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Not every game is meant to be fun at all times. Which is why players increase difficulty after completing the lower difficulties. The goal is to master the game mechanics and use everything in the arsenal to be the best you can be.
And this can also be the same for grinding. You grind to achieve a goal, which makes it that much more rewarding once you achieve the goal. You may even find ways to grind faster by discovering game mechanics like using 100% worker blood.
Finding the best locations to gather resources, increasing the number of servants you have, maxing out their gear levels, sending them out at all times, storage management, having large field plots of material plants, queuing your crafting stations while your away from the castle, how to be efficient in a small amount of time, etc. When lowering these settings, no one considers any of these things because it's easily gathered and crafted.
If anyone wants to edit the settings or difficulty for whatever reason, by all means, it's your game and you should enjoy it the way you want to. No one is telling anyone how to play. Some may edit the settings because they're short on time. Some may just want to enjoy an adventurous experience without the grind or challenge. You play the way you want to play.
wat? This game is fun at all times for me. Any game (or even part of a game) that is made so that it is "not meant to be fun" defeats the purpose of being a product of entertainment. Most games are unable to be fun all the time, but they should try to.
I'm seeing a conflict of interest here.
Aside from these few quotes, I am mostly in agreement.
I said this in reply to someone telling me after the fact I have to start over and that I can always edit the settings to put me at the same gear level as I was before, because I'm the type of player who always plays default settings. For me and others who don't touch these settings, after starting a new game and immediately having max gear level would make me and others like me, feel like it's cheating.
We just want the developers to respect the time and effort we put into the game. We shouldn't have to start over or edit the server settings. The game is no longer in early access.
There's no conflict of interest. It's how you decide to play the game. Some play with default settings like myself, while others may choose to edit the settings.
Similar to minecraft, you need a new world to experience the new features (example for minecraft being that you are playing a decade old save that already has a generated world that did not already generate ancient cities or trial chambers). Imagine the world being changed on your old save and it caused some issues like spawning inside a rock or having your castle location get turned into a road. That is why the old worlds are not updated for these new content patches.
There are multiple games where enjoy some of it's content requires a new character: Nomansky (for expeditions) and minecraft (new world generation required for new areas to spawn) are a few examples. This is not V rising specific.
I'd look at the language used. "Some players like myself like to go into games and play them the way it was meant to be played - with default settings." This is a bit of a conflict with the whole play as you want attitude because you are also saying that default settings are the way the game is meant to be played. Better phrasing would be that you like playing how devs originally intended, not that it is the way it was meant to be played.
The game is no longer in early access and those who bought the game during the full release and even during early access are going to be upset. The developers haven't officially announced to everyone outside of discord chat. Only a small percentage knows.
I'm sorry you're taking it the wrong way or taking offense to it, but that's just how it is. Players who edit the settings aren't playing the default settings the way the developers decided the game should be played as default settings. Instead, the settings are being altered to accommodate those for their own reasons.
The default settings are the way that the devs have balanced the game based on what they think will work for most. It is not the way it "should" be played because if that was the case the devs would not have server settings in the first place. The devs made it quite clear with the presence of server settings, that the way you play should be what is right for you, even if it requires changing the setting away from default.
As I stated in my first post : The developers choose these variables and attributes as what they find standard should be. As you said, balanced for most.
The more options in games, the better. Especially for server options. It can even make some servers have unique experiences than the default settings. Some may even try to make the game more difficult than brutal by modifying the settings. Or less of a grind or easier.