V Rising

V Rising

View Stats:
Metalshock May 27, 2024 @ 9:33pm
Locally hosted modding problems
My friends and I are trying to install mods into Vrising to put a fresh spin on our play, but we've encountered a small issue. We've installed all the mods we want (most were updated today!) into Bepin's Plugins folder, as they say to do. My friend, the host, then launches the game... and the plugins don't work.

The most I've managed to find about this issue is that when V rising launches into a singleplayer/locally hosted world, the server it runs in the background will launch without mods, and it needs to be installed manually in that.

The problem we're having is nowhere we've looked lists where this bundled server is actually located, nor how to install mods to it. The only solution presented is the "ServerLaunchFix" mod, but this mod hasn't been updated for about a year now, and is unlikely to work for 1.0.

We'd like to install these mods manually, does anyone know where and how we can do that for the local server?
Last edited by Metalshock; May 27, 2024 @ 9:36pm
< >
Showing 1-9 of 9 comments
Metalshock May 27, 2024 @ 10:29pm 
bumping this, because this is vexing us.
Nightshade May 28, 2024 @ 5:36am 
me 3
Jinxster May 28, 2024 @ 5:37am 
Try in saved data folder.
Wadzwigidy May 30, 2024 @ 8:59am 
add the server launch fix mod
Brother pls did u find an answer 🙏🥲
Metalshock Jun 6, 2024 @ 6:39pm 
Originally posted by cout.name.hosin01001:
Brother pls did u find an answer 🙏🥲

The Server launch fix mod on Thunderstore worked. Apparently despite the 1.0 update, it still works.
Rrraaayyy Jul 3, 2024 @ 12:25pm 
Originally posted by Metalshock:
Originally posted by cout.name.hosin01001:
Brother pls did u find an answer 🙏🥲

The Server launch fix mod on Thunderstore worked. Apparently despite the 1.0 update, it still works.

Well, kinda works, some mods still don't work for me and my friends, and also some mods only work partially.

Which mods are you guys using?
Rrraaayyy Jul 3, 2024 @ 12:31pm 
For example, in our case, we use:

AutoBrazier(by skytech6)
ModernCamera
ServerLaunchFix
IntroSkip
(and all their dependencies, won't list them here)
- these all seem to work fine out-of-the-box.

AutoReady
- i have no idea what this does.

KindredLogistics
- this works, but only partially, the Servant stashing their loot and the "spoils" chest naming functionality doesn't work, also the Conveyors feature is very iffy, in one of our castles it doesn't work at all, then I go create a brand new castle, it sort of works but not fully. It's really weird. The finditem, pull and autostash functionalities work fine.

(And yes, we did enable the settings for the conveyors/servant stashing using the mod's commands, for all players)

I have also tried:
CoffinSleep
- but it doesn't want to work at all.

Edit: Welp, mods got updated they seem to be working fine now.
Just tested CoffinSleep now as I saw it got updated, it works.
KindredLogistics also has had an update and seems to be working, Servant stashing works, same for the Conveyor system, altough it is still dependent on castle owner but I don't know the exact details.
Last edited by Rrraaayyy; Jul 3, 2024 @ 4:26pm
Shadow Jul 14, 2024 @ 11:44am 
How did you get the KindredLogistics mod to work? Just copy and paste it in bepinx/plugins folder?
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 27, 2024 @ 9:33pm
Posts: 9