V Rising

V Rising

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Arbadacarba May 24, 2024 @ 12:11am
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Why craft from storage is a bad idea
Setup, centralize your castle around your most used stations, this is something you learn and requires knowledge of the game which is good.
This allows players who pay attention to optimize layouts in order to ease crafting time …. “Time” is a resource.
I play on controller and its no more then a few button presses to get anything crafted, check your layouts, stop crying and optimize.
Your castle is a factory not a fashion show.
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Showing 61-75 of 109 comments
Lywelyn May 25, 2024 @ 7:46am 
Originally posted by Arbadacarba:
Building an efficient layout is a skill, why do so many want to remove skill from this game?
Those who aren’t S tier in combat can sit back and setup the base, seems fine to me.
So many storage options that auto sort, how can anyone fail at this.

there are skills in this game ? :lukasLaugh:
Muhspaceaids May 25, 2024 @ 7:50am 
The opponents of crafting from storage have 0 answers for why we shouldnt be able to when it comes to pve.

I can completely see the reasoning in pvp. Thats why they should make it a toggle-able server setting. That way, we have pvp servers with it off to maintain raiding, and the pve people can enjoy a modern QoL that damn near every survival/crafting game is doing now.

They have no argument against that statement because there isnt one. It should be a thing for pve, and it should not be a thing for pvp. A toggle is the perfect solution for all parties
Huntard May 25, 2024 @ 8:01am 
Originally posted by Muhspaceaids:
The opponents of crafting from storage have 0 answers for why we shouldnt be able to when it comes to pve.

I can completely see the reasoning in pvp. Thats why they should make it a toggle-able server setting. That way, we have pvp servers with it off to maintain raiding, and the pve people can enjoy a modern QoL that damn near every survival/crafting game is doing now.

They have no argument against that statement because there isnt one. It should be a thing for pve, and it should not be a thing for pvp. A toggle is the perfect solution for all parties

stop telling the truth, the pvp boys will realize that they are only a tiny minority of the V rising community who piss off everyone with their E-penis
Muu May 25, 2024 @ 8:21am 
Originally posted by Muhspaceaids:
I can completely see the reasoning in pvp. Thats why they should make it a toggle-able server setting. That way, we have pvp servers with it off to maintain raiding, and the pve people can enjoy a modern QoL that damn near every survival/crafting game is doing now.
Even then its not entirely an issue. Theoretically your items would still be stored in independent chests and those should have isolated inventories for raiders during PVP. If it allows for some kind of building or crafting abuse in PVP situations, then disable building/crafting during PVP raids.

It can also take this a step further and add a special storage chest in which it siphons its inventory from a hub allowing you to have a base inventory. During a raid this would either be inaccessible for the base owner or force raiders to raid the inventory hub itself. There's infinite ways this could be balanced for PVP but arguably I dont even think PVP should be the focus of base building survival games anymore, devs need to reassess whats acceptable for players to gamble in a PVP conflict. Being bombed to the stone age is counter productive to bringing in new players and makes the senior players invincible.
Zalzany May 25, 2024 @ 8:56am 
Originally posted by DrLamp:
Don't become an architect.
Because the first thing they teach you in college when you take classes is how to create workshops where it auto pulls form storage? What the ♥♥♥♥? Fun fact architects whole job is to design stuff so its optimal. I mean you can be be a ♥♥♥♥ one and design ♥♥♥♥ baddly. but ideally you want design storage, and placements in a way that optimizes, not install magic protals in you boxes.

I mean we even get teleporters like no joke i can put a telporter next to a storage box for a room that might need it further away and teleport there. like I got gem cutter upstairs, and workshop that some times needs gems downstairs, teleporter boom I am efficient now...
Teemo May 25, 2024 @ 9:03am 
Hear me out guys. Lets have it where if you attach the storage to the crafting station you can now craft from THAT storage.

Also can we stop pretending you can build a nice looking pvp castle? Optimal pvp builds are tons of doors and random stairs. It looks ridiculous.
Huntard May 25, 2024 @ 9:09am 
Originally posted by Teemo:
Hear me out guys. Lets have it where if you attach the storage to the crafting station you can now craft from THAT storage.

