V Rising

V Rising

Näytä tilastot:
1 dash every 8 seconds is it too much as defense?
I love the game , but a little defense will be nice , no ?
Because just 1 dash against a boss ... It's a little poor no ? ( like the counter doesn't work on boss , that means we have 1 dash on every boss when they rush you 3 or 4 times during the CD... )
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Näytetään 1-14 / 14 kommentista
You can get more defense in later levels, but timing and luck play an important roll in boss fights, especially solo. Until you learn what they do.
Positioning yourself correctly vs a boss >> dash

The dash is more of a "Oh shoot, I got the positioning wrong" than a "get out of everything for free card."
Counters do work on bosses, just not on AOE attacks. And nearly all of those you can simply walk out of. Then you'll have weapons with 2 abilities once you reach iron and above, some of which have i-frames or move you a short distance quickly. Then you have 2 spells and an ultimate which can negate or absorb attacks, or provide i-frames. Then you might even have a low health enemy which you can quickly feed on and provide even more i-frames.

When you take advantage of all of your options, you can effectively be immune to damage for the vast majority of a fight.
Now, if you want more dash, you can use Rogue blood and use the Veil of Chaos. You double! Also you can use the slashers and the 2nd attack gives you a bit of sneak as well. Jewel up your veil with increased elude duration and you will be dashing like a maniac.

But take the breather to watch them closely, a good piece of advice is to take your time and watch what they do. Also, change skills if necessary. Some bosses are much easier with shields as opposed to dodging. Styx is fun to fight with Frost Barrier.
Viimeisin muokkaaja on Hand of Vecna; 11.7.2024 klo 15.01
I don't really want more dash , but more thing to block or dodge , no need to dash everywhere :D
If you're high enough level to have a greatsword, both of the skills for that weapon can be used as extra dodges.
I tend to play a very Dark Knight-style Vampire, so I always have at least one defensive spell (either a counter or a shield), and I prefer Greatsword. I'm not really ever in a position where I lack defensive options, and I still manage to do good damage, too.
123 12.7.2024 klo 3.54 
Git good...
We need to nerf more I-frames actually, we have too much ways to avoid damage.
Don't sleep on the Curse spells, at first glance summoning a few dudes that last 5 seconds don't seem that enticing but it's 5 seconds the boss will spend away from your face and your dash will recharge in the meantime
If you're struggling with certain bosses get a bow and play ranged.. Another option is to use both spell slots for shield abilities
Suzaku lähetti viestin:
Counters do work on bosses, just not on AOE attacks. And nearly all of those you can simply walk out of. Then you'll have weapons with 2 abilities once you reach iron and above, some of which have i-frames or move you a short distance quickly. Then you have 2 spells and an ultimate which can negate or absorb attacks, or provide i-frames. Then you might even have a low health enemy which you can quickly feed on and provide even more i-frames.

When you take advantage of all of your options, you can effectively be immune to damage for the vast majority of a fight.

I just want to make a quick correction. Counters work on everything that isn't red. Red circles on the ground means you can not counter. If an AOE happens but there isn't a red ring, you can in fact counter it. Due note that some bosses have other red attacks. Frost Maw has a swipe you can counter, and another swipe that leaves a red trail in the air telling you, you can not counter it. Same with Jade, you can counter most of Jades shots, but one shot leaves a red trail in the air, letting you know, you can't counter it.
Und3rTkr lähetti viestin:
I don't really want more dash , but more thing to block or dodge , no need to dash everywhere :D
You get some I-frames from certain abilities, you go immaterial and can't be hit. Some spells give this effect, jewels can extend those effects or allow other spells to make you immaterial.

You will unlock spells that block most attacks entirely and give special effects. Frost block will spawn icicles under your enemies if they hit the shield. Unholy block will spawn skeletons and knock your opponents back if they hit. Chaos block will send out chaos bolts to burn enemies if they hit. Etc. etc.

You also get spells that increase your movement speed, blood types too, and there's a very weird spell that allows you to "teleport" in the Illusion magic tree, you'll find them.
I haven't played this game in a while, but I also think that the CD on the dash made me feel stranded in lots of situations. After using your dash, you're pretty much screwed in lots of situations if you didn't time it perfectly. Even if you do time it good, you're just stuck after that for so long.

In PvP, I understand this goes both ways and is fair, but there is this bad feeling of downtime in-between where you're supposed to, what, smash left click in someone's face or run? It really forces you into meta builds that give mobility and gap-closers I guess, or just ways to avoid fighting for a time-span till CDs are up. Long cool-downs seem to give an advantage to larger groups in PvP too, since they have more CDs to spend as a whole while the one guy is just stuck getting stomped on after using one or two abilities and trying to run the rest of the time.

Overall, it made the fight feel more like playing footsies: less aggressive and fast paced.
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Lähetetty: 11.7.2024 klo 13.14
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