V Rising

V Rising

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Thwartgorgon75 Dec 19, 2024 @ 9:38am
Nerfs
These stat caps and passives selection requirements better only be a server option. The system currently fits my needs on a private server. I feel like I'm being told that I now have to min/max just to have even decent stats. This is not going to be fun.

Edit: This means hybrid builds are required and are extremely complex for the sake of complexity. It will be harder to get a build that suites your playstyle. PVP will be even more broken as the line between being on par with another player will be even more thin and will be more difficult to match. V blood fights already sometimes require specific builds for those who may not have god gamer skills. Like for instance, I had to change my loadout mid fight with dracula between phases just to keep up with him. I do not want to do that with every single boss and definitely not as I am travelling at borders of certain locations in each of the regions where the enemies get more specialised.
Last edited by Thwartgorgon75; Dec 20, 2024 @ 4:33am
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Showing 1-14 of 14 comments
Yumeko Dec 19, 2024 @ 1:19pm 
it will require you to actually think yes.
But as youre only playing pve then it doesnt matter in the slightest as pve will still be easy despite inefficient build.

But if you want to optimize a little bit then you just pick 2 paths and mix em and thats plenty lol. Making this sound complicated.
Last edited by Yumeko; Dec 19, 2024 @ 1:20pm
Thwartgorgon75 Dec 19, 2024 @ 1:39pm 
Originally posted by Yumeko:
it will require you to actually think yes.
But as youre only playing pve then it doesnt matter in the slightest as pve will still be easy despite inefficient build.

But if you want to optimize a little bit then you just pick 2 paths and mix em and thats plenty lol. Making this sound complicated.
Its just added complexity and a reduction in capability. So a nerf across the board.
Edit: biggest problem is certain passives are must haves atm.
Last edited by Thwartgorgon75; Dec 19, 2024 @ 1:41pm
Yumeko Dec 19, 2024 @ 1:44pm 
its not really a nerf as youre getting other strong bonuses instead.
Thwartgorgon75 Dec 19, 2024 @ 1:55pm 
Originally posted by Yumeko:
its not really a nerf as youre getting other strong bonuses instead.
They did not mention strong bonuses. Only restrictions along with new mixed blood and elixir consumables to try get back to any decent level of strength. And no there will not be a choice in passives cause based on current stats the only 5 passives that will be worth running are:
-Sanguine mastery
-Embrace mayhem
-Dark enchantment
-Flowing sorcery
-Elemental resistances

Edit: in the notes currently. All the passives appear to just be getting a stat increase with no real changes. If they gonna compete they need to be less specific. I mean why run Ice or blood magic when you want the storm passives to be utilised? Great I am now stuck in a single element loadout.
Last edited by Thwartgorgon75; Dec 19, 2024 @ 1:59pm
Pyro Penguin Dec 19, 2024 @ 2:32pm 
glad they announced this before the update came so i was able to set my game to never update
Aleddra Dec 19, 2024 @ 3:15pm 
I haven't been playing a whole lot over the recent past. Not good enough for this game. What will this game do about the casual and "non soul like" player? I tried reading the notes but i don't really understand what i read.
Mia Dec 19, 2024 @ 5:10pm 
Originally posted by Aleddra:
I haven't been playing a whole lot over the recent past. Not good enough for this game. What will this game do about the casual and "non soul like" player? I tried reading the notes but i don't really understand what i read.
I think it means that you get to pick which aspect of the game you enjoy and stick with it. For example if you enjoy fast attack speed, you build into that, if you enjoy being tanky you build into hp / def.

They're also adding caps, so we probably can't stack movespeed to insane levels (like today) and just cheese it in pvp.
Mia Dec 19, 2024 @ 5:13pm 
Originally posted by Thwartgorgon75:
These stat caps and passives selection requirements better only be a server option. The system currently fits my needs on a private server. I feel like I'm being told that I now have to min/max just to have even decent stats. This is not going to be fun.
I'm sorry, but it seems like a complete overhaul. The stat caps alone will make sure you can't make super cheese builds any more. You do always have the option to not update, and keep your server at an older version
Ice-Nine Dec 19, 2024 @ 11:41pm 
Originally posted by Thwartgorgon75:
I feel like I'm being told that I now have to min/max just to have even decent stats. This is not going to be fun.
I don't understand this complaint.

The new system actually makes min/maxing both less important (because you can't stack certain game-breaking stats as high) and easier to do (because you can now choose your stats on gear instead of relying on random rolls).

Win/Win
Thwartgorgon75 Dec 20, 2024 @ 4:12am 
Originally posted by Ice-Nine:
Originally posted by Thwartgorgon75:
I feel like I'm being told that I now have to min/max just to have even decent stats. This is not going to be fun.
I don't understand this complaint.

The new system actually makes min/maxing both less important (because you can't stack certain game-breaking stats as high) and easier to do (because you can now choose your stats on gear instead of relying on random rolls).

Win/Win
Case: You wanna rock a specialised a single set of equipment but with the blood you are running and the consumables available it would be better to mix it with another set in order to maximise multiple stats. Rocking a single set and just choosing one blood type is no longer an option as it will be limited by the cap and force you to use bonuses you may not enjoy using, like added spell cooldown rate for a physical crit build, which lacks decent magic power. Meta builds will be more specific with very little room for error. Which also means it will be more difficult to tailor a build properly to counter it.
Thwartgorgon75 Dec 20, 2024 @ 4:20am 
Originally posted by Mia:
Originally posted by Aleddra:
I haven't been playing a whole lot over the recent past. Not good enough for this game. What will this game do about the casual and "non soul like" player? I tried reading the notes but i don't really understand what i read.
I think it means that you get to pick which aspect of the game you enjoy and stick with it. For example if you enjoy fast attack speed, you build into that, if you enjoy being tanky you build into hp / def.

They're also adding caps, so we probably can't stack movespeed to insane levels (like today) and just cheese it in pvp.
No you cannot do specific builds, it is now required to do hybrid builds that are not strong and just suck at everything. You want fast attack speed, well its limited so you may be forced to use other stats. And given how stats are shown in the update that means potentially having gear that has stats that do not have synergies with each other. Like you want physical attack speed and power but can only choose attack speed and spell power/ attack power and spell cooldown. I have played many games with stat caps. They usually put opposing stats together for "Gameplay" but its just complexity for complexity sake.
Claymore Dec 21, 2024 @ 3:32am 
I agree, I am not happy about the changes incoming. The more I think about it the more I hate it.

I like playing at a relaxed pace, solo, offline, occasionally joining my partner on their server (which my god, is currently a hassle and a half, most of the time getting connected takes ages and there isn't nearly enough benefit to having multiple players).

As things are, battles feel rewarding. I don't want to try hardmode. I don't like being boxed in and forced into a strategy that isn't fun.

I hate min-maxing. I do enjoy resource gathering, I am partial to decoration mechanics, I love customization (both in terms of player build freedom and housing options). I wish they'd combine workstations, let me change their appearance to match castle decorations so I can hide them around my base.

I'd much rather they add endgame content and activities, expanding on what you can do in the world as opposed to imposing nerfs. There isn't enough replayability value.
Last edited by Claymore; Dec 21, 2024 @ 3:34am
Yumeko Dec 21, 2024 @ 4:58am 
players seeing it as nerfs when its just balancing.
Thwartgorgon75 Dec 21, 2024 @ 5:36am 
Originally posted by Yumeko:
players seeing it as nerfs when its just balancing.
Those two things are not mutually exclusive.
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Date Posted: Dec 19, 2024 @ 9:38am
Posts: 14