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Being on that site doesn't mean it's being considered at all. Many of the same suggestions were already made in early access and silently deleted without warning before 1.0 release.
NPC raids was in fact the 2nd most popular suggestion with 1k votes over 2 years:
https://web.archive.org/web/20240307060419/https://feedback.playvrising.com/
See also crafting from chests, which we can assume has been rejected, but they won't state it in black and white so that people will continue to hope and waste their time voting and arguing about it.
Well asides from complaining about an issue & making an archive to deleted suggestion posts as if this were some kind of "social justice" case there two routes a normal person can take with this in any case...
1. Make the demand known to developers - see my initial comment.
2. Urge the official V Rising modding community to look into it.
In either respect, whether or not the developers are considering something or not is a moot point, as unless you're contributing to a solution you're just adding to banter that funnels into obscurity and amounts to nothing really. Considering that are numerous Steam posts on this topic already.
As for crafting from inventory say it doesn't become a reality as SLS isn't interested if you say so... However, it is a reality to some extent via the "Kindred Logistics" mod.
Solutions exist for those with the will & know how to patch them in, game engine constraints notwithstanding.
Gotta put those blood halls into good use somehow. You could implementent humans aka Light or Bandits, perhaps Necromancers even.
To make invasion more dynamic and varied some faction could literaly open rift inside your castle where it would release enemies.
Most similar games do this (Conan Exile, Valheim, 7days to die), so there is no reason for them to not implement it.
Also funnily enough, this game is a perfect fit for this mechanic due to the peasants and militia assaulting your castle with pitchfork, and also other factions like undead could raid your castle.
Highly thematic.