V Rising

V Rising

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jokerz3 Jun 16, 2022 @ 2:28am
Movement
Any chance of adding mouse for movement instead of WASD? Kinda annoying.
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Showing 1-15 of 19 comments
Suzaku Jun 16, 2022 @ 2:30am 
Highly unlikely considering they specifically mention no click-to-move in the store page:

"In V Rising, you aim skill-shots and dodge projectiles using​ precise​​ ​WASD controls ​and cursor-based​ ​aiming - no click to move."
Ghostlight Jun 16, 2022 @ 2:41am 
The fact they think WASD is in any way superior or "more accurate" than click to move or a controller is laughable. I've been using all three with no accuracy problems whatsoever for years. In fact personally I'd say WASD is the least satisfying/accurate/precise of the three possibilities.

If you cannot get pin-point accuracy with click to move (which I'd speculate that 90% of topdown games that have no controller support would use over WASD) then sorry, you need to "get gud".

There's a reason WASD for movement is not that common. It's just not a great control scheme choice. You need to take one or more fingers off your movement controls to press the many other buttons this game demands at all times. That means for those split seconds you cannot move in one or other direction because your move finger is busy elsewhere. If your argument is for "precise" and "super accurate" control then you lose that argument right there with WASD. I want super accurate control and if I have to move my finger away from WASD, even for a split second, then I simply do not have it.
Kunogi Jun 16, 2022 @ 2:49am 
Originally posted by Ghostlight:
The fact they think WASD is in any way superior or "more accurate" than click to move or a controller is laughable. I've been using all three with no accuracy problems whatsoever for years. In fact personally I'd say WASD is the least satisfying/accurate/precise of the three possibilities.

If you cannot get pin-point accuracy with click to move (which I'd speculate that 90% of topdown games that have no controller support would use over WASD) then sorry, you need to "get gud".

There's a reason WASD for movement is not that common. It's just not a great control scheme choice. You need to take one or more fingers off your movement controls to press the many other buttons this game demands at all times. That means for those split seconds you cannot move in one or other direction because your move finger is busy elsewhere. If your argument is for "precise" and "super accurate" control then you lose that argument right there with WASD. I want super accurate control and if I have to move my finger away from WASD, even for a split second, then I simply do not have it.
Totally disagree, i've played many point & click to move games, and this movement they use here from battlerite, imho its miles better, feels astonishing to move my character freely and turn them freely to any angle, separating movement and aim direction is great for precisely accurate battles, thats exactly what brought battlerite problems though, the skill floor was super high, i took 50 hours to be able to not get smacked down 100-0 nonstop by veterans, but after that i've started also smacking others easily non-stop, but most people quits before getting good at it cause they dont like getting destroyed, which made battlerite player count go down a lot.
Mansen Jun 16, 2022 @ 2:53am 
Originally posted by jokerz3:
Any chance of adding mouse for movement instead of WASD? Kinda annoying.

If you're using the mouse to move, how are you going to be using your mouse to AIM?
Suzaku Jun 16, 2022 @ 2:55am 
Originally posted by Ghostlight:
There's a reason WASD for movement is not that common. It's just not a great control scheme choice. You need to take one or more fingers off your movement controls to press the many other buttons this game demands at all times. That means for those split seconds you cannot move in one or other direction because your move finger is busy elsewhere. If your argument is for "precise" and "super accurate" control then you lose that argument right there with WASD. I want super accurate control and if I have to move my finger away from WASD, even for a split second, then I simply do not have it.
Your only real argument is that you lose control for a split second, which you would also lose with a click-to-move system. If you need the mouse to move, you can't aim your abilities, so you lose the advantage of simultaneous movement and attacking, compared to WASD where you can move in at least 75% of your potential directions while still attacking accurately.
Ghostlight Jun 16, 2022 @ 2:55am 
Originally posted by Kunogi:
feels astonishing to move my character freely and turn them freely to any angle, separating movement and aim direction is great for precisely accurate battles

You mean, exactly what a controller offers?

Anyway there's no getting away from the FACT your finger is off your movement buttons over and over.

Originally posted by Suzaku:
Your only real argument is that you lose control for a split second, which you would also lose with a click-to-move system. If you need the mouse to move, you can't aim your abilities, so you lose the advantage of simultaneous movement and attacking, compared to WASD where you can move in at least 75% of your potential directions while still attacking accurately.

