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My castle in not a factory, it's castle where my fancy medieval vampire lives.
I haven't moved the goal post, i just stated something that tends to happen once a developer gives in and enables an immersion breaking QoL feature.
Lmao. Sure it is.
Cool, then the developers can put it in as a toggle option. That way you get to continue using your "immersive" crafting, and the rest of us get to stop wasting our time if we try to make things look nice.
Nah, it just ain't. You've probably not played a lot of survival gathering and crafting games.
Wasting your time? You're playing a survival gathering and crafting game.. I don't think you fully comprehend what that means..
Why play survival gathering and crafting games in the first place if you're so lazy that you can't even put in the effort of moving from the crafting station to a material box/cabinet to pick up the required materials and back again? Heck, why play games at all if you're that lazy? Stop begging developers to hold your hands in every single game you play..
If you think this is a survival game, then neither have you.
But whatever, you keep fighting the good fight against all those "lazy" players that want a basic QoL feature.
I've been a game tester for 20+ years, i don't think you want to debate this one with me.
This ain't a castle building simulator or the sims. It's a survival gathering and crafting game.
This is what was said earlier. It doesn't have to be an "always on" option, but a togglable one for either private servers, or official PvE ones. I don't get the "Chronically lazy." argument either. People build how they want to because they are the ones IMMERSING themselves in their castle's design. Just plopping 9 storage containers next to one another like a grocery store for all your "Needs" isn't immersive, that's building like you're playing rust and it's braindead.
This is becoming a standard in survival games now.
Now, is it a big deal if i have to spend 10 more seconds to craft something? No, you spend very little time in your base crafting gear... but that's also one of the reasons for adding it as an option, more than against it... if it is a tedium that is less then prolly 2% of my playtime to run from chest to chest... why is it even there...
You could also argue the same about the toggle for "teleport with resources"... that it breaks the game, that it's not how you should play, that you should "git gud, that part of the game is getting in danger of losing your stuff when you run back to your base... and yet, the devs have still added it as a toggle in the game...
Wow, this really exceeded my expectations. You actually pulled out the "Don't you know who I am?" card.
FYI, doing something for a long time does not make you good at it. Nor does it make you an authority on every aspect of that thing.
I hope you don't use any other QoL features like auto sort or quick send/take. Those sound pretty lazy to me. Oh, who am I kidding, if a craft from storage feature existed with a toggle, you wouldn't turn it off.
Frankly, I'd be more interested in the building menu taking items from storage over crafting.
It's not a 'don't you know who i am' card whatsoever. I simply stated what i've done for 20+ years, and that i'm far better equipped to talk about what this game is and what it isn't, in response to your claim that it's not a survival gathering and crafting game.
1: When you've done something for as long as i've done it, you get a far better understanding of the genre you're playing.
2: I wouldn't turn it on in the first place, because i'm not lazy when it comes to crafting, gathering and moving from place to place within a survival game world.
Inventory sorting has been a thing long before crafting from the inventory was even a thing in gaming, and before inventory sorting was a thing, guess what.. We sorted our inventories in our games ourselves.
Palworld is a survival game lite. It's literally designed for ease of access to everything. It also doesn't have PVP yet, but when PVP arrives, it's gonna be horrible, like out of this world horrible, due to how poorly the game already works in just standard co-op.
It's not becoming a standard in survival games, but some developers bend the knee far too easily to please the chronically lazy vocal minorities, which is just silly, and it wasn't like this in the past. In the past, gamers enjoyed the grind. We enjoyed the resource management and inventory management.
The Nightingale devs also bent the knee to the lazy gamers who want everything handed to them on a silver platter without doing much if anything at all to progress through a game.
I bet, it won't be long till we have games play themselves because people are getting too lazy. I know there are chinese auto-play games out there, but i'm talking AAA titles, open world type games where we can just click a few buttons and have the entire story being played through without any further input from the player. That's where we're heading right now.
When i was a game tester, we were constantly saying that there's a limit to how many QoL features you want to put into a game, because too many will make the gamers lazy and they'll continue wanting more..
Add one QoL feature and they'll demand more, and more, and more... It never ends.
Why did ark do it? Why did 7 days to die to it? Etc? Because it's a good system and makes for a better flowing experience. It's completely irrelevant that you think your 20 years of game testing experience has ANY relevance to now adays games though. Because survival games only get better with more QOL and those that try to be "Hard core." generally fall behind the pack and end up forgotten. Vrising is a unique survival experience and it is well crafted, but it also has tedium to it that people haven't liked since its inception and one of those, is no crafting from storage.
So, you're saying that if crafting from storage was a standard feature that had been around for a long time, it would be acceptable.
Thanks, that's all I needed to hear.