V Rising

V Rising

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Brutal Mode [3 Returning players + 1 new ]
Hi everybody.

Me and some friends are about to start our journey and we have some questions before:

1) We tried a little on brutal ( 1/2 hours. did wolf and frost archer and some enemies ) and we liked it though, while the difference between standard and brutal was sensible, it felt a little underwhelming in terms of enemy damage ( reason why we wanted to improve the enemy damage and eventually their hp ), though the game mode says +70% V blood damage and +40% standard enemies damage. I remember being able to tweak these settings back then, but now I can't see any setting when I try to setup a private game or server. Any idea how I can get those back?

2) Talking about brutal difficulty, is it just the beginning which feels extremely easy or it becomes harder the more one proceeds ?I remember having hard time dealing with world bosses, though we were 5 levels lower due to the lack of legendary weapons and t2 amulet iirc, so maybe those will be challenging on brutal difficulty.

3) In terms of hours, how long would it take to cover all available content ( assuming the +25% extra drop and -50% durability ratio )? Reason is that all brutal official servers started the same day and will end in about 2 months and half, and not knowing how much we will be playing in that range of time, I wanted to make some calculations ( though I am pretty sure it would be enough ).

4) How's the game with one player hosting ( for 4 players )? We also tried a little and it felt great in terms of latency ( though I wonder if maybe lategame it might be laggy ). On the one hand, on a private game it would be all castle spots for us, but on the other hand it may be good to play with some other people. But regardless, the main priority would be the latency ( ps: we'll be playing only if the 4 of us are all online/active, so having the server down because the host is not available is no issue ).

I think that's it.
All suggestions are welcome!
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Showing 1-13 of 13 comments
Hi, usually group content is quite easier in V rising. Check if you enabled proepr Brutal settings - 3 lvls of V bloods, more dmg, more hp, Brutal moveset, + mobs dmg.
Kappa Jan 27 @ 4:35am 
Originally posted by ( ͡° o ͡°):
Hi, usually group content is quite easier in V rising. Check if you enabled proepr Brutal settings - 3 lvls of V bloods, more dmg, more hp, Brutal moveset, + mobs dmg.

Sure we did, but doesn't feel enough ( I just tried solo stonebreaker and foreman to have little more data, and though they were better than normal they were still too much forgiving ).

I found out we can access the old settings by editing a .json, so we might end up doing so giving up playing on official brutal servers ( though I admit it saddens me a little not to being able to play with a whole community ).
*laughs with Vincent*

Currently you can only tweak it by directly editing the server game settings file. And yeah, they really should give the customization option back (along with the randomizer back then)
Bomoo Jan 27 @ 6:31am 
Originally posted by Kappa:
I remember being able to tweak these settings back then, but now I can't see any setting when I try to setup a private game or server. Any idea how I can get those back?

Yeah you can go here, upvote, and leave a comment, and maybe they'll give us back ♥♥♥♥ we already had in early access that was removed for no reason.

https://feedback.playvrising.com/suggestions/551806/advanced-game-settings

However, if you're going after the brutal achievements, I'd think tinkering with game settings to create brutal+, or anything other than stock brutal, would invalidate those. But I could be wrong.
Originally posted by Kappa:
2) Talking about brutal difficulty, is it just the beginning which feels extremely easy

Yes. While some bosses will still just be DPS checks, something that a 4-man will usually pass easily, some of them will become nigh-unbeatable unless you use specific strategies and play around mechanics.

Personally, I don't like this. Which is why I get destroyed over and over because I am insistent on using a themed build and a single weapon that I like. I find self-limitations to be the best way to alter difficulty, even over server settings, because just changing stats doesn't significantly change the way you interact with the mechanics. Playing "wrong" will always be way harder.
Kappa Jan 27 @ 8:44am 
I am tweaking a little with the .json trying to figure out what would amaze us.

Just a little clairification since I couldn't find anything about... what's the level difference meant to do? And how does it work with dmg/hp %?

Even a link that properly explains how everything works would be appreciated!
Bomoo Jan 27 @ 10:48am 
Originally posted by Kappa:
I am tweaking a little with the .json trying to figure out what would amaze us.

Just a little clairification since I couldn't find anything about... what's the level difference meant to do? And how does it work with dmg/hp %?

Even a link that properly explains how everything works would be appreciated!

