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And most servers have terrible performance because they do mod or add more than 3 castle floors. Someone who adds a light per column post when it's completely unnecessary. So you end up with a server host whose system performance can't even handle the game alone, let alone have enough performance to run everyone's system.
The person who hosts the game should have the best performing system and ISP with Ethernet Cable connected.
Games that use peer-to-peer networking rely on the performance of the host's device. The host acts as both a player and a server, handling game data and distributing it to other players. As a result, the host's device performance, including its processing power and network connection, can impact the overall gameplay experience for all participants or players.
Poor host connections can be due to the host player being too far away in region, using a VPN or not directly connected with an Ethernet Cable VS Wi-Fi. Often resulting in a unplayable experience for the clients or players due to low speed and high latency.
The rest of the post sounds more like a personal gripe than a statistic.
I run my own server on top of a list of other games, that will probably never wipe and with all custom settings to eliminate grind, because I wanted to build awesome castles, and show them off.
People create their own world because they want a safe space for friends or a space to help build a community. Some will make a server in Gportal, just to put it on credit, and then pay off that credit over time to build a better credit score. Others will make a server just because they can.
The reasons for making a server don't & shouldn't matter, just as long as you can. IMO the devs should probably add a better filter for servers since there are so many - but its not like the devs are really doing anything about any of the suggestions that come their way (there's an entire website[feedback.playvrising.com] dedicated to suggestions but doesn't seem to get any attention from the developers).
They want exactly what is described above - solo sessions of people with few local friends sometimes joining.
There are online games with big community servers. like Rust and Ark and all the similar ones. This game had a potential to become one of those back it its peak days, but developers decided that it will be too hard to maintain for them, so in the end we have what we have - solo vampire game with and option to invite friends sometimes.
Why should I play in a public server?
And yours are the exact opposite of preferences here:
- official servers always got low yield rates making it far too grindy to start anything on a 2nd/3rd/etc server
- idiotic teleport restrictions
- imbalanced brutal
- however, normal difficulty level progression is nice enough, from 0 to 100 learning curve, with a bigger grind towards the end as it is supposed to be for the endgame
- no relaxed / more moderate (or clan-war-based) castle raid settings
- and wipes/resets of official or community PvE (PVE!) servers are senseless
Rushing Act 1 V Bloods is whatever, this only matters on always-PvP servers specifically designed by half-wit devs to root out and crush newbies. No reset = not much point in playing. But resets on PvE servers are just pointless, no point in building/crafting on happily-wiped official servers just so Stunlock employees can enjoy ruining and destroying everything we built.
Plus, already burnt from joining two non-official "NO WIPE" servers and not even playing for one f week and their a-hat admins want to wipe them already, just for lulz. If official servers seemed like a joke, community ones are a bigger jest with those horrible admins and terrible standard settings on (no teleport of mats since they want to f those who have a far-off castle locations, why? Why would that setting matter on a PvE server?! Why is it on by default?!).
You should tell us your preferences first, PvE or PvP, etc. So pplz can give you a more accurate / tailored advice. Also whether you have friends willing to play, and so on.
-I don't want to get instantly crushed while having a three wall mansion cause someone decided "You know what would be really funny" that day in a game I didn't think was PVP in the first place. Or come back and find my stuff blown up cause I dared to put my base in a spot someone else wanted.
- I have a couple friends but getting together is some times hard; heck we could barely do it for Terraria. Maybe I could get them to do this.
- I'd like to go at my own pace and not have to worry about some sort of zerg rush going off and killing all the bosses; either instantly powering me up cause I get the payout even though I'm halfway across the map, or leaving me to sit there and wait till the boss respawns. Or join the zerg.
- I've heard that the default grind is a bit of a pain but with settings notched down one or two levels, it's not bad.
Those are my preferences I suppose. Now I don't know how many of those actually can or would happen, I don't own the game myself. But that's why I would probably just make my own server instead of joining public if I picked the game up, adding to another 'empty server' whenever I got done with the game.
So..., what's the upside of joining a public server in a game like this?
I mean I barely want to play public servers in other games to avoid running into trolls and problem players; I don't see why I would want to play public here either. And from what I'm seeing in this thread, that's not gonna change any time soon either.
Yeah, highly recommended:
1. solo server, you can set resource/loot yield higher (2x, 3x)
2. hosting a private server if you do manage to garner your friends - very cool for a pure PvE exp
3. a PvE public/community server should be okay for you as well, they are about 1000 times nicer & far more helpful and (often) substantially less toxic than PvP/castle-raid servers.
Point 3, however:
A. Beware of admins changing settings or wiping, though.
B. Some servers have unannounced mods installed (usually just minor pragmatic ones, stuff not covered by devs, almost never anything gameplay-changing).
C. Only PvE public servers are recommended, NOT PvP ones for you.
D. Zergs are rare, still, that depends on the population of the server you are joining. Low/moderate pop (12-15 players active max at any time) = you should be fine with soloing low-tier bosses, mid and high tier may infrequently be crowded.