V Rising

V Rising

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a souls like boss?
Been loving this game and put many hours into it. but Dracula seems souls like boss and I absolutely hate souls hate souls like games. like why? why change the core dynamics? ruined the whole game for me. over a 100 hours for nothing. like come on man
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Showing 1-15 of 22 comments
Bomoo Feb 23 @ 5:13am 
What is a souls boss to you? What's the difference between a regular action RPG boss and a souls boss?
Originally posted by Danjim45:
Been loving this game and put many hours into it. but Dracula seems souls like boss and I absolutely hate souls hate souls like games. like why? why change the core dynamics? ruined the whole game for me. over a 100 hours for nothing. like come on man

First, let us define what a "souls-like" game is:

A "Soulslike" game is a subgenre of action RPG characterized by high difficulty, punishing consequences for death, intricate environmental storytelling, and a focus on learning enemy patterns through repeated attempts, essentially mirroring the gameplay style popularized by FromSoftware's "Dark Souls" series, including "Demon's Souls" and "Bloodborne" where players must carefully manage stamina and utilize strategic combat to overcome challenging enemies and bosses.

Key features of a Soulslike game:
High difficulty:
Players are expected to die frequently and learn from their mistakes to progress.

Limited save points:
Checkpoints are often far apart, forcing players to carefully navigate and strategize.

Environmental storytelling:
The world and its design are used to convey lore and narrative without heavy exposition.

Complex combat mechanics:
Players need to manage stamina, timing attacks precisely, and understand enemy attack patterns.

Punishing death penalty:
Losing a life often results in losing some form of currency or progress, encouraging cautious play.

Regarding:

* High difficulty. It's only as difficult if you're not prepared with the right V-powers, having 100% blood quality, top-notch gear, and buffs going into tackling Dracula. Admittedly, I have not fought against him yet, but I have seen gameplay videos where players who know how the game works can take down Dracula with ridiculous expertise, even on Brutal setting.

* Limited save points. There's no such thing in V-Rising.

* Environmental storytelling. Depending on whom you ask, they might not care because it's irrelevant, since there's hardly a story in place aside from the intro and what you'll see when finally taking down the boss.

* Complex combat mechanics. No such thing as stamina, although timing attacks precisely does require expertise in knowing how you'll tackle Dracula. Same as any mob. Blindly going in thinking you can trash any boss without know what they are capable of, you're gonna have a bad time. True, some bosses have patterns; therefore, if you know how a boss attacks, you can deal with it effectively.

* Punishing death penalty. No such thing in V-Rising, aside from gear degradation, and going into a fight without Batman-levels of contingency.

Thus I submit this game is not souls-like. Final nail in the coffin, no pun intended, is that there is no "souls-like" tag in the game's Store Page.
Last edited by Joe Coffee; Feb 23 @ 5:43am
Kappa Feb 23 @ 6:03am 
I agree Dracula ( brutal. Have no idea about normal or relaxed settings ) is on a different level compared to the other bosses and world bosses.

That said, it’s something that can be done once one ( or a group ) learns how to deal with him.

Me and my friends ended it our way, but I’ve seen several videos of players exploiting the boss in different ways ( wards/counters, swapping skills mid fight, kiting, etc… ) which lessen a lot the difficulty, but are not required at all ( in fact, I think those approaches just ruin the best fight the game offers. But that’s just my thought ).

If you play solo on a local server anc struggle to the point the fight is nothing but frustrating, consider using wards/counters and, eventually, even lower the difficulty.

If you play on a lively server, consider ask for help and, eventually, getting carried ( on the official server I played until some days ago, these were several people asking for help with several bosses, and a lot of other people willingly providing assistance with kills ( a good community ).
Last edited by Kappa; Feb 23 @ 6:04am
honestly of dark souls 2, 3, elden ring and Vrising, Dracula might be the hardest boss in all these games for me, ive yet to beat him without teammates or some cheese tactic. id take on 3 malenia or 3 nameless king before I could kill 1 Dracula
Think he means "boss hard me mad". Skill issue, get better scrub.
Kappa Feb 23 @ 12:45pm 
Originally posted by theworld:
Originally posted by Kappa:
I agree Dracula ( brutal.
Only the brutal exclusive phase 3 is meaningful. And even that got nerfed pretty heavily when you compare to how he was on release. Not to mention there are some cheesy builds that can make even that a breeze, like the Mosquito one.

What's meaningful depends the player.
I agree, as I already mentioned, that there are builds that contribute making the fight easier ( along with going solo rather than 4p ), but again it's up to the one who plays whether they want some challenge or not.
Sparow Feb 23 @ 3:30pm 
I can see Brutal being a bit hard if you are new to the game. I can even see comparing that specific boss fight with a few bosses from Elden Ring if playing on brutal. However, he is the last boss of the game & if you are having trouble just don't do it on Brutal. If you are having trouble with him on normal I honestly don't know what to tell you other than your reaction time must be horrible.
Tanyon Feb 23 @ 6:53pm 
I 100% agree.. I have over 700 hours in this game the only boss I have not beat myself is Dracula..

I think he feels WAY harder and tougher than any other boss by miles.. and yes IF you make 2 or 3 mistakes it's over.. you basically have to have a perfect run into phase 3.

I'm not mad about it.. game is still a 10/10 but I have 0 desire to play him or try anymore.
grraf Feb 23 @ 10:39pm 
Originally posted by Tanyon:
I 100% agree.. I have over 700 hours in this game the only boss I have not beat myself is Dracula..

I think he feels WAY harder and tougher than any other boss by miles.. and yes IF you make 2 or 3 mistakes it's over.. you basically have to have a perfect run into phase 3.

I'm not mad about it.. game is still a 10/10 but I have 0 desire to play him or try anymore.

Don't worry when the new content drops hes going to end up even easier then he is now as new mechanics will raise the relative player power by a lot (I say this based on the few content update snippets from the devs like being able to combine weapon attributes during crafting and the ability to infuse a blood type with attributes from another...

I for instance was unable to deal with Adam back in the gloomrot update but after the most recent patch that added armor sets and spell gem crafting i was able to nail him with relative ease.
Last edited by grraf; Feb 23 @ 10:39pm
Wise Feb 24 @ 10:14am 
A lot of players I've spoken too get to dracula and get very frustrated because he isnt as easy as previous bosses.

The leap in difficulty is pretty large.

Only way to fix it is make Solarus and the rest of the shard gang harder!
I thought he was a pain in the ass. But I focused my build on blood healing and it wasn't too bad of a fight after that.
Kappa Feb 24 @ 11:51pm 
Originally posted by Wise:
Only way to fix it is make Solarus and the rest of the shard gang harder!
Sign me up!
NiflRav Feb 25 @ 12:04am 
Casuals....
hawk tuah
Just pretend you beat the boss and quit because, really, what do you do in this game after you beat all the bosses anyway.
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Date Posted: Feb 23 @ 1:07am
Posts: 22