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- Worker/Draculin = Humble appearance
- Scholar = Sacred resistance
- Brute = Tenacious strength
- Rogue = Tracking experience
- Warrior = Military tactics
Also worth noting that they get a location perk that gives 20% more resources based on where they are from (not based on where they are found. Some factions roam in other areas, or are abducted). This means bandits from Farbane get 20% more resources when sent on mission in Farbane, Dunley farmers would get more from missions in Dunley, etc.For PvP, you want units that are difficult to fight, since they retain their AI and attacks. Since I don't PvP, I don't know the best combinations for that.
Could you give more detail on number 1? What does each buff give you? For example what does tracking give you as a buff?
What about the question I added when edited?
I want a servant that is far away from my base because they have higher level blood. Issue is how do I get him back to my base alive and quickly?
You'll get more loot from spamming shorter missions, but this increases their chance of failure and injury. Longer missions are ideal when you know you won't be returning for some time. All mission timers continue while offline in all circumstances.
Canceling the mission they are on will automatically and instantly return them to the castle.
If you mean moving a dominated human a large distance, then your best option are Dusk Callers. Unlocked after defeating Leandra, and crafted at the alchemy table, this consumable item will teleport a dominated human to the nearest allied cell (which might be yours, or a closer clan-mate's cell if available).
Or if you mean moving a servant from one castle to another, then that is not possible. The best you can do is use the castle relocation heart to move the castle they belong to to another location.
None of the bonuses, for either weapons or armor, are applied to servants.
I found 5 100% in these zones.
I can't find a scholar tho.