V Rising

V Rising

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Re-worked Soul Shards...
I don't really like the changes with the new soul shards and having to carry them around as an amulet, and even their durability depleting pretty quickly. The way soul shards were before were much better. And you can't even fly with them on you. I play on PvE servers and it doesn't help at all.

Does anyone know if there's a server setting to allow flying with soul shards on and maybe not have their durability go down?
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Beiträge 3145 von 48
Ursprünglich geschrieben von Dribs:
They are not going to change how the game plays for pve purposes. These are integral parts of the pvp mechanics of the game. You are just playing a version of the game they only have because people want it and why say no to money, but the entire game is built with pvp in mind.

I didn't say 'they NEED to change it' at any point, did I? I also don't see anything about my recommendation that would drastically change how the game is played in PVP in any negative manner. Rather I'd say it makes them more useful in general for PVP as well.
Gork 24. Mai 2024 um 11:48 
Soul shards, changed to amulets, are mostly useless now.

You can't fly with them, your ult gets forcefully replaced, they lose all durability in a day or two and you have to suck primal souls to repair them, repairing measly 300 durabilty or so for one primal soul.
And, in exchange for that, you get 10% chance on basic attack to do some additional stuff with 10 sec CD.
Wow.

Why devs decided to change soul shards into something that has so many drawbacks without any real advantage, I don't know.
Zuletzt bearbeitet von Gork; 24. Mai 2024 um 11:50
isi 24. Mai 2024 um 12:15 
Ursprünglich geschrieben von Korintheblack:
Ursprünglich geschrieben von Tentacle Grape:

it's not 30 min though? 2500 durability is big.
Incursions only last like 30 mins

it can last 2 hours, if you set it for that.



the current soulshard is worst in every way.

i just don't use it, because i prefer the other top jewels instead.


what's bad about it ?

- they're no longer a bonus that you can have alongside your other bonus and equipment.

- i prefer some bonus of the other necklaces and cannot have them both, so it's a useless item and mechanic , which requires it's own specific "pedestal" to store it.

- which brings to the other problem . now that soulshards are storable and only storable on those pedestals, those pedestals are too big . they're too wide to just occupy a 1x1 square. they're too tall, to occupy just the lowest floor , so i need at least a 3x3 area just to store them all .. but i don't have a 3x3 area.

- so the new system ends up being an awful waste of space and useless mechanic.

- and before, we could use 4 buffs, now, only 1 . also, why not make them go on the helmet slot ? as it's only used for cosmetics ?
Zuletzt bearbeitet von isi; 24. Mai 2024 um 12:18
Toxi 24. Mai 2024 um 12:52 
me neither.. I wouldn't mind the change if it was exclusively for PvP, but by changing it for PvE too, they removed a nice piece of reward for beating soul shard bosses, which just sucks.
Visi 24. Mai 2024 um 13:01 
Ursprünglich geschrieben von Dribs:
I think the soul shards show pretty clearly that the developers mainly intend for this game to be played pvp (that and many other features) and only have pve servers because why say no to money?

And before you say «but more people play pve!!», does it really matter? And I dont even know if they do, but people keep telling me.

And if there is one thing the shards and the rifts do, its create more pvp.

I mean just look at mortium. There is literally nothing there. The entire zone is just created as a giant pvp arena during rifts.

If most of the playerbase isn't playing PVP, then it would seem as though catering exclusively to that crowd as you would prefer would be saying no to money. There's no subscription of any kind and no extra revenue acquired from the PVP aspect of the game, so please explain how the smaller portion of the playerbase that plays PVP generates more money for the devs.

There's no doubt that PVP is a big part of the game, but it's also completely optional, and many choose to play the game as coop or solo only. It would be trivial to add a few settings to customize the shards for these significant portions of the playerbase, and these players are just as important to the devs as PVP players are. Both factions can easily be appeased, so I don't understand why you want one to be ignored.
I was playing while having the soul shard of winged horror, I died at a fight and didn't collect my items, after couple of hours I came back and couldn't find it anymore. how can I get it back ?!
Ursprünglich geschrieben von Thexlegend90:
I was playing while having the soul shard of winged horror, I died at a fight and didn't collect my items, after couple of hours I came back and couldn't find it anymore. how can I get it back ?!
Go fight him again.
Soul shards are underwhelming at best. At pve server with plentiful settings I do not want to be obliged to recharge them, or my precious collection will dissappear.
to texlegends you need to kill it again i lost 1 too and btw i love it this way but the only thing is they brake to fast
Ursprünglich geschrieben von isi:
Ursprünglich geschrieben von Korintheblack:
Incursions only last like 30 mins

it can last 2 hours, if you set it for that.



the current soulshard is worst in every way.

i just don't use it, because i prefer the other top jewels instead.


what's bad about it ?

