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It forces you in a certain playstyle because it reduces the arena space thus ranged combat is practically ineffective. I did not like it one bit so I left that boss for 20+ levels then insta killed him when I returned.
It is to simulate a pvp arena but to my knowledge even those are not that limited in space that fast only during sudden death does it decrease.
That mechanic was sure annoying but doable at the appropriate level.
But the worst boss for me personally is going to be Adam, cause I hadn't been able to beat him yet (pre 1.1, will see in the new run).
The first two phases are fine aside from the ♥♥♥♥♥♥♥ spam the ♥♥♥♥ out of area control crystals, but the third and forth just take what was an okay fight to a "Now let's see if you have top rolls on your jewels and gear"
A dps check and a dps race with a garbage ass random factor for free cast was not the most fun at all. add in the closing arena and it was the most boring final boss fight. That was during 1.0, I haven't made it to him as of 1.1. Doubt that DPS check and Race was revamped.
I get it, they're trying to push the horseback mechanics more by encouraging you to engage him from your own horse. But.... why?
Dracula kicked my and my friends asses for a lot, but we loved the fight as it was rewarding ( it went down the moment we decided to swap to the +15% dmg to vampires necks, but maybe we just played better... dk ).
... or is he?