The difference is that if I click to move, I keep moving till I arrive at the clicked place, freeing the mouse completely for that duration. In WASD if I want to move to a specific place I must hold my finger on that key till I get there, so if I need to press another button with that finger, I STOP moving in that direction. So I need to chose: stop moving or do not use whatever ability I was reaching for.
Last edited by Ghostlight; Jun 16, 2022 @ 3:01am
Suzaku Jun 16, 2022 @ 3:00am 
Originally posted by Ghostlight:
Originally posted by Kunogi:
feels astonishing to move my character freely and turn them freely to any angle, separating movement and aim direction is great for precisely accurate battles

You mean, exactly what a controller offers?

Anyway there's no getting away from the FACT your finger is off your movement buttons over and over.
Except controllers are terrible for accurate ability usage, since you need to precisely aim the skill shot, shield spell, or a location for an aoe to spawn.

M+KB offers the best combination for a game of this type, where WASD offers precise movement with the least amount of time spent off of it, while simultaneously allowing accurate aiming of abilities.
Suzaku Jun 16, 2022 @ 3:04am 
Originally posted by Ghostlight:
Originally posted by Suzaku:
Your only real argument is that you lose control for a split second, which you would also lose with a click-to-move system. If you need the mouse to move, you can't aim your abilities, so you lose the advantage of simultaneous movement and attacking, compared to WASD where you can move in at least 75% of your potential directions while still attacking accurately.

The difference is that if I click to move, I keep moving till I arrive at the clicked place, freeing the mouse completely for that duration. In WASD if I want to move to a specific place I must hold my finger on that key till I get there, so if I need to press another button with that finger, I STOP moving in that direction. So I need to chose: stop moving or do not use whatever ability I was reaching for.
And the constant flow of battle requires constant changing of one's direction of heading. If you need to click again to move in another direction, you can't aim your ability again. You're forced to cancel it or throw it away.

And I feel you're seriously blowing the "loss of movement" from using abilities with WASD out of proportion. You're not banned from the keyboard for a long period of time every time you want to use an ability. We're talking a fraction of a second at worst.
Ghostlight Jun 16, 2022 @ 3:11am 
Originally posted by Suzaku:
Except controllers are terrible for accurate ability usage, since you need to precisely aim the skill shot, shield spell, or a location for an aoe to spawn.

Only if programmed poorly. What's the difference between moving my pointer with the right controller stick and doing so with the the mouse? Both are completely accurate (or git gud etc). That leaves movement. I think we can all agree that left thumb on a control stick is superior and far more "twitch accurate" than WASD right?

Scenario for you:

E


M ->


In the above diagram, E is the enemy and the M is me. Enemy is spewing ranged attacks right at me and I want to avoid them by strafing to the right as per the arrow above. As I move I want to return fire with my Crossbow's Q, and both my spells (E and F I have those on) in quick succession. If I stop moving I will be hit, if I don't return fire as I move, I am fighting inefficiently.

Tell me how to do this with the current control scheme? Then tell me how to do it if I happened to need to strafe diagonally if the positions were slightly different.
Suzaku Jun 16, 2022 @ 3:28am 
Originally posted by Ghostlight:
Originally posted by Suzaku:
Except controllers are terrible for accurate ability usage, since you need to precisely aim the skill shot, shield spell, or a location for an aoe to spawn.

Only if programmed poorly. What's the difference between moving my pointer with the right controller stick and doing so with the the mouse? Both are completely accurate (or git gud etc). That leaves movement. I think we can all agree that left thumb on a control stick is superior and far more "twitch accurate" than WASD right?
What's the difference? A massive amount in speed and accuracy. Simply massive. As for movement, yes, a stick is the superior method.
Originally posted by Ghostlight:
Scenario for you:

E


M ->


In the above diagram, E is the enemy and the M is me. Enemy is spewing ranged attacks right at me and I want to avoid them by strafing to the right as per the arrow above. As I move I want to return fire with my Crossbow's Q, and both my spells (E and F I have those on) in quick succession. If I stop moving I will be hit, if I don't return fire as I move, I am fighting inefficiently.

Tell me how to do this with the current control scheme? Then tell me how to do it if I happened to need to strafe diagonally if the positions were slightly different.
Well, if you must strafe to the right without interrupting movement for even a quarter-second, then it wouldn't be possible in your perfectly designed made-up scenario. Considering enemies have equal accuracy whether tracking to the left or right, the correct decision to make would be to strafe left instead while using the abilities you want, an option still available to WASD. Or if we really want to get spicy, one could even rebind their spell keys to the mouse so they have 100% movement available at all times in all situations while maintaining the maximized precision of mouse controls.

What it all boils down to is that all 3 modes of control have their pros and cons, but M+KB offer the best combination for this specific style of combat, and that's why the dev's focus is on using that. But some people just refuse to accept that.
Last edited by Suzaku; Jun 16, 2022 @ 3:29am
Kunogi Jun 16, 2022 @ 3:44am 
Originally posted by Ghostlight:
Originally posted by Kunogi:
feels astonishing to move my character freely and turn them freely to any angle, separating movement and aim direction is great for precisely accurate battles

You mean, exactly what a controller offers?

