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You know, like about 90% games out there.
Yes, you just play through it and then go find another one.
You know, like about with 90% other games out there.
Popular Pvp servers lives and dies with each wipe, so it could be considered a gameplay loop for pvp enthusiast.
But overall, from my experience, pvp is mostly an inconvenience that forces you to repeat some farming sections or bossing encounters, or can give you random rewards if you kill someone or free boss kill.
Sieges are only allowed on pvp server, got somewhat meta around it. Like the fact that some castle plots are stronger against attackers, if you build stairs they can't be destroyed in the entrance, building a lot of doors makes raiders more difficult to get to your castle heart and having proper servant army can help you fighting siege golems.
Overall point of every pvp game is to inflate your ego by bullying low level players, play for straight up 20 hours without a shower to get that sweet shard or a weapon advantage, or get someone's base and take everything they have (including their castle). I think it is considered fun by pvp players.
Probably the worst take I’ve heard in a PvP game in a while, haha.
PvP games usually have some kind of motivation or engaging content to keep you invested in actually doing PvP and that’s basically my question with 'am I missing something?'.
But yeah, I guess that kind of answers it: it’s basically a PvE game that’s balanced as if it were a PvP game, but the actual PvP content is pretty much non-existent aside from the occasional pointless toxic shenanigans.
Sad i enjoyed the Gameplay...
There’s so much potential for meaningful PvP integration — like attacking or defending key points, items, or buildings on the world map or at castles. You could even tie in NPC attack waves or bosses for PvE servers for progression toward true endgame gear or something similar... idk and care too little at this point for a 'two-weekend game'
see you all in the next game
Personally, I'm a sucker for survival game PvP, as survival game PvP has PvP that means something. Not only do you stand to gain or lose lots of loot or at the very least durability on your weapons, which goes to your killer - but being on persistent servers you form relationships with the players you play on the same server as for good or bad. Some guy kills you a few times and you want to retaliate, so on and so forth.
For me, I have to have the constant danger of being attacked by another player while doing the pve stuff otherwise I'd be bored to death.
So I dont even play PvP exclusively because I like the PvP, but because the PvP is much more engaging than say a game where you just join a lobby, fight some people you'll never see again and then rinse repeat into the next lobby. To me, this lacks the context that you have in open world, pvp survival games and for me makes them ultimately unengaging.
That being said, to enjoy the game at its fullest this way, you still have to enjoy the mechanics of PvP, and the mechanics of PvP in this game is what I find as some of the best out there.
If you cant find any reason to PvP then I guess thats you and its not a game for you, if even any survival game is for you - because there really is no other point of PvPing other than do it for your own satisfaction because you enjoy it.
There's of course also stuff like fighting for stygians during the rifts, which servers a double purpose where you dont want your enemy to get them, but you want to get them yourself.
As for raiding, there's a lot of reasons to do so. Basically raiding means (at least if you are the one doing the raiding) that you can force out PvP instead of hoping it will happen, AND you can choose your opponent more accurately based on skill. Or you do it for loot, which isnt really my motivation, but a lot of other peoples.
I dont know man, I guess you just have an individual opinion about PvP that doesnt correlate with this game, or any OW pvp survival game for that matter, as they are pretty much all the same no?
I'll see you in the next game, if the next game has similar mechanics to this one, which I feel are perfect for my taste in games. But its not yours. So I guess it is what it is.
Gotta edit in that I'm not saying they couldnt do a lot of things different or better at all, but for me I really enjoy the combat mechanics, I find the fun and engaging to use, while at the same time I'm using these mechanics in my favorite setting: An open world survival game where you have to fight other players for resources or die trying. To me thats so much more exciting than any lobby based, rinse repeat type of PvP game, like say Battlerite, League, Tarkov or PUBG to name a few examples.
Which is why I've spent thousands of hours in games like DayZ, SCUM and now V Rising.
Are you serious right now, lol?!?!
They have quite skewed development towards pvp part of the game, castle keys can be disabled in server settings.
Too bad you don't understand or didn't notice the difference.
What happened to you really has nothing to do with how PvP really works in this game. Sorry to say this, but you just got unlucky and got targeted by people probably just because you are alone, your defences are weak and you dont really know how to defend.
Its part and parcel of every survival game out there. This stuff is basically a learning process everyone has to go through if you want to play PvP in these kind of games.
Or you can of course just go to a private servers that has some rules that protects you from it.
This game is designed more like a PvP game with PvE as an option. Pretty much everything about it and the developers points that direction. I guess you didnt notice.
I'm in the camp I want it so bad to happen but likely won't. Sad.
It could be easily a much better game if those PvP-specific moments would be just removed from the game (unlike the other way around, it's not possible to make PvP better by removing something from the game).
If you start playing on official you are agreeing on it's settings and chaotic nature. Nothing to add here.
1.0 - adding mortium and shards which is clearly a pvp battlezone
1.1 - removal of randomness and replayability, limitation of endgame for PvE. Addition of new weapons.
The case about v rising is, that it is pvevp game in it's core. Developers add partly PvE and pvp in each update cycle, but it is clearly skewed towards pvp. No endgame, and it's limitation is the biggest indicator, that development is pushed towards wipe-oriented pvp gameplay and PvE players gets very little to do after drac.