V Rising

V Rising

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huwie May 25, 2024 @ 5:41am
Craft from storage - when?
It's time.
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Showing 1-15 of 15 comments
Chaosium May 25, 2024 @ 5:45am 
In before "I don't need it so neither do you" gang shows up

It would be a great quality of life option, hope they'll consider it
Last edited by Chaosium; May 25, 2024 @ 5:45am
Freschu May 25, 2024 @ 5:59am 
Make sure to vote for that and other things you'd like https://feedback.playvrising.com/
Glyph May 25, 2024 @ 6:24am 
I'm gonna start a tally of how many of these stupid threads get made
DOOM_Dwarf May 25, 2024 @ 6:53am 
I would welcome this feature with open arms. In any game really.
GaviJa May 25, 2024 @ 7:17am 
Still no cursor visibility after a year of people asking for it. They don't like QoL because it's not oLd sChoOl gAmInG
Disposalist May 29, 2024 @ 5:48am 
Originally posted by GaviJa:
Still no cursor visibility after a year of people asking for it. They don't like QoL because it's not oLd sChoOl gAmInG
As an old school gamer, but not (usually) a painful pedant, I believe not everything that is QoL 'spoils' a game.

A lot of old school features were there due to technical restrictions that are no longer a thing or development difficulties that are much easier these days.

I am all for putting good and even unique rewards behind tasks that require endurance on the part of the player, but not basic and mundane things like crafting is in this game.
Having to run around from container to container clicky-click-clicking is not a satisfying activity.

Not only that, being able to craft from storage doesn't even have to preclude the 'skill' of learning how best to store and arrange your workshops. It doesn't have to shortcut crafting progression either.

I would be all for doing initially doing it completely manually, but, like everything else, gradually becoming streamlined by allowing crafting from storage, once you have containers of the correct types, have placed on the correct type of flooring and within a certain range of the appropriate workbench.
Disposalist May 29, 2024 @ 5:52am 
Originally posted by Glyph:
I'm gonna start a tally of how many of these stupid threads get made
I'm quite happy to bemoan lazy modern players ruining games, but sometimes that's not the case at all.

Sometimes "these threads" get made because it's obvious and noteworthy feedback.

Not all QoL features are the ruination of games. Crafting from storage needn't be an all or nothing laziness thing.

It could be something that is gradually unlocked and is a satisfying part of the progression systems just like all the other features in games like this.
Last edited by Disposalist; May 29, 2024 @ 5:54am
Originally posted by Disposalist:
Originally posted by Glyph:
I'm gonna start a tally of how many of these stupid threads get made
I'm quite happy to bemoan lazy modern players ruining games, but sometimes that's not the case at all.

Sometimes "these threads" get made because it's obvious and noteworthy feedback.

Not all QoL features are the ruination of games. Crafting from storage needn't be an all or nothing laziness thing.

It could be something that is gradually unlocked and is a satisfying part of the progression systems just like all the other features in games like this.
This feature should be bound to material storages. Basic storages should not have it. This simple.

Also - laziness: maybe you prefer to craft all stuff by yourself manually by holding a button?
Last edited by Follow The Faceless; May 29, 2024 @ 7:01am
Wanderlust May 29, 2024 @ 7:06am 
"These threads" are produced because the modern gaming ecosystem has created certain minimal expectations from a 2024 survival game. The single solitary CON that Lazy Peon had about this game was this missing QoL feature. As one of the most watched game reviewers he's in a position to know quite a bit about minimal expectations.

Come on, Stunloc, add this feature, get Peon's "near perfect" rating, and make a LOT of players happy all at once. Including this one.
Wanderlust May 29, 2024 @ 7:11am 
Originally posted by Follow The Faceless:
This feature should be bound to material storages. Basic storages should not have it. This simple.

I would be happy with that compromise if it was done the way that Enshrouded does it. In that game, you can craft blue storage boxes and only those are searched during crafting. That way we get what we want, and the devs don't have to search through EVERY contrainer for crafting materials.
Gitrekt Gudson May 29, 2024 @ 7:30am 
Yes please!
Huntard May 29, 2024 @ 7:39am 
there shouldn't even be a debate about this QoL

Damn the goal of the game is to reign over humans to take back our territory to have SLAVES sorry I meant UNPAID SERVANT

it's completely stupid to have servants walking around our castle without doing anything


but hey we know very well why this feature was not added, because of the screaming minority of pvp players
Dr. Rockso May 29, 2024 @ 7:46am 
Originally posted by Dave the Helldivers:
there shouldn't even be a debate about this QoL

Damn the goal of the game is to reign over humans to take back our territory to have SLAVES sorry I meant UNPAID SERVANT

it's completely stupid to have servants walking around our castle without doing anything


but hey we know very well why this feature was not added, because of the screaming minority of pvp players
What exactly is it that the PvPers don't like about it?
Shoop May 29, 2024 @ 8:26am 
PvPers object to crafting auto-grab because:

1. If auto-grab for crafting is enabled, chests can be hidden X layers deep behind walls since they never need to be 'visited' when crafting, except for when being filled up. This is compared to chests with goodies being near crafting stations, and vulnerable.

2. If auto-grab for crafting is enabled organizing chests makes no real difference, whereas if not implemented, a PvPer looting chests can more easily find the stuff worth grabbing and what is not. 'Mixed' loot chests versus very rich/poor concentrated loot.

I am in favor of the feature being implemented but disabled by default.
Wanderlust May 29, 2024 @ 10:15am 
So PvP players object to this quality of life improvement for everyone, because it makes it harder to steal from others? That's like saying that thieves object to locks so please don't let them be manufactured.

I remember when the arguments in favor of PvP were based around the skill employed in battling others, in having to learn all classes in order to understand how to beat a certain class, on the skill in managing combat cycles and cooldowns, etc.

What you're describing isn't PvP as I know it, it's griefing.
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Date Posted: May 25, 2024 @ 5:41am
Posts: 15