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Sure we did, but doesn't feel enough ( I just tried solo stonebreaker and foreman to have little more data, and though they were better than normal they were still too much forgiving ).
I found out we can access the old settings by editing a .json, so we might end up doing so giving up playing on official brutal servers ( though I admit it saddens me a little not to being able to play with a whole community ).
Currently you can only tweak it by directly editing the server game settings file. And yeah, they really should give the customization option back (along with the randomizer back then)
Yeah you can go here, upvote, and leave a comment, and maybe they'll give us back ♥♥♥♥ we already had in early access that was removed for no reason.
https://feedback.playvrising.com/suggestions/551806/advanced-game-settings
However, if you're going after the brutal achievements, I'd think tinkering with game settings to create brutal+, or anything other than stock brutal, would invalidate those. But I could be wrong.
Yes. While some bosses will still just be DPS checks, something that a 4-man will usually pass easily, some of them will become nigh-unbeatable unless you use specific strategies and play around mechanics.
Personally, I don't like this. Which is why I get destroyed over and over because I am insistent on using a themed build and a single weapon that I like. I find self-limitations to be the best way to alter difficulty, even over server settings, because just changing stats doesn't significantly change the way you interact with the mechanics. Playing "wrong" will always be way harder.
Just a little clairification since I couldn't find anything about... what's the level difference meant to do? And how does it work with dmg/hp %?
Even a link that properly explains how everything works would be appreciated!
Well we can be happy they're not ingame settings with explanatory tooltips, that would be too iNtiMiDatInG. /sarc
ahah
Found this on reddit
The first time I edit the .json, every modify seems to work, but if i dare to modify that again ( or change difficulty to reset it ), the server keeps loading the old settings ( and since there are none in the .json in the folder ).
Does anyone know how to fix it?
Same.. I HATE this idea that you HAVE to use certain weapons/spells against certain bosses.. I like the weapons and spells I like and I refuse to switch.. you should be able to use whatever you want. I mean I know there are people that can beat the entire game naked while the V-Bloods are 10 lvls above them but I do not posses that type of skill and never will but I also refuse to switch to whatever the meta is.. it's lame.
Even those people still utilize the actual weaknesses of the boss. I won't deny that their timings and gameplay are so cracked they probably need an intervention, but they're able to do all of that precisely because the bosses have such an Achilles Heel that your own stats almost don't matter.
And they'll call it easy, but I still don't see anybody slugging it out with Vincent in a melee 1v1 either.
We really didn't need to change any tactics until act 4, where in you may need to adjust skills/strategies per boss. If you played games like WoW, it adds that progression feel to the fights.
Some of the add fights, we had to use a tag team strategy to get less adds then the other player subs in/out of the fight to healup.
Play time, I guess would depend on the server settings and your teams farming. I would say 60 hours is a ballpark. We have not hit Dracula yet, but I imagine that one will take a few hours to master.
So far it's being cool ( v blood felt way easier in solo, especially armorer, against whom me and a friend were 5 lvl lower ). I think I am going to stick with these settings for our 4p game.
ps: the 1.25% loot and 0.5% durability loss modifier given by the brutal diffi are definitely a thing. Gamechanging.