V Rising

V Rising

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Onetel2 May 25, 2024 @ 5:47am
Question about armor sets
I understand that the game provides players with 4 different armor sets which fit different playstyles.
Obviously the % crit on spells is for people who prefer casting, while the % movement speed is better for ranged builds with bows/pistols/crossbows.

But what about the other 2? Who would benefit from % cooldown reduction on weapon skills? Or the % lifesteal on weapon skills and flat HP boost? 🧐
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Showing 1-8 of 8 comments
Bongo Cat May 25, 2024 @ 5:49am 
People like me who use maces and actually play melee, not scared and sitting back afraid of getting hit.
Onetel2 May 25, 2024 @ 5:55am 
Originally posted by Bongo Cat:
People like me who use maces and actually play melee, not scared and sitting back afraid of getting hit.

I love to play Greatsword + the spear skill for mobility. But which one do you prefer?

Attack speed + Lifesteal, or Attack damage + Cooldown reduction?
Evilsod May 25, 2024 @ 6:12am 
Originally posted by Bongo Cat:
People like me who use maces and actually play melee, not scared and sitting back afraid of getting hit.

You say that like bosses don't have instant gap closers and a whole host of ranged attacks... or that getting hit on Brutal is bad, full stop.

Originally posted by Onetel2:
But what about the other 2? Who would benefit from % cooldown reduction on weapon skills? Or the % lifesteal on weapon skills and flat HP boost? 🧐

The only one with a clear archetype is the spell crit/cooldown/leech armour, since if you aren't leaning heavily into spells for damage, there's no point in using it.

You can justify any of the others on just about any weapon. Movement speed is just as important in melee as it is range. Critical hit, weapon skill cooldown, leech, attack speed, they'll all work effectively on all weapons, some will just have a slight edge for certain things. And you can't just take it in isolation.
Like how bows have the highest primary attack, so benefit most from critical hit power in combination with the autocrit from Rogue blood. Or faster attacking weapons with attack speed boosts are more likely to proc Brute bloods 6% chance per health gain effect.
Muhspaceaids May 25, 2024 @ 7:53am 
In a game where your base movement speed is a slug, I honestly do not see a point in using any other armor than movement speed. If you are a caster, just have the caster armor in the appearance slot, and then switch when fighting a boss.

The movement speed armor is just too good to use anything else.
Onetel2 May 25, 2024 @ 8:00am 
Originally posted by Muhspaceaids:
In a game where your base movement speed is a slug, I honestly do not see a point in using any other armor than movement speed. If you are a caster, just have the caster armor in the appearance slot, and then switch when fighting a boss.

The movement speed armor is just too good to use anything else.

Do you also use the Movement speed pendants?
The Royal Pain May 25, 2024 @ 11:53am 
Originally posted by Bongo Cat:
People like me who use maces and actually play melee, not scared and sitting back afraid of getting hit.

Put me in a game where the boss won't immediately cleave half of my HP off in 2-3 hits, and make half of that just about nigh-unrecoverable unless you either win or get lucky with blood orbs, and I'll gladly stay in the mix.

Onto the topic at hand though, yeah. Maces, and any weapon with a particularly good infusion on their skills. Like if I wasn't a spellcaster myself, I'd like weapon CD because of my Condemn-infused sword letting me basically spam out skeletons without needing to take the skill. Now take that, and move it over to group play where someone could like wearing that while others wear the other sets.
Smug Kot May 25, 2024 @ 12:31pm 
Originally posted by Onetel2:
Originally posted by Muhspaceaids:
In a game where your base movement speed is a slug, I honestly do not see a point in using any other armor than movement speed. If you are a caster, just have the caster armor in the appearance slot, and then switch when fighting a boss.

The movement speed armor is just too good to use anything else.

Do you also use the Movement speed pendants?
Movespeed is king but the pendant is lmao bad when spellweaver is a free shield.
Weapons skills are the first 3 skills, the ones that change depending on the weapon equiped.

Spells skills are the last 4 skills, the ones that change depending on the spell selected on the spellbook.

Buffs affect one skill o not depending on this classification.
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Date Posted: May 25, 2024 @ 5:47am
Posts: 8