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Rocdar Nov 27, 2024 @ 11:33am
Balancing of blood types / Rogue blood
Hello, i have no idea if devs see these posts but there is a huge imbalance of blood types in this current game version.

Problem:
Rogue Blood is dominating the PvP scene and is more or less wiping the floor with any other blood/build out there.
The problem is not the blood type itself but combining rogue blood with Dracula shadow set + some combination of powersurge/bloodrage/counter with potion buffs is so overpowered compared to the other bloodtypes with all that crit and speed.

You simply buff, move in with tons of auto hits, some weapon combo, spear throw + flurry and win.
This leads to 99% of players using Rogue blood and some variation of the build mentioned above. PvP becomes stale, predictable and very boring beacuse there is no point in playing scholar or warrior anymore.

Possible Solution:
Keep rogue as is beacuse nerfs always feels bad but maybe buff the other blood types so they are worth playing despite the obvious movement speed disadvantage.

Scholars could maybe get more spelldamage, a lot more healing on spell hit or a passive "aegis" shield based on spell power.. warriors could maybe get a bit more raw power and/or more damage reduction/lower weapon cd or something.

Back in gloomrot for example you could more or less chose any blood and spell and have a fair chance of making it work and you never knew what the opponent would be playing... now its go rogue or die and that is bad for the PvP community i think.

Also posted it on the feedback page, it awaits moderation atm but go in and upvote so devs see it :)

https://feedback.playvrising.com/suggestions/595995/balancing-of-pvp-rogue-blood-problem
Last edited by Rocdar; Nov 27, 2024 @ 11:34am
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Showing 1-3 of 3 comments
SSEEAALL Nov 27, 2024 @ 3:55pm 
Amen to buffing other bloods rather than just nerfing rouge.

Also maybe updating armors with better passives to combo with bloods better :)

like, instead of pure movement speed or idk, the critical strike or extra dmg. Maybe a sustain tank build that decreases dmg done and taken. Idk, weird stuff that adds variety
Yumeko Nov 27, 2024 @ 10:01pm 
it wont make a difference to buff other bloods/gear because rogue has unreasonable dmg AND move speed. The other bloods/gear wont get move speed.

We've been trying to tell sls physical dmg and move speed is the biggest concern since over 2 years ago yet they just ignore it and make it even more dominating than before. Why should rogue grant extreme mov speed so other bloods cant compete because the rogue decides everything via mov speed diff, AND, have absurd crit chance + boosted crit dmg? How is anything else supposed to compete with this? Oh and rogue armor also heals you because why not.

If it was up to me i'd just balance out the movement speed difference part so all gear and all pvp blood types have a fair chance at killing each other, instead of rogues walking away mid-fight whenever they want to because enemy wanted to play non rogue.
Last edited by Yumeko; Nov 27, 2024 @ 10:06pm
Rocdar Nov 28, 2024 @ 2:48am 
Yes true something needs to be done for sure tho but the question is what.
Rogue was fine and balanced in gloomrot without drac set movement bonus.
They still moved a bit faster but it was not crazy op fast like now.

On the other hand just giving same move speed to everyone means rogue will lose ability to close the gap to scholars and scholars might get brokenly op. Not saying it will but who knows.
So there is a lot of what and if´s to balancing and im not saying just buff damage of the other blood types but devs seriously need to take a closer look at it and balance it in some way.

We can at least hope they do :)
I miss the gloomrot days when you could more or less use any blood and spell and make it work, there was a lot more variation and we miss that now.
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Date Posted: Nov 27, 2024 @ 11:33am
Posts: 3