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Also maybe updating armors with better passives to combo with bloods better :)
like, instead of pure movement speed or idk, the critical strike or extra dmg. Maybe a sustain tank build that decreases dmg done and taken. Idk, weird stuff that adds variety
We've been trying to tell sls physical dmg and move speed is the biggest concern since over 2 years ago yet they just ignore it and make it even more dominating than before. Why should rogue grant extreme mov speed so other bloods cant compete because the rogue decides everything via mov speed diff, AND, have absurd crit chance + boosted crit dmg? How is anything else supposed to compete with this? Oh and rogue armor also heals you because why not.
If it was up to me i'd just balance out the movement speed difference part so all gear and all pvp blood types have a fair chance at killing each other, instead of rogues walking away mid-fight whenever they want to because enemy wanted to play non rogue.
Rogue was fine and balanced in gloomrot without drac set movement bonus.
They still moved a bit faster but it was not crazy op fast like now.
On the other hand just giving same move speed to everyone means rogue will lose ability to close the gap to scholars and scholars might get brokenly op. Not saying it will but who knows.
So there is a lot of what and if´s to balancing and im not saying just buff damage of the other blood types but devs seriously need to take a closer look at it and balance it in some way.
We can at least hope they do :)
I miss the gloomrot days when you could more or less use any blood and spell and make it work, there was a lot more variation and we miss that now.