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First, let us define what a "souls-like" game is:
Regarding:
* High difficulty. It's only as difficult if you're not prepared with the right V-powers, having 100% blood quality, top-notch gear, and buffs going into tackling Dracula. Admittedly, I have not fought against him yet, but I have seen gameplay videos where players who know how the game works can take down Dracula with ridiculous expertise, even on Brutal setting.
* Limited save points. There's no such thing in V-Rising.
* Environmental storytelling. Depending on whom you ask, they might not care because it's irrelevant, since there's hardly a story in place aside from the intro and what you'll see when finally taking down the boss.
* Complex combat mechanics. No such thing as stamina, although timing attacks precisely does require expertise in knowing how you'll tackle Dracula. Same as any mob. Blindly going in thinking you can trash any boss without know what they are capable of, you're gonna have a bad time. True, some bosses have patterns; therefore, if you know how a boss attacks, you can deal with it effectively.
* Punishing death penalty. No such thing in V-Rising, aside from gear degradation, and going into a fight without Batman-levels of contingency.
Thus I submit this game is not souls-like. Final nail in the coffin, no pun intended, is that there is no "souls-like" tag in the game's Store Page.
That said, it’s something that can be done once one ( or a group ) learns how to deal with him.
Me and my friends ended it our way, but I’ve seen several videos of players exploiting the boss in different ways ( wards/counters, swapping skills mid fight, kiting, etc… ) which lessen a lot the difficulty, but are not required at all ( in fact, I think those approaches just ruin the best fight the game offers. But that’s just my thought ).
If you play solo on a local server anc struggle to the point the fight is nothing but frustrating, consider using wards/counters and, eventually, even lower the difficulty.
If you play on a lively server, consider ask for help and, eventually, getting carried ( on the official server I played until some days ago, these were several people asking for help with several bosses, and a lot of other people willingly providing assistance with kills ( a good community ).
What's meaningful depends the player.
I agree, as I already mentioned, that there are builds that contribute making the fight easier ( along with going solo rather than 4p ), but again it's up to the one who plays whether they want some challenge or not.
I think he feels WAY harder and tougher than any other boss by miles.. and yes IF you make 2 or 3 mistakes it's over.. you basically have to have a perfect run into phase 3.
I'm not mad about it.. game is still a 10/10 but I have 0 desire to play him or try anymore.
Don't worry when the new content drops hes going to end up even easier then he is now as new mechanics will raise the relative player power by a lot (I say this based on the few content update snippets from the devs like being able to combine weapon attributes during crafting and the ability to infuse a blood type with attributes from another...
I for instance was unable to deal with Adam back in the gloomrot update but after the most recent patch that added armor sets and spell gem crafting i was able to nail him with relative ease.
The leap in difficulty is pretty large.
Only way to fix it is make Solarus and the rest of the shard gang harder!