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"In V Rising, you aim skill-shots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move."
If you cannot get pin-point accuracy with click to move (which I'd speculate that 90% of topdown games that have no controller support would use over WASD) then sorry, you need to "get gud".
There's a reason WASD for movement is not that common. It's just not a great control scheme choice. You need to take one or more fingers off your movement controls to press the many other buttons this game demands at all times. That means for those split seconds you cannot move in one or other direction because your move finger is busy elsewhere. If your argument is for "precise" and "super accurate" control then you lose that argument right there with WASD. I want super accurate control and if I have to move my finger away from WASD, even for a split second, then I simply do not have it.
If you're using the mouse to move, how are you going to be using your mouse to AIM?
You mean, exactly what a controller offers?
Anyway there's no getting away from the FACT your finger is off your movement buttons over and over.
The difference is that if I click to move, I keep moving till I arrive at the clicked place, freeing the mouse completely for that duration. In WASD if I want to move to a specific place I must hold my finger on that key till I get there, so if I need to press another button with that finger, I STOP moving in that direction. So I need to chose: stop moving or do not use whatever ability I was reaching for.
M+KB offers the best combination for a game of this type, where WASD offers precise movement with the least amount of time spent off of it, while simultaneously allowing accurate aiming of abilities.
And I feel you're seriously blowing the "loss of movement" from using abilities with WASD out of proportion. You're not banned from the keyboard for a long period of time every time you want to use an ability. We're talking a fraction of a second at worst.
Only if programmed poorly. What's the difference between moving my pointer with the right controller stick and doing so with the the mouse? Both are completely accurate (or git gud etc). That leaves movement. I think we can all agree that left thumb on a control stick is superior and far more "twitch accurate" than WASD right?
Scenario for you:
E
M ->
In the above diagram, E is the enemy and the M is me. Enemy is spewing ranged attacks right at me and I want to avoid them by strafing to the right as per the arrow above. As I move I want to return fire with my Crossbow's Q, and both my spells (E and F I have those on) in quick succession. If I stop moving I will be hit, if I don't return fire as I move, I am fighting inefficiently.
Tell me how to do this with the current control scheme? Then tell me how to do it if I happened to need to strafe diagonally if the positions were slightly different.
Well, if you must strafe to the right without interrupting movement for even a quarter-second, then it wouldn't be possible in your perfectly designed made-up scenario. Considering enemies have equal accuracy whether tracking to the left or right, the correct decision to make would be to strafe left instead while using the abilities you want, an option still available to WASD. Or if we really want to get spicy, one could even rebind their spell keys to the mouse so they have 100% movement available at all times in all situations while maintaining the maximized precision of mouse controls.
What it all boils down to is that all 3 modes of control have their pros and cons, but M+KB offer the best combination for this specific style of combat, and that's why the dev's focus is on using that. But some people just refuse to accept that.
It just feels cumbersome to have a camera angle at all, let alone attached to the mouse. I've wanted WASD in a game like Diablo, because I know it wouldn't be as cumbersome since the game has a fixed camera angle, but V Rising has you moving with WASD, having to face an ultra specific angle and having to manipulate the camera, all of which just becomes extra steps and rather cumbersome.
I've been playing the game since it's release and I still haven't gotten used to how clunky it feels, and I've played many an ARPG over the decades, the control scheme for V Rising just feels clunky.
How you going to aim and move at the same time?
So we already have caveats....this control scheme only works well if you always strafe to the left whenever you need to strafe (do you not use Q for for your weapons special though??), OR you have a mouse with 5+ buttons. Great huh?
Not only do I not accept that (from experience over the years of using all three) but I think I have illustrated why WASD is the least satisfying of the 3 choices.
And as the poster above me noted, having to turn the camera with the mouse blows away any advantage you might think it gives with your cursor aiming. Or are you claiming you leave the camera alone during combat? (Which would simply translate as fighting inefficiently again imo).