V Rising

V Rising

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### Suggestions Regarding Stairs and Saving Construction Time
This is a really excellent game! I have several suggestions and hope the official team can consider them:

1. **Staircase Optimization**: Currently, stairs occupy 2–3 floor grids, and it’s impossible to build a floor above them. I propose introducing a type of stairs that **only takes up one floor grid**, along with more styles such as circular stairs, curved stairs, and spiral stairs. Adding "elevators" would elevate the experience even further!

2. **Quick Interior Setup Functions**: Add a **one-click function to uniformize curtains for all windows in a room** (similar to applying the same wallpaper quickly), as well as the ability to switch all floor tiles in a room to a single style with one click, drastically reducing repetitive tasks.

3. **Quick Flower Planting Feature**: To beautify the castle, large-scale flower and plant placement (especially along roads) is often needed, but placing pots or planting individually (especially with small pots/plots) is time-consuming. A **bulk-planting function** is suggested—for example, a large rectangular planter holding 20–30 plants, allowing one-click planting of the same species.

4. **Bulk Wall Style Replacement**: Can we implement **one-click replacement of all wall styles in a room**? For instance, converting solid walls to windowed or doored walls in one go, similar to the floor style bulk-replacement function, to boost construction efficiency.

5. **Bulk Floor Tile Laying Function**: Manually placing floor tiles one by one is tedious. Supporting **bulk placement** in sizes like 3x3 (9 tiles) or 6x6 (36 tiles) would save significant time during flooring.

6. **Multi-Story Window Design**: Current windows are only one floor tall. Introducing **giant windows spanning two or three floors** would make castles look magnificent and imposing, perfectly aligning with the noble vampire clan aesthetic!

7. **Preset Wall Construction Aids**: Placing walls one by one is cumbersome. I suggest adding **composite models for multi-wall presets**—e.g., horizontal 2–5 walls, vertical 2–6 walls, or 3x3=9-wall combinations. Calling up such a preset would generate multiple walls at once, drastically reducing construction time through bulk wall placement.

8. **PVE Defense Against Invasions**: During Red Moon Nights, all creatures grow feral. Consider adding periodic NPC attacks on players’ castles! Trigger conditions could involve defeating Dracula, after which the Church of Light detects a new power source (the player’s castle). Every one or two Blood Moon Nights, Light Cultists would attack to challenge the castle owner. If a player has multiple castles, NPCs would target the one with the most floor tiles + servants.

9. **Expanding Animal Taming**: Can we capture pigs/sheep in the game and bring them back to the castle for farming? A mechanism similar to feeding horses with grass would enrich the castle’s ecosystem.

10. **Improving the Servant Follow System**: I hope players can take 2–3 servants hunting. Servants should automatically pick up dropped items. To maintain balance in PVP (Player vs. Player) mode, this feature should be **exclusively enabled in PVE (Player vs. Environment) mode**.
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123 Apr 26 @ 6:38am 
Devs don't read this forum tbh...
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