V Rising

V Rising

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Arbadacarba May 24, 2024 @ 12:11am
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Why craft from storage is a bad idea
Setup, centralize your castle around your most used stations, this is something you learn and requires knowledge of the game which is good.
This allows players who pay attention to optimize layouts in order to ease crafting time …. “Time” is a resource.
I play on controller and its no more then a few button presses to get anything crafted, check your layouts, stop crying and optimize.
Your castle is a factory not a fashion show.
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Showing 76-90 of 109 comments
yeah I sure hope its coming because the more i level the more i need to do the regular dance around the castle to gather the stuff i need to craft and its becoming tedious.

It literally makes me stop my session just realizing ill have to navigate my halls for the 100 time again after coming home from a night. constant back and forth and i have just 2h hours to play on weekdays
Evilsod May 25, 2024 @ 1:17pm 
Originally posted by Splashbang:
-stuff-

Sounds like you've given up on any semblance of reasoning and decided to just be elitist.
If its counter to your point? It's survival "lite". Or its early access (so?). Or it's PvE only (so?).

Your hypocrisy is blatantly obvious for anyone who reads this thread to see.

So, I'll say it again:
Originally posted by Evilsod:
FYI, doing something for a long time does not make you good at it. Nor does it make you an authority on every aspect of that thing.

You are proving that more and more with every post. You don't speak with any authority or knowledge, you're just showing that you're a bitter gamer that refuses to accept that times change. What was QoL in 2000 is now a basic feature, and that doesn't seem to be a problem for you, but I bet you complained about having auto-sort back in the day too.
BIG E. May 25, 2024 @ 1:20pm 
Originally posted by Splashbang:
Some people are just chronically lazy in any game they play and don't really want to put in any effort into moving from one location to another location to pick up crafting materials, that's why they want crafting from any chest.
It is literally lazier to build most efficent pvp base.

Anyone, literally anyone with a single digit braincells can build a efficent pvp base. Its so easy.

Building a good looking base? Now that not everyone can do. That takes actual work and you need to be not lazy.

Making bunch of honeycombs and squeezing everything into smallest rooms possible is literally the laziest way of building a base.

And i am saying this as a person who cannot build anything looking remotely pretty. In every survival game i build most efficent boxes. But unlike you i can see the skill and work that it takes to create something that actually looks good.

There is absolutely nothing wrong in having "crafting from storage" as a non-standard server option. You would still not have it in standard server settings and people who want it can turn it on as a custom setting.
Last edited by BIG E.; May 25, 2024 @ 1:23pm
Splashbang May 25, 2024 @ 1:45pm 
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Originally posted by Evilsod:
Originally posted by Splashbang:
-stuff-

Sounds like you've given up on any semblance of reasoning and decided to just be elitist.
If its counter to your point? It's survival "lite". Or its early access (so?). Or it's PvE only (so?).

Your hypocrisy is blatantly obvious for anyone who reads this thread to see.

So, I'll say it again:
Originally posted by Evilsod:
FYI, doing something for a long time does not make you good at it. Nor does it make you an authority on every aspect of that thing.

You are proving that more and more with every post. You don't speak with any authority or knowledge, you're just showing that you're a bitter gamer that refuses to accept that times change. What was QoL in 2000 is now a basic feature, and that doesn't seem to be a problem for you, but I bet you complained about having auto-sort back in the day too.

You don't even seem to know the definition of hypocrisy, so why are you even bothering when you can't even understand the concept of a survival game.

With 20+ years as a game tester, having worked as a game tester, for plenty of AAA titles, including SWTOR, Age of Conan, New World, Elder Scrolls Online, just to name a few, i'm far more of an authority than the lazy folks who want a QoL feature added to any game they play, whenever they encounter something that takes skill, a bit of time or effort in a video game, to the point where they hardly even need to play the game themselves anymore.

I'm also pretty sure you don't even know what a game tester is or what the job is all about.

As for Palworld, that game is a survival lite game. That's just a fact, though.

Bitterness has got nothing to do with anything being debated here on my part.

Again, too many QoL features is never a good thing. Certainly not in a survival game.

However, if they do add it as a toggle, i certainly won't be using it, as i love a challenge and don't mind moving a few pixels to the left or right to pick up materials from a storage container to craft something, and then put the surpluss materials back when i'm done.

Though i'm sure you lot won't be playing this game for too long anyway. You'll move on once they add enough QoL features that let you finish the game with ease, as by that point you'll even be bored of being bored from the game holding your hands too tightly.
Splashbang May 25, 2024 @ 1:52pm 
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Originally posted by BIG E.:
Originally posted by Splashbang:
Some people are just chronically lazy in any game they play and don't really want to put in any effort into moving from one location to another location to pick up crafting materials, that's why they want crafting from any chest.
It is literally lazier to build most efficent pvp base.

Anyone, literally anyone with a single digit braincells can build a efficent pvp base. Its so easy.

Building a good looking base? Now that not everyone can do. That takes actual work and you need to be not lazy.