Well we can be happy they're not ingame settings with explanatory tooltips, that would be too iNtiMiDatInG. /sarc
Kappa Jan 27 @ 11:07am 
Originally posted by Bomoo:
Originally posted by Kappa:
I am tweaking a little with the .json trying to figure out what would amaze us.

Just a little clairification since I couldn't find anything about... what's the level difference meant to do? And how does it work with dmg/hp %?

Even a link that properly explains how everything works would be appreciated!

Well we can be happy they're not ingame settings with explanatory tooltips, that would be too iNtiMiDatInG. /sarc

ahah

Found this on reddit

Only the V Bloods scale in hp when more players are in combat with them, the normal ambient mobs don't change at all. For V bloods, each person added to the fight will increase the boss hp by 100%. So 3 people will have triple hp for the boss and triple the amount of summons from the boss. Other than that, everything else is the same.

You gear absolutely does get stronger as you level up. A Dark silver greatsword will have a lot more damage over an iron one for instance, not only that your gear level gives you a huge amount of damage itself. For every 1 level higher than your enemy, you will take 4% less damage and deal 4% more damage. So if you're 10 levels lower than a boss, you're taking 40% more damage and dealing 40% less damage to them.
So not only does matching their level give you a proper fighting chance, but your base damage increases a lot.
Kappa Jan 27 @ 2:12pm 
Ok something is not working.
The first time I edit the .json, every modify seems to work, but if i dare to modify that again ( or change difficulty to reset it ), the server keeps loading the old settings ( and since there are none in the .json in the folder ).

Does anyone know how to fix it?
Last edited by Kappa; Jan 27 @ 2:17pm
Tanyon Jan 27 @ 5:43pm 
Originally posted by @%thesock10150alpha49:
Originally posted by Kappa:
2) Talking about brutal difficulty, is it just the beginning which feels extremely easy

Yes. While some bosses will still just be DPS checks, something that a 4-man will usually pass easily, some of them will become nigh-unbeatable unless you use specific strategies and play around mechanics.

Personally, I don't like this. Which is why I get destroyed over and over because I am insistent on using a themed build and a single weapon that I like. I find self-limitations to be the best way to alter difficulty, even over server settings, because just changing stats doesn't significantly change the way you interact with the mechanics. Playing "wrong" will always be way harder.

Same.. I HATE this idea that you HAVE to use certain weapons/spells against certain bosses.. I like the weapons and spells I like and I refuse to switch.. you should be able to use whatever you want. I mean I know there are people that can beat the entire game naked while the V-Bloods are 10 lvls above them but I do not posses that type of skill and never will but I also refuse to switch to whatever the meta is.. it's lame.
Originally posted by Tanyon:
I mean I know there are people that can beat the entire game naked while the V-Bloods are 10 lvls above them

Even those people still utilize the actual weaknesses of the boss. I won't deny that their timings and gameplay are so cracked they probably need an intervention, but they're able to do all of that precisely because the bosses have such an Achilles Heel that your own stats almost don't matter.

And they'll call it easy, but I still don't see anybody slugging it out with Vincent in a melee 1v1 either.
bluedri Jan 28 @ 11:42am 
We are currently doing a brutal duo run. I wouldn't say the difficultly is extreme for anyone that has cleared the game before. The excitement comes with the new boss abilities. Beatrice for example is a much more interesting fight...

We really didn't need to change any tactics until act 4, where in you may need to adjust skills/strategies per boss. If you played games like WoW, it adds that progression feel to the fights.
Some of the add fights, we had to use a tag team strategy to get less adds then the other player subs in/out of the fight to healup.

Play time, I guess would depend on the server settings and your teams farming. I would say 60 hours is a ballpark. We have not hit Dracula yet, but I imagine that one will take a few hours to master.
Last edited by bluedri; Jan 28 @ 11:43am
Kappa Jan 30 @ 12:16am 
Little update: Trying a brutal with the addition of +2 lvl for V bloods ( making it +5 ) and +5 lvl for global enemies.

So far it's being cool ( v blood felt way easier in solo, especially armorer, against whom me and a friend were 5 lvl lower ). I think I am going to stick with these settings for our 4p game.

ps: the 1.25% loot and 0.5% durability loss modifier given by the brutal diffi are definitely a thing. Gamechanging.
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Date Posted: Jan 27 @ 2:15am
Posts: 13