Also can we stop pretending you can build a nice looking pvp castle? Optimal pvp builds are tons of doors and random stairs. It looks ridiculous.


pvp ruin every game
Dribs May 25, 2024 @ 9:11am 
Originally posted by Fwewyu:
It's just another useless timesink running around getting your stuff from storage...
Especially in solo it's just ♥♥♥♥♥♥♥♥ and a waste of time.

Don't know about you, but my time is finite.

Give people the option, you are not forced to use it.


Totally. Spending that extra 5 seconds getting what you need and another 5 seconds wolfing to the crafting station is 10 seconds you’ll never get back!!

/s
Dribs May 25, 2024 @ 9:12am 
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Originally posted by Dave the Helldivers:
pvp ruin every game

Pvp is what makes games fun to play.
Last edited by Dribs; May 25, 2024 @ 9:12am
delerium76 May 25, 2024 @ 9:31am 
The funny thing is, the people calling crafting from storage "lazy" seem to think doing a boring monotonous task takes skill, when all it really does is keeps us from actually spending time doing the enjoyable "skill" related things in the game like combat and boss killing. You call it lazy all you want, and I'll call you lazy for wanting to spend all of your time with your head in storage chests crafting crap.
Justabeckee May 25, 2024 @ 11:13am 
Crafting from the storage is a nice QoL. Strange people act like its so controversial.
PROdotes May 25, 2024 @ 11:44am 
Originally posted by Splashbang:
Originally posted by PROdotes:
Nightingale just added that option in the last patch, Enshrouded lets you make chests that let you do it, Palworld added it too I think, I haven't played it in a while...

This is becoming a standard in survival games now.

Now, is it a big deal if i have to spend 10 more seconds to craft something? No, you spend very little time in your base crafting gear... but that's also one of the reasons for adding it as an option, more than against it... if it is a tedium that is less then prolly 2% of my playtime to run from chest to chest... why is it even there...

You could also argue the same about the toggle for "teleport with resources"... that it breaks the game, that it's not how you should play, that you should "git gud, that part of the game is getting in danger of losing your stuff when you run back to your base... and yet, the devs have still added it as a toggle in the game...

Palworld is a survival game lite. It's literally designed for ease of access to everything. It also doesn't have PVP yet, but when PVP arrives, it's gonna be horrible, like out of this world horrible, due to how poorly the game already works in just standard co-op.

It's not becoming a standard in survival games, but some developers bend the knee far too easily to please the chronically lazy vocal minorities, which is just silly, and it wasn't like this in the past. In the past, gamers enjoyed the grind. We enjoyed the resource management and inventory management.

The Nightingale devs also bent the knee to the lazy gamers who want everything handed to them on a silver platter without doing much if anything at all to progress through a game.

I bet, it won't be long till we have games play themselves because people are getting too lazy. I know there are chinese auto-play games out there, but i'm talking AAA titles, open world type games where we can just click a few buttons and have the entire story being played through without any further input from the player. That's where we're heading right now.

When i was a game tester, we were constantly saying that there's a limit to how many QoL features you want to put into a game, because too many will make the gamers lazy and they'll continue wanting more..

Add one QoL feature and they'll demand more, and more, and more... It never ends.

I've given you 3 games that released this year that added the feature, and your response is "ah, but they are not true Scotsman!".
Then, I've given you the example of teleport with resources, that the devs did add as a toggle, and you completely went over that, even tho that's a bigger QoL feature then crafting from storage. Cause when you turn that feature on, you save a lot of time, and potentially don't risk death, while crafting from storage would save you maybe 5 minutes a day of playtime, but would make the game more enjoyable for a LOT of people.

Let's cut to the chase, if you're gonna use the "as a tester" argument, then I'll give you the "as a programmer" argument...
The reason they are not adding it is cause they don't know how to implement it and not mess up the current systems. Getting every log turned into a plank, with no control over it, not to mention multiple recipes using the same ingredients and then your stuff gets turned into the wrong thing cause of auto crafting is a logistical nightmare.
Since the teleport option is a toggle, that shows that the devs are willing to listen to what the community wants, not to mention the countless other QoL changes they made, the reason this one isn't being added is cause they don't know how to, not cause they are "dying on this hill".

