) or akin to Lost Boys (80s movie) those are all their own spins on the fantasy. Lets face it, books and movies are a better way to adapt this so far imho. This is just a game with really a pwp ( stands for 'plot? what plot? ) and just wanted to be a survival/pvpve mostly.. I REALLY wouldn't think to hard on this specific game. Maybe take that judgement toward the newer VTMB2 that comes out later or never or who knows really. There you'd have a lot more point to your objective opinion to make. Doesn't really fly with this little game.

So OP, and this is in no way to be rude- just coping advice from another vamp enthusiast; maybe find the things you do like about it and just be content with that. Might make you boil less over what could be vs what we all usually get. Personally I do love the environments, atmosphere, a lot of the spell effects are very nicely done. While building may not be expansive, the choices you are given are surprisingly aesthetically pleasing. Gameplay is straight forward with a bit of a learning curve. I like how survival is just tied to 1 stats rather than several handful of them that need babysitting. I also appreciate the non-overtthetop symphony-opera stuff that generally plagues the living crap outta anything vampire themed (Thank you Castlevania and japan's incessant need for epic over style). I get 1 or 2 EPIC OPERA songs.. but damn leave some ambient creepy-chilly atmosphere music too. So, kudos devs for remember non-intrusive music is very effective on setting tone as well.
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Geschrieben am: 31. Jan. um 7:07
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