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I use NordVPN, I have no issues connecting to my server let alone other servers this is clearly user error - configure your connection settings and do a bit of probing before you come to the wrong conclusion.
The main factors that contribute to potential slowdowns when using a VPN for online gaming are :
1. Increased Distance : When you connect to a VPN server, your internet traffic has to travel an extra distance to reach its destination. This additional distance can lead to increased latency, as the data packets take longer to reach the gaming server and return back to your device. The farther the VPN server is from your actual location, the higher the latency will be.
2. Server Load : The performance of a VPN server depends on its capacity and the number of users connected to it. If the server is overloaded with traffic from multiple users, it may struggle to handle the increased load efficiently. This can result in slower speeds and higher latency for all users connected to that server.
3. Encryption Overhead : VPNs use encryption algorithms to secure your internet traffic, which adds an extra layer of processing overhead. This encryption / decryption process requires computational resources from both your device and the VPN server. The more complex the encryption algorithm used, the more processing power it requires, potentially leading to slower speeds.
And when playing on Peer-To-Peer Networks, if you are the one hosting, the clients or players have to run off your VPN as well. Often resulting in a unplayable experience for the host, clients or players due to low speed and high latency.
Most, if not all, pro gamers don't use VPN because of this. Especially in shooters or fast-paced action games in which the player relies on real-time tick performance in games. When the gun was fired, how far the distance the bullet has to travel and if it would land on time to hit the target.
"Tick rate is the frequency with which the server updates the game state. This is measured in Hertz. When a server has a tick rate of 64, it means that it is capable of sending packets to clients at most 64 times per second. These packets contain updates to the game state, including things like player and object locations. The length of a tick is just its duration in milliseconds. For example, 64 tick would be 15.6ms, 20 tick would be 50ms, 10 tick 100ms, etc."
Though some VPN's are meant for gaming, no matter what the VPN companies offer, you're not gonna get the speeds your internet service provider can provide and offer.
Last time I played the game with VPN on then I had no problem to connect!
All other games connect without any problem.
A VPN can offer far more effective routing which in itself massively outweighs the insanely small overhead from encryption.
>The performance of a VPN server depends on its capacity and the number of users connected to it.
So does the performance of every piece of hardware from your ISP through the backbones through multiple routers through the undersea cables and whatnot.
>And when playing on Peer-To-Peer Networks, if you are the one hosting, the clients or players have to run off your VPN as well.
Absolute nonsense.
>Most, if not all, pro gamers don't use VPN because of this.
A lot of people use and have sponsorship deals with "gaming-vpns" focused on providing more effective routing. Pro matches are rarely played online anyway I have no idea what point you are trying to make.
>Especially in shooters or fast-paced action games in which the player relies on real-time tick performance in games.
You literally just made up the term "real tick performance" to describe a proof by server game where the actual frame of a current gamestate is periodically updated by a central server. This is pretty much the vast majority of all online games ever.
>no matter what the VPN companies offer, you're not gonna get the speeds your internet service provider can provide and offe
Absolutely wrong because your Internet Service Provider unless it is a Tier 1 (or Tier 2) ISP has virtually no to little influence over how your connection is routed, there are standardized protocols for this that don't sort for gaming performance and optimal round-trip time. And even if it is a Tier 2 or Tier 1 the routing influence is to some extend limited especially international because the Internet is still a decentralized network of networks and no single ISP has complete control over how traffic is routed globally.
ISP's rely on peering agreements and purchase transit services which should give you the hint that they will deploy cost cutting measures such as routing you over longer parts of their own network or priorizing certain traffic or using cheaper peers even if it results in higher latency.
Maybe keep it low if you have no idea what you're talking about.
Maybe it's a specific proxy hub that is causing issues with your connectivity to said server, other than that the only thing which comes to mind is distance of said hub from where your home ISP is located, whilst it is true a VPN tunnel can slow down your internet the only factor to why you cannot completely connect is a combination of where your selected VPN server is located and where said game server is located in contrast of each other.
V Rising does have some known connection time/stalling issues (online servers) it's not something that I've experienced first-hand but I've known others who have experienced such a thing and perhaps it's just one those combination of factors rather than just the game itself, I'm sure the game has its fair share of technical issues as well.
I can still think of various reasons it could cause troubles especially in online games. Shared IPs are one issue, another could be due to the server simply blocking IP ranges associated with VPNs. Sometimes it can also be a protocol issue so mixing it up (OpenVPN, NordLynx etc.) can help.