Making bunch of honeycombs and squeezing everything into smallest rooms possible is literally the laziest way of building a base.

And i am saying this as a person who cannot build anything looking remotely pretty. In every survival game i build most efficent boxes. But unlike you i can see the skill and work that it takes to create something that actually looks good.

There is absolutely nothing wrong in having "crafting from storage" as a non-standard server option. You would still not have it in standard server settings and people who want it can turn it on as a custom setting.


There are many ways to build efficient bases in any survival game.

This game provides us with 3 teleporters that we can use for ease of access to either each floor or three different rooms.

Each crafting station comes with its own crafting specific cabinet for storing material. They can all be placed right next to the crafting station. You don't need to build everything in one room, and nobody has said that you need to do that, at least not me.

Why add crafting from storage when you can just place eg the gem storage right next to the gem cutting station, or the tailoring cabinet right next to the tailoring station?

You barely have to move your character to reach them if placed correctly.

It's laziness, nothing more, nothing less, and it is that same laziness that ruin modern survival games when developers bend the knee to these kind of QoL suggestions.

I'm all for QoL features, but they need to have some form of meaning behind them. Crafting from storage is just a QoL feature born from laziness.
Muhspaceaids May 25, 2024 @ 2:06pm 
Originally posted by Splashbang:
Each crafting station comes with its own crafting specific cabinet for storing material. They can all be placed right next to the crafting station. You don't need to build everything in one room, and nobody has said that you need to do that, at least not me.

Why add crafting from storage when you can just place eg the gem storage right next to the gem cutting station, or the tailoring cabinet right next to the tailoring station?

You barely have to move your character to reach them if placed correctly.

I am so tired of people saying this dumb line over and over. There are A LOT of recepies that require multiple different resources that, if you storing them in their properly rooms, you still have to run all over ♥♥♥♥♥♥♥ creation in your own base because one recepie might require stuff fron 3+ different rooms.

The mental gymnastics youre doing to defend garbage storage systems is astronomical.

There is 0 reason to not put it in pve. And Palworld keeps getting mentioned. Palworld didnt suddenly die off because of QoL additions. Thats the dumbest thing ive ever heard. It just lacks endgame stuff to do and people are finished with it for now since the game still isnt finished. Its what happens to a lot of EA games. People play it, and then leave only to come back for new content.

Imagine screeching at players because they dont want to mindlessly run from box to box all over creation to get stuff from even THAT WE CANT EVEN SPLIT WELL. Theres not even an option to take one of something. Its insane how bad inventory management needs some basic QoLs, but its even crazier of bat crazy people are to try to say everythings fine.
PROdotes May 25, 2024 @ 2:18pm 
Originally posted by Splashbang:
1: Nightingale is in early access, not a finished game. It doesn't have PVP and is a very small scaled survival craft game with co-op features.

2: Enshrouded is another game in early access, and is not a finished product. However, Enshrouded does not have PVP, never will have PVP and is strictly a PVE building simulator with RPG and survival elements.

3: Palworld is a literal survival lite game that has an overabundance of QoL features, which is also why it has been all but abandoned by the player base now. Too many QoL features is never good, especially in a game that wants to be a survival game.

4: If you think that having lots of QoL features that hold your hands in a survival game is good, then you're not playing a survival game anymore, you're playing a wannabe survival game. I don't care what kind of programmer you are but you sure ain't no game developer if you think like that.

Games have changed over the years in terms of how they're being developed, but the reason they've changed how they develop games, some survival genre games in particular, is because of the newer generations of gamers being more lazy than the last generation of gamers, where effort = waste of time. It's also why newer generations of gamers keep coming to forums like this, whining about how much effort everything takes, how much time they're wasting doing anything, how hard everything is and demanding they litter the game with QoL features that takes away the entire point of a survival game.

Devs who are willing to listen and blindly listen to everything their player base suggest and demand, and devs who are willing listen but still stick to their guns and develop their game in their vision are two different things.

You can't just keep doing the "no true Scotsman" thing... I mean, you can... but if you open up that can of worms that everyone can claim that V rising is also no true survival game, it's all about boss progression and the crafting is just padding... and since that's the case, it would be better to have craft from storage since that's not really the meat and potatoes of the game...
Cause if you keep going on with that argument, we can't reach a consensus on it and have to drop the point completely cause we are not the judges of what a "true survival" is, are we?

As for point 4... you have to judge every QoL feature on it's own merit, that part I can agree on...
You are strawmaning my argument tho, by claiming I have said something that I never did.
I will try to reiterate my point, cause maybe I wasn't clear enough. It is not that a game has to have tons of QoL features, it's that QoL features have to be evaluated by what is gained and what is lost with each one. Simply going doing a blizzard and going "you think you do but you don't" isn't a strong argument.

Example, shift clicking into storage. I'm sure there's people who will go "That's just people being lazy, back in my day you had to drag every item into the stash and you would have time to consider how you sort and store your items and if you need to put all of that stuff in there"... but is not having that feature really adding anything substantial to the game?

