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Ilmoita käännösongelmasta
The dash is more of a "Oh shoot, I got the positioning wrong" than a "get out of everything for free card."
When you take advantage of all of your options, you can effectively be immune to damage for the vast majority of a fight.
But take the breather to watch them closely, a good piece of advice is to take your time and watch what they do. Also, change skills if necessary. Some bosses are much easier with shields as opposed to dodging. Styx is fun to fight with Frost Barrier.
I just want to make a quick correction. Counters work on everything that isn't red. Red circles on the ground means you can not counter. If an AOE happens but there isn't a red ring, you can in fact counter it. Due note that some bosses have other red attacks. Frost Maw has a swipe you can counter, and another swipe that leaves a red trail in the air telling you, you can not counter it. Same with Jade, you can counter most of Jades shots, but one shot leaves a red trail in the air, letting you know, you can't counter it.
You will unlock spells that block most attacks entirely and give special effects. Frost block will spawn icicles under your enemies if they hit the shield. Unholy block will spawn skeletons and knock your opponents back if they hit. Chaos block will send out chaos bolts to burn enemies if they hit. Etc. etc.
You also get spells that increase your movement speed, blood types too, and there's a very weird spell that allows you to "teleport" in the Illusion magic tree, you'll find them.
In PvP, I understand this goes both ways and is fair, but there is this bad feeling of downtime in-between where you're supposed to, what, smash left click in someone's face or run? It really forces you into meta builds that give mobility and gap-closers I guess, or just ways to avoid fighting for a time-span till CDs are up. Long cool-downs seem to give an advantage to larger groups in PvP too, since they have more CDs to spend as a whole while the one guy is just stuck getting stomped on after using one or two abilities and trying to run the rest of the time.
Overall, it made the fight feel more like playing footsies: less aggressive and fast paced.