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It literally makes me stop my session just realizing ill have to navigate my halls for the 100 time again after coming home from a night. constant back and forth and i have just 2h hours to play on weekdays
Sounds like you've given up on any semblance of reasoning and decided to just be elitist.
If its counter to your point? It's survival "lite". Or its early access (so?). Or it's PvE only (so?).
Your hypocrisy is blatantly obvious for anyone who reads this thread to see.
So, I'll say it again:
You are proving that more and more with every post. You don't speak with any authority or knowledge, you're just showing that you're a bitter gamer that refuses to accept that times change. What was QoL in 2000 is now a basic feature, and that doesn't seem to be a problem for you, but I bet you complained about having auto-sort back in the day too.
Anyone, literally anyone with a single digit braincells can build a efficent pvp base. Its so easy.
Building a good looking base? Now that not everyone can do. That takes actual work and you need to be not lazy.
Making bunch of honeycombs and squeezing everything into smallest rooms possible is literally the laziest way of building a base.
And i am saying this as a person who cannot build anything looking remotely pretty. In every survival game i build most efficent boxes. But unlike you i can see the skill and work that it takes to create something that actually looks good.
There is absolutely nothing wrong in having "crafting from storage" as a non-standard server option. You would still not have it in standard server settings and people who want it can turn it on as a custom setting.
You don't even seem to know the definition of hypocrisy, so why are you even bothering when you can't even understand the concept of a survival game.
With 20+ years as a game tester, having worked as a game tester, for plenty of AAA titles, including SWTOR, Age of Conan, New World, Elder Scrolls Online, just to name a few, i'm far more of an authority than the lazy folks who want a QoL feature added to any game they play, whenever they encounter something that takes skill, a bit of time or effort in a video game, to the point where they hardly even need to play the game themselves anymore.
I'm also pretty sure you don't even know what a game tester is or what the job is all about.
As for Palworld, that game is a survival lite game. That's just a fact, though.
Bitterness has got nothing to do with anything being debated here on my part.
Again, too many QoL features is never a good thing. Certainly not in a survival game.
However, if they do add it as a toggle, i certainly won't be using it, as i love a challenge and don't mind moving a few pixels to the left or right to pick up materials from a storage container to craft something, and then put the surpluss materials back when i'm done.
Though i'm sure you lot won't be playing this game for too long anyway. You'll move on once they add enough QoL features that let you finish the game with ease, as by that point you'll even be bored of being bored from the game holding your hands too tightly.
There are many ways to build efficient bases in any survival game.
This game provides us with 3 teleporters that we can use for ease of access to either each floor or three different rooms.
Each crafting station comes with its own crafting specific cabinet for storing material. They can all be placed right next to the crafting station. You don't need to build everything in one room, and nobody has said that you need to do that, at least not me.
Why add crafting from storage when you can just place eg the gem storage right next to the gem cutting station, or the tailoring cabinet right next to the tailoring station?
You barely have to move your character to reach them if placed correctly.
It's laziness, nothing more, nothing less, and it is that same laziness that ruin modern survival games when developers bend the knee to these kind of QoL suggestions.
I'm all for QoL features, but they need to have some form of meaning behind them. Crafting from storage is just a QoL feature born from laziness.
I am so tired of people saying this dumb line over and over. There are A LOT of recepies that require multiple different resources that, if you storing them in their properly rooms, you still have to run all over ♥♥♥♥♥♥♥ creation in your own base because one recepie might require stuff fron 3+ different rooms.
The mental gymnastics youre doing to defend garbage storage systems is astronomical.
There is 0 reason to not put it in pve. And Palworld keeps getting mentioned. Palworld didnt suddenly die off because of QoL additions. Thats the dumbest thing ive ever heard. It just lacks endgame stuff to do and people are finished with it for now since the game still isnt finished. Its what happens to a lot of EA games. People play it, and then leave only to come back for new content.