- they're no longer a bonus that you can have alongside your other bonus and equipment.

- i prefer some bonus of the other necklaces and cannot have them both, so it's a useless item and mechanic , which requires it's own specific "pedestal" to store it.

- which brings to the other problem . now that soulshards are storable and only storable on those pedestals, those pedestals are too big . they're too wide to just occupy a 1x1 square. they're too tall, to occupy just the lowest floor , so i need at least a 3x3 area just to store them all .. but i don't have a 3x3 area.

- so the new system ends up being an awful waste of space and useless mechanic.

- and before, we could use 4 buffs, now, only 1 . also, why not make them go on the helmet slot ? as it's only used for cosmetics ?

maybe its useless for you not for me
soul shards were before were much better. And you can't even fly with them on you. I play on PvE servers and it doesn't help at all.

Does anyone know if there's a server setting to allow flying with soul shards on and maybe not have their durability go down? [/quote]

the one i play in you can fly with soul gems thats it .
Zuletzt bearbeitet von Vampira; 4. Juni 2024 um 1:39
i play on a pve server and have a lot help from the soul gems i am happy with it .
Dribs 4. Juni 2024 um 2:01 
Ursprünglich geschrieben von Visi:
If most of the playerbase isn't playing PVP, then it would seem as though catering exclusively to that crowd as you would prefer would be saying no to money.

Its not as much catering to a crowd as making the game they want to make. Which is obviously ment to be focused around PvP. How many players play whatever mode is irrelevant.

And you've already bought the game. So they have your money.

Ursprünglich geschrieben von Visi:
There's no subscription of any kind and no extra revenue acquired from the PVP aspect of the game, so please explain how the smaller portion of the playerbase that plays PVP generates more money for the devs.

I'm not talking about a constant generation of money from an already existing player base. All I said is that there is a PvE mode in the game, because if there wasnt, PvE players wouldnt buy it. And since there is, PvE players have - making SLS more money as opposed to if the PvE mode wasnt there. Right? Not hard to understand.

Ursprünglich geschrieben von Visi:
There's no doubt that PVP is a big part of the game, but it's also completely optional, and many choose to play the game as coop or solo only. It would be trivial to add a few settings to customize the shards for these significant portions of the playerbase, and these players are just as important to the devs as PVP players are. Both factions can easily be appeased, so I don't understand why you want one to be ignored.

I didnt say that one group should be ignored. If they add customisation for PvE players, what do I care? But they're not going to change the core mechanics to cater to PvE players.

Its not that hard to understand that they've made a PvP game, and its mechanics focus around PvP. And in PvP, the shards work great. At least in my opinion. All this complaining about the shards from PvE players is just silly imo. What does it matter? Most PvE players quit the game after killing Dracula anyway so why does it matter that much to them? The game is over. Move on to the next PvE game.
Ursprünglich geschrieben von A-Aron:
I agree, the soul shards went from the most desirable items in the game to completely useless, especially in PvE where the 15% vs vampires is useless

Well they were broken before lets be honest, and shards are mostly sought out in pvp servers.
Yig 4. Juni 2024 um 5:18 
Ursprünglich geschrieben von Gork:
Soul shards, changed to amulets, are mostly useless now.

You can't fly with them, your ult gets forcefully replaced, they lose all durability in a day or two and you have to suck primal souls to repair them, repairing measly 300 durabilty or so for one primal soul.
And, in exchange for that, you get 10% chance on basic attack to do some additional stuff with 10 sec CD.
Wow.

Why devs decided to change soul shards into something that has so many drawbacks without any real advantage, I don't know.
FYI, it actually restores durability based on how many you are carrying. It is roughly 750 durability if only carrying one. I did see it only give me 300 and sum when carrying multiple.
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Geschrieben am: 14. Mai 2024 um 9:19
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