See? I can play the "hidden knowledge card" too :)

Games have changed over the years. 20 years ago, I would call my friend on the landline to tell him what Mephisto dropped for me, after kill number 142.
Today, we play games differently. I have a job and a life now and a lot less time to kill. I want to spend my free time having fun. Challenged by a hard boss that I can't overcome by by shear numbers. Sometimes I like to outlevel an enemy and feel like a badass while I'm one shoting everything on the screen. Sometimes I like to plan out my factory for most efficient resource usage with no waste. Sometimes I will walk for hours to just enjoy the world so that I can deliver packages to a shelter in the shortest route while avoiding the evil rain of the future.
But never, LITERALLY never, will I see that I'm missing 2 iron bars in my inventory and go "oh joy! I'm missing resources, now I can walk to my storage that is 3-15 seconds away and grab them, then walk back!".
Splashbang May 25, 2024 @ 12:21pm 
1
Originally posted by PROdotes:
I've given you 3 games that released this year that added the feature, and your response is "ah, but they are not true Scotsman!".
Then, I've given you the example of teleport with resources, that the devs did add as a toggle, and you completely went over that, even tho that's a bigger QoL feature then crafting from storage. Cause when you turn that feature on, you save a lot of time, and potentially don't risk death, while crafting from storage would save you maybe 5 minutes a day of playtime, but would make the game more enjoyable for a LOT of people.

Let's cut to the chase, if you're gonna use the "as a tester" argument, then I'll give you the "as a programmer" argument...
The reason they are not adding it is cause they don't know how to implement it and not mess up the current systems. Getting every log turned into a plank, with no control over it, not to mention multiple recipes using the same ingredients and then your stuff gets turned into the wrong thing cause of auto crafting is a logistical nightmare.
Since the teleport option is a toggle, that shows that the devs are willing to listen to what the community wants, not to mention the countless other QoL changes they made, the reason this one isn't being added is cause they don't know how to, not cause they are "dying on this hill".

See? I can play the "hidden knowledge card" too :)

Games have changed over the years. 20 years ago, I would call my friend on the landline to tell him what Mephisto dropped for me, after kill number 142.
Today, we play games differently. I have a job and a life now and a lot less time to kill. I want to spend my free time having fun. Challenged by a hard boss that I can't overcome by by shear numbers. Sometimes I like to outlevel an enemy and feel like a badass while I'm one shoting everything on the screen. Sometimes I like to plan out my factory for most efficient resource usage with no waste. Sometimes I will walk for hours to just enjoy the world so that I can deliver packages to a shelter in the shortest route while avoiding the evil rain of the future.
But never, LITERALLY never, will I see that I'm missing 2 iron bars in my inventory and go "oh joy! I'm missing resources, now I can walk to my storage that is 3-15 seconds away and grab them, then walk back!".

1: Nightingale is in early access, not a finished game. It doesn't have PVP and is a very small scaled survival craft game with co-op features.

2: Enshrouded is another game in early access, and is not a finished product. However, Enshrouded does not have PVP, never will have PVP and is strictly a PVE building simulator with RPG and survival elements.

3: Palworld is a literal survival lite game that has an overabundance of QoL features, which is also why it has been all but abandoned by the player base now. Too many QoL features is never good, especially in a game that wants to be a survival game.

4: If you think that having lots of QoL features that hold your hands in a survival game is good, then you're not playing a survival game anymore, you're playing a wannabe survival game. I don't care what kind of programmer you are but you sure ain't no game developer if you think like that.

Games have changed over the years in terms of how they're being developed, but the reason they've changed how they develop games, some survival genre games in particular, is because of the newer generations of gamers being more lazy than the last generation of gamers, where effort = waste of time. It's also why newer generations of gamers keep coming to forums like this, whining about how much effort everything takes, how much time they're wasting doing anything, how hard everything is and demanding they litter the game with QoL features that takes away the entire point of a survival game.

Devs who are willing to listen and blindly listen to everything their player base suggest and demand, and devs who are willing listen but still stick to their guns and develop their game in their vision are two different things.
Last edited by Splashbang; May 25, 2024 @ 12:23pm
Ice-Nine May 25, 2024 @ 12:40pm 
This thread is trolling and clown-farming.
Caddo May 25, 2024 @ 1:08pm 
Is this option coming or is it already in?
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Date Posted: May 24, 2024 @ 12:11am
Posts: 109