V Rising

V Rising

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Chris May 17, 2022 @ 8:04am
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No offline mode (Update)
You have always be connected....When i choose host my own game and pick the single player option it always connects to the internet. I tested it also with turning my modem off

Update: The developers have confirmed even after they fixed the "bug" you still need an online authentification. So basically no offline mode is coming
Last edited by Chris; May 18, 2022 @ 2:34am
Originally posted by Lemale:
Originally posted by SLS_Jeremy:
Originally posted by ToxicMushroom:
again ,
that may not be fully offline no internet game mode yet ..
fine ,
but for what we got
https://steamcommunity.com/sharedfiles/filedetails/?id=2809536586 -- aka ,YOU CAN play solo . with a friend or full open online .. is what it is ... so

After we've fixed things on our end, you should be able to play fully offline with no internet connection whatsoever. Though it may require a one-time online authentication.
So the game will never have an offline mode than good to know
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Showing 256-270 of 380 comments
^7ja^1co May 19, 2022 @ 5:43am 
Originally posted by Mr Jt (Amber Turd is done):
Denuvo not only impacts the performance….once the servers are down it will destroy the game you legally bought as well. Whoever defends something like denuvo well is just ret. It’s also proven that denuvo doesnt Push Sales it’s only there to satisfy the shareholders
Witcher 3 didnt have denuvo and sold beautifully. Good games sell.
emp456 May 19, 2022 @ 6:14am 
Originally posted by Chris5626:
Generally speaking DRM on games exists for two reasons.

1) To appease shareholders who want to feel like their profits are being protected.

2) To try and prevent day 1/launch sales lost to piracy by delaying (not stopping) piracy.

Yup, talking about this and with the previous RE8 example, at least Capcom removes Denuvo once they have finished releasing DLC's (in the case of RE3R, as it was not going ti have any DLC, in just a few months) This is #2 of your points.

Other publishers (another japanese example: Sega) keep Denuvo forever on their games, though Must be #1 of your points in their case, i suppose :P

I can accept what Capcom does, but never having Denuvo forever.
Last edited by emp456; May 19, 2022 @ 8:38am
knovacain May 19, 2022 @ 7:09am 
@Fibre You legit just make your own private server, play for several hours, then can never log onto it again like all 3 times I've tried. lmao
Middy May 19, 2022 @ 7:14am 
Originally posted by Demonic's Gaming Domain:
Anyone who thinks protection actually works is in denial/ignorant.

All it takes is time.
I hate Denuvo, but you're missing the point. Developers really only need to dissuade pirates for a few months post release, that's when the majority of sales are made and also why some companies have taken to removing DRM 6-12 months down the line. There are plenty of titles that don't get cracked within the first 6 months of release, so like it or hate it, the DRM has achieved exactly what it set out to.
lukaself May 19, 2022 @ 7:35am 
Originally posted by Middy:
Originally posted by Demonic's Gaming Domain:
Anyone who thinks protection actually works is in denial/ignorant.

All it takes is time.
I hate Denuvo, but you're missing the point. Developers really only need to dissuade pirates for a few months post release, that's when the majority of sales are made and also why some companies have taken to removing DRM 6-12 months down the line. There are plenty of titles that don't get cracked within the first 6 months of release, so like it or hate it, the DRM has achieved exactly what it set out to.
While piracy is indeed an issue that developers have to deal with, there is no evidence of a causal link between the strength of a DRM and sales. Piracy is mostly driven by ideological, systemic or socio-economic factors which can't be converted into sales by DRM, no matter how strong it is.

Does a "one-time" online activation process (or Denuvo, for that matter) fix any of the most common reasons given for piracy? How does it convert pirates into payers? Does it give cash to people who don't have the money to buy the game? Does it convince anti-DRM people to suddenly stop caring? How does it push gamers who wanted to try before they buy to buy before they try? Does it make the game available in regions where it's unavailable legitimately? Does it remove censorship in games? Does it install the internet in countries where it isn't widely available?(half the world is still under 50% equipement rate)

You get the idea :clickbutton:
Last edited by lukaself; May 19, 2022 @ 7:36am
Piracy isn’t that big of a deal. Denuvo is Jjust an excuse to justify anti consumer practices like this. Drm only hurts honest customers and the steam drm alone is enough
Engels78 May 19, 2022 @ 9:30am 
Originally posted by Mr Jt (Amber Turd is done):
Denuvo not only impacts the performance….once the servers are down it will destroy the game you legally bought as well. Whoever defends something like denuvo well is just ret. It’s also proven that denuvo doesnt Push Sales it’s only there to satisfy the shareholders
And it costs money to buy and implement in game and probably also to maintain serwers!

I understand that there is Denuvo for first week as the most sale is in this period, but after this I would just remove it! Or sometimes even faster as it is sometimes broken earlier...
GeneralClayman May 20, 2022 @ 3:37am 
Another update, from the offline post made by SLS Ruth, another dev responded:

"Hey! Made sure to talk to tech to clarify and make sure I don't say something that isn't true. To clarify, in our current implementation to play offline all you'll need is a valid copy of the game. Essentially as long as you've bought it on steam, and steam has verified that you own it, you can then play it completely offline. This should only have to happen once, ever.