Anyway there's no getting away from the FACT your finger is off your movement buttons over and over.

Originally posted by Suzaku:
Your only real argument is that you lose control for a split second, which you would also lose with a click-to-move system. If you need the mouse to move, you can't aim your abilities, so you lose the advantage of simultaneous movement and attacking, compared to WASD where you can move in at least 75% of your potential directions while still attacking accurately.

The difference is that if I click to move, I keep moving till I arrive at the clicked place, freeing the mouse completely for that duration. In WASD if I want to move to a specific place I must hold my finger on that key till I get there, so if I need to press another button with that finger, I STOP moving in that direction. So I need to chose: stop moving or do not use whatever ability I was reaching for.
I can freely move while using abilities and doing everything, imo its best controls for top down view, but i play piano, so i may not represent the common denominator. But for me, its the best they could do, if you are able to tap the keys, you can do more than if its point & click. You have 5 fingers on your hand, you should plan what finger you put on what buttons based on what you plan to do next, if you simply throwing the closest finger, thats a no-go, its basics for piano though.
Last edited by Kunogi; Jun 16, 2022 @ 3:46am
Doko Jun 16, 2022 @ 3:45am 
My main issue with the games control, is that they thought it was clever to tie the skill shot aiming to the mouse, but also the camera movement as well, and you absolutely need to tilt the camera angle and move your character to face the correct direction in order to make that skillshot.

It just feels cumbersome to have a camera angle at all, let alone attached to the mouse. I've wanted WASD in a game like Diablo, because I know it wouldn't be as cumbersome since the game has a fixed camera angle, but V Rising has you moving with WASD, having to face an ultra specific angle and having to manipulate the camera, all of which just becomes extra steps and rather cumbersome.

I've been playing the game since it's release and I still haven't gotten used to how clunky it feels, and I've played many an ARPG over the decades, the control scheme for V Rising just feels clunky.
AnthraX Jun 16, 2022 @ 4:28am 
Originally posted by Ghostlight:
The fact they think WASD is in any way superior or "more accurate" than click to move or a controller is laughable. I've been using all three with no accuracy problems whatsoever for years. In fact personally I'd say WASD is the least satisfying/accurate/precise of the three possibilities.

If you cannot get pin-point accuracy with click to move (which I'd speculate that 90% of topdown games that have no controller support would use over WASD) then sorry, you need to "get gud".

There's a reason WASD for movement is not that common. It's just not a great control scheme choice. You need to take one or more fingers off your movement controls to press the many other buttons this game demands at all times. That means for those split seconds you cannot move in one or other direction because your move finger is busy elsewhere. If your argument is for "precise" and "super accurate" control then you lose that argument right there with WASD. I want super accurate control and if I have to move my finger away from WASD, even for a split second, then I simply do not have it.

How you going to aim and move at the same time?
AnthraX Jun 16, 2022 @ 4:30am 
And Ghostlight I’d dominate you on any game mouse vs controller that’s the difference none of that aim assist though 😂
Last edited by AnthraX; Jun 16, 2022 @ 4:31am
Ghostlight Jun 16, 2022 @ 4:43am 
Originally posted by Suzaku:
Well, if you must strafe to the right without interrupting movement for even a quarter-second, then it wouldn't be possible in your perfectly designed made-up scenario. Considering enemies have equal accuracy whether tracking to the left or right, the correct decision to make would be to strafe left instead while using the abilities you want, an option still available to WASD. Or if we really want to get spicy, one could even rebind their spell keys to the mouse so they have 100% movement available at all times in all situations while maintaining the maximized precision of mouse controls.

So we already have caveats....this control scheme only works well if you always strafe to the left whenever you need to strafe (do you not use Q for for your weapons special though??), OR you have a mouse with 5+ buttons. Great huh?

What it all boils down to is that all 3 modes of control have their pros and cons, but M+KB offer the best combination for this specific style of combat, and that's why the dev's focus is on using that. But some people just refuse to accept that.

Not only do I not accept that (from experience over the years of using all three) but I think I have illustrated why WASD is the least satisfying of the 3 choices.

And as the poster above me noted, having to turn the camera with the mouse blows away any advantage you might think it gives with your cursor aiming. Or are you claiming you leave the camera alone during combat? (Which would simply translate as fighting inefficiently again imo).
Last edited by Ghostlight; Jun 16, 2022 @ 4:57am
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Date Posted: Jun 16, 2022 @ 2:28am
Posts: 19