Same with crafting from storage. What is sacrificed is planning your base for a few minutes so that you'll save a few seconds each craft, that happens maybe 5-10 times a day for a few days. And most of the time it's not even that, most of the time you'll just go to your resource chest and hit "grab all" and go do crafting...
And what is gained is people not having to rush to a chest that they may or may not remember where it is to get those few items they are still missing for the craft.

Your argument, if I understand it correctly, and if not, please correct me, is that those few minutes you will spend on planning a base, are more meaningful then those few times you'll have to go get X.
And I'm sorry but, maybe it's subjective, I just don't see it.
I see it in games that are built around those mechanics. Where inventory and resource management are a key part of the game systems. But V rising is not that game. And my proof of it not being that kind of game is that less then 5% of the game will be you actively crafting something. 95% of the game will be you killing mobs, killing bosses, running around the map and waiting for things to craft, either while in-game, or out of game.
Actually grabbing resources and hitting "craft" on something is a tiny fraction of the game that a large portion of players would not miss if it was gone.
And if it was a toggle, then both parties would be happy... I don't see how it would impact the way you play, or how it would deter people from playing the game if that option was there.
Squirrely Wrath May 25, 2024 @ 2:22pm 
both sides have their merrits, making it an option wont hurt anybody except those who want everybody to play the way they want to
Nihil May 25, 2024 @ 2:24pm 
This maniac OP long abandoned this thread. Why arguing any further. Let him rest in peace.
Originally posted by Squirrely Wrath:
both sides have their merrits, making it an option wont hurt anybody except those who want everybody to play the way they want to

Which was basically OP's take on this case. To dictate everyone how to play.
Last edited by Nihil; May 25, 2024 @ 2:24pm
Switorik May 25, 2024 @ 2:26pm 
They should have craft from storage and stack to nearby storage. Oof, that may just be too much for you to handle old man.
BIG E. May 25, 2024 @ 2:40pm 
Originally posted by Splashbang:
I'm all for QoL features, but they need to have some form of meaning behind them. Crafting from storage is just a QoL feature born from laziness.
By that logic ltierally every single QoL feature is born from laziness.

Remove quick stacking then.

Its a skill to see what items you have in your inventory and you should know where you keep your specific items right?

Don't be lazy bro just stack items one by one.

Originally posted by Splashbang:
You barely have to move your character to reach them if placed correctly.
And once again you are talking like its hard work to squeeze everything into efficent boxes. Thats literally lazier thing to do.

Also there is literally nothing you can say to change the fact that it hurts nobody for it to exist as a custom setting.
Last edited by BIG E.; May 25, 2024 @ 2:43pm
Evilsod May 25, 2024 @ 3:04pm 
Originally posted by Splashbang:
However, if they do add it as a toggle, i certainly won't be using it, as i love a challenge and don't mind moving a few pixels to the left or right to pick up materials from a storage container to craft something, and then put the surpluss materials back when i'm done.

You already made it pretty clear that if something that once upon a time was considered QoL goes long enough, that you now think of it as just part of the game. Anything else you have to say is moot.

So sure you won't use it. We totally believe you.
In fact, I really hope they add it now, just so you can look at the feature, knowing you really want to turn it on, but you have to keep inconveniencing yourself just so you don't "lose".

Originally posted by Evilsod:
FYI, doing something for a long time does not make you good at it. Nor does it make you an authority on every aspect of that thing.

You keep talking up your totally-legit credentials like they mean something.
Evilsod May 25, 2024 @ 3:08pm 
Originally posted by BIG E.:
By that logic ltierally every single QoL feature is born from laziness.

I expect him to drag and drop every single item into a chest. Otherwise he's just been a lazy gamer by using the Quick Send function.

Can't have it both ways I'm afraid.
Splashbang May 25, 2024 @ 3:22pm 
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See, this is what i knew would happen if you s tand your ground against chronically lazy people who need to have their games hold their hands.

I honestly wish you folks would just go back to playing The Sims 3-4 or whatever other games you play where you don't have to put in any effort.



Originally posted by Evilsod:
Originally posted by BIG E.:
By that logic ltierally every single QoL feature is born from laziness.

I expect him to drag and drop every single item into a chest. Otherwise he's just been a lazy gamer by using the Quick Send function.

Can't have it both ways I'm afraid.

You're comparing a simple QoL feature with an advanced QoL feature like crafting from storage where you don't even need to be anywhere near your storage container to craft anything.

Anyway, i'm done with this debate as i've already made and proven my points several times already.

Either they add it or they don't. If they add it, i won't use it. If they don't, then that's how it should be.
PROdotes May 25, 2024 @ 3:34pm 
Originally posted by Splashbang:
Anyway, i'm done with this debate as i've already made and proven my points several times already.

You sure have made them but proven... I mean... you've strawmaned your opponents and declared victory :)

I wish you the best nonetheless :)
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Date Posted: May 24, 2024 @ 12:11am
Posts: 109