As another important update: We're hoping to have this available early next week. The tremendous demand on the servers and some critical bugs that have come up have demanded the attention of our developers, but this is still a firm priority for us and we've still got people dedicated to the task."
Or0_n3rVo5o May 20, 2022 @ 3:58am 
the online requirements is against piracy.
^7ja^1co May 20, 2022 @ 4:11am 
Originally posted by GeneralClayman:
Another update, from the offline post made by SLS Ruth, another dev responded:

"Hey! Made sure to talk to tech to clarify and make sure I don't say something that isn't true. To clarify, in our current implementation to play offline all you'll need is a valid copy of the game. Essentially as long as you've bought it on steam, and steam has verified that you own it, you can then play it completely offline. This should only have to happen once, ever.

As another important update: We're hoping to have this available early next week. The tremendous demand on the servers and some critical bugs that have come up have demanded the attention of our developers, but this is still a firm priority for us and we've still got people dedicated to the task."
Bit of a joke that they didn't think to make sure the offline mode works first :/, thanks for the update man.
lukaself May 20, 2022 @ 4:25am 
Originally posted by GeneralClayman:
Another update, from the offline post made by SLS Ruth, another dev responded:

"Hey! Made sure to talk to tech to clarify and make sure I don't say something that isn't true. To clarify, in our current implementation to play offline all you'll need is a valid copy of the game. Essentially as long as you've bought it on steam, and steam has verified that you own it, you can then play it completely offline. This should only have to happen once, ever.

As another important update: We're hoping to have this available early next week. The tremendous demand on the servers and some critical bugs that have come up have demanded the attention of our developers, but this is still a firm priority for us and we've still got people dedicated to the task."
It's a bit more clear. I could be wrong but they probably refer to the activation stage after downloading a game on Steam. What's great is that Valve moved the activation stage from the first launch to the end of the download quite a while ago so most recent games will start offline without issues, even if you never launched it online after download - unless the developer added a custom check.

I'll wait until they fully implement this to commit but this is encouraging. Thanks a lot for the update.
Last edited by lukaself; May 20, 2022 @ 4:27am
PaX May 20, 2022 @ 4:34am 
Originally posted by lukaself:
Originally posted by GeneralClayman:
Another update, from the offline post made by SLS Ruth, another dev responded:

"Hey! Made sure to talk to tech to clarify and make sure I don't say something that isn't true. To clarify, in our current implementation to play offline all you'll need is a valid copy of the game. Essentially as long as you've bought it on steam, and steam has verified that you own it, you can then play it completely offline. This should only have to happen once, ever.

As another important update: We're hoping to have this available early next week. The tremendous demand on the servers and some critical bugs that have come up have demanded the attention of our developers, but this is still a firm priority for us and we've still got people dedicated to the task."
It's a bit more clear. I could be wrong but they probably refer to the activation stage after downloading a game on Steam. What's great is that Valve moved the activation stage from the first launch to the end of the download quite a while ago so most recent games will start offline without issues, even if you never launched it online after download - unless the developer added a custom check.

I'll wait until they fully implement this to commit but this is encouraging. Thanks a lot for the update.


Yha they say it works in thier current implementation but it does not. if your not connected to the internet you cant play.
emp456 May 20, 2022 @ 5:08am 
Originally posted by PaX:
Originally posted by lukaself:
It's a bit more clear. I could be wrong but they probably refer to the activation stage after downloading a game on Steam. What's great is that Valve moved the activation stage from the first launch to the end of the download quite a while ago so most recent games will start offline without issues, even if you never launched it online after download - unless the developer added a custom check.

I'll wait until they fully implement this to commit but this is encouraging. Thanks a lot for the update.

Yha they say it works in thier current implementation but it does not. if your not connected to the internet you cant play.

Well, i believe he is talking about the patch for the offline mode, not about the actual game version (because it has a SP mode but not offline)

I see this as very positive and different from their initial statement (probably made without being technically sure about it)
Engels78 May 20, 2022 @ 5:45am 
Originally posted by PaX:
Originally posted by lukaself:
It's a bit more clear. I could be wrong but they probably refer to the activation stage after downloading a game on Steam. What's great is that Valve moved the activation stage from the first launch to the end of the download quite a while ago so most recent games will start offline without issues, even if you never launched it online after download - unless the developer added a custom check.

I'll wait until they fully implement this to commit but this is encouraging. Thanks a lot for the update.


Yha they say it works in thier current implementation but it does not. if your not connected to the internet you cant play.
Nope, read until end :" We're hoping to have this available early next week. "
SLS_Jeremy May 20, 2022 @ 5:57am 
Originally posted by PaX:
Originally posted by lukaself:
It's a bit more clear. I could be wrong but they probably refer to the activation stage after downloading a game on Steam. What's great is that Valve moved the activation stage from the first launch to the end of the download quite a while ago so most recent games will start offline without issues, even if you never launched it online after download - unless the developer added a custom check.

I'll wait until they fully implement this to commit but this is encouraging. Thanks a lot for the update.


Yha they say it works in thier current implementation but it does not. if your not connected to the internet you cant play.

When I say 'current implementation' I mean on our back end and our intentions. If there's any change to this we'll update you.
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Date Posted: May 17, 2022 @ 8:04am
Posts: 380