Imagine screeching at players because they dont want to mindlessly run from box to box all over creation to get stuff from even THAT WE CANT EVEN SPLIT WELL. Theres not even an option to take one of something. Its insane how bad inventory management needs some basic QoLs, but its even crazier of bat crazy people are to try to say everythings fine.
You can't just keep doing the "no true Scotsman" thing... I mean, you can... but if you open up that can of worms that everyone can claim that V rising is also no true survival game, it's all about boss progression and the crafting is just padding... and since that's the case, it would be better to have craft from storage since that's not really the meat and potatoes of the game...
Cause if you keep going on with that argument, we can't reach a consensus on it and have to drop the point completely cause we are not the judges of what a "true survival" is, are we?
As for point 4... you have to judge every QoL feature on it's own merit, that part I can agree on...
You are strawmaning my argument tho, by claiming I have said something that I never did.
I will try to reiterate my point, cause maybe I wasn't clear enough. It is not that a game has to have tons of QoL features, it's that QoL features have to be evaluated by what is gained and what is lost with each one. Simply going doing a blizzard and going "you think you do but you don't" isn't a strong argument.
Example, shift clicking into storage. I'm sure there's people who will go "That's just people being lazy, back in my day you had to drag every item into the stash and you would have time to consider how you sort and store your items and if you need to put all of that stuff in there"... but is not having that feature really adding anything substantial to the game?
Same with crafting from storage. What is sacrificed is planning your base for a few minutes so that you'll save a few seconds each craft, that happens maybe 5-10 times a day for a few days. And most of the time it's not even that, most of the time you'll just go to your resource chest and hit "grab all" and go do crafting...
And what is gained is people not having to rush to a chest that they may or may not remember where it is to get those few items they are still missing for the craft.
Your argument, if I understand it correctly, and if not, please correct me, is that those few minutes you will spend on planning a base, are more meaningful then those few times you'll have to go get X.
And I'm sorry but, maybe it's subjective, I just don't see it.
I see it in games that are built around those mechanics. Where inventory and resource management are a key part of the game systems. But V rising is not that game. And my proof of it not being that kind of game is that less then 5% of the game will be you actively crafting something. 95% of the game will be you killing mobs, killing bosses, running around the map and waiting for things to craft, either while in-game, or out of game.
Actually grabbing resources and hitting "craft" on something is a tiny fraction of the game that a large portion of players would not miss if it was gone.
And if it was a toggle, then both parties would be happy... I don't see how it would impact the way you play, or how it would deter people from playing the game if that option was there.
Which was basically OP's take on this case. To dictate everyone how to play.
Remove quick stacking then.
Its a skill to see what items you have in your inventory and you should know where you keep your specific items right?
Don't be lazy bro just stack items one by one.
And once again you are talking like its hard work to squeeze everything into efficent boxes. Thats literally lazier thing to do.
Also there is literally nothing you can say to change the fact that it hurts nobody for it to exist as a custom setting.
You already made it pretty clear that if something that once upon a time was considered QoL goes long enough, that you now think of it as just part of the game. Anything else you have to say is moot.
So sure you won't use it. We totally believe you.
In fact, I really hope they add it now, just so you can look at the feature, knowing you really want to turn it on, but you have to keep inconveniencing yourself just so you don't "lose".
You keep talking up your totally-legit credentials like they mean something.
I expect him to drag and drop every single item into a chest. Otherwise he's just been a lazy gamer by using the Quick Send function.
Can't have it both ways I'm afraid.
I honestly wish you folks would just go back to playing The Sims 3-4 or whatever other games you play where you don't have to put in any effort.
You're comparing a simple QoL feature with an advanced QoL feature like crafting from storage where you don't even need to be anywhere near your storage container to craft anything.
Anyway, i'm done with this debate as i've already made and proven my points several times already.
Either they add it or they don't. If they add it, i won't use it. If they don't, then that's how it should be.
You sure have made them but proven... I mean... you've strawmaned your opponents and declared victory :)
I wish you the best nonetheless :)