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https://blog.stunlock.com/v-rising-dev-update-4-v-rising-engine-and-cutting-edge-technology/
I played games in unity that felt just fine, and I played games not made with unity that don't.
Your point is an opinion that is no more valuable than this one.
A lot of bad games were made in Unity too, but a lot of bad games are made in all the other game engines too.
Right? Unity allows for so much creativity and exploration, if a game "Feels Awful"or "Made of Rubber" it's most often in result of the creativity and determination of the developer/studio. Personally, I believe V Rising is a fantastic game, and I have no issues with any particular Unity games out there.
About 40% of all games released are made in Unity. Chances are, you've played and enjoyed a Unity game without realizing it. Like everything else, if the creators don't put in the effort, it turns out bad. It doesn't mean Unity makes every game bad.
Unity is also one of the most supported and developed engines in the world. It's hardly "My First Game Engine." That's Game Maker Studio or maybe Godot.
And yet the devs still cant fix the massive memory leak. They dont even address it.
Devs" "If we ignore it long enough, maybe it will go away on it's on"
Triple A title.
https://bugs.playvrising.com/suggestions/446838/fps-degrading-over-time
They're working on it. If it hasn't been fixed already, that's likely because it's a very complicated fix.
The biggest knock against Unity is probably its performance, there is some suggestion that it struggles with very high-end graphics, though it does generally scale to different hardware configurations pretty well outside of this.
Hey thanks for the update. I didnt know, since they dont ever post here. Appreciate it.