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https://www.youtube.com/watch?v=BWEw-LMR2sM
https://www.youtube.com/watch?v=p_2sfwID100
You're right. I was like who the heck is Albert the duke? So when I looked up on the list, I just got baron stuck in my head. I just one and done him and never see him again. lol
But it makes more sense when you read Albert's back story. So I started to no longer get them confused after reading it and getting them mixed up a few times.
I'm at Cyril now and he's just a mess. There's so much macro going that it's just mentally fatiguing. I've tried to stay on him, I've tried taking out his summons but he summons so consistently in his last phase that you're dealing with 5+ summons, spirits spiralling everywhere, the whole fight is just covered and you're managing spears being thrown at you at the same time, or all of his attacks at once because all his summons are up and have the same moves. I really wish act 4 in it's entirety wasn't such a bottleneck experience.
- Armor Types
- Amulets
- Jewels
- Blood Types
- Weapons
Bring Plenty Of :
- Blood Potion
- Blood Rose Potion
- Potion Of Rage
- Witch Potion
- Vampiric Brew
Spells :
Shield spells such as barriers and wards increase your chances of survival. You can use two shield spells or just one. You will want the best attribute roll for tier 4 jewels possible.
Some bosses I found difficult till I changed my armor, blood and spell type and it made them much easier.
It's a pretty closed off area, so I thought this would usually not happen.
I fought Cyril with blood magic, mostly melee, double axe.
I tried to take care of the summons as soon as they appeared. Worked fine for the most part, since he himself is not that fast and his attacks can be avoided mostly by just moving around.
Might be different if you're playing on brutal, I don't know.
Other spells and blood types might work better though.
Always try to use the proper blood type for your current build and aim for 90% + blood. Also use potions for extra melee and spell damage, all of this can make a huge difference.
Tended to go with rogue blood for reduced dash cooldown and +movement accessories for Albert. Took chaos dash and double shields; Frost shield as always is a life saver and a good defensive DPS option, and Ward of the Damned is great for spawning a distraction. Bring those phys/magic damage potions, too!
Wandering mobs yes. Mosquitoes, worms, and frogs do have a small chance to enter the fighting area, but it's a very small chance.
You know that big house. The one on the west side? clear out the mobs in it and around it you can run around that house kiting him and hitting him with Range. His spawns are too slow to keep up and most of his projectiles will hit the house. I cheesed his ass with unholy summons with corrupted skull and death knight. If the game is gonna be cheap you can too. He's got a big aggro range so he shouldn't reset.