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Ein Übersetzungsproblem melden
I didn't say 'they NEED to change it' at any point, did I? I also don't see anything about my recommendation that would drastically change how the game is played in PVP in any negative manner. Rather I'd say it makes them more useful in general for PVP as well.
You can't fly with them, your ult gets forcefully replaced, they lose all durability in a day or two and you have to suck primal souls to repair them, repairing measly 300 durabilty or so for one primal soul.
And, in exchange for that, you get 10% chance on basic attack to do some additional stuff with 10 sec CD.
Wow.
Why devs decided to change soul shards into something that has so many drawbacks without any real advantage, I don't know.
it can last 2 hours, if you set it for that.
the current soulshard is worst in every way.
i just don't use it, because i prefer the other top jewels instead.
what's bad about it ?
- they're no longer a bonus that you can have alongside your other bonus and equipment.
- i prefer some bonus of the other necklaces and cannot have them both, so it's a useless item and mechanic , which requires it's own specific "pedestal" to store it.
- which brings to the other problem . now that soulshards are storable and only storable on those pedestals, those pedestals are too big . they're too wide to just occupy a 1x1 square. they're too tall, to occupy just the lowest floor , so i need at least a 3x3 area just to store them all .. but i don't have a 3x3 area.
- so the new system ends up being an awful waste of space and useless mechanic.
- and before, we could use 4 buffs, now, only 1 . also, why not make them go on the helmet slot ? as it's only used for cosmetics ?
If most of the playerbase isn't playing PVP, then it would seem as though catering exclusively to that crowd as you would prefer would be saying no to money. There's no subscription of any kind and no extra revenue acquired from the PVP aspect of the game, so please explain how the smaller portion of the playerbase that plays PVP generates more money for the devs.
There's no doubt that PVP is a big part of the game, but it's also completely optional, and many choose to play the game as coop or solo only. It would be trivial to add a few settings to customize the shards for these significant portions of the playerbase, and these players are just as important to the devs as PVP players are. Both factions can easily be appeased, so I don't understand why you want one to be ignored.
maybe its useless for you not for me
Does anyone know if there's a server setting to allow flying with soul shards on and maybe not have their durability go down? [/quote]
the one i play in you can fly with soul gems thats it .
Its not as much catering to a crowd as making the game they want to make. Which is obviously ment to be focused around PvP. How many players play whatever mode is irrelevant.
And you've already bought the game. So they have your money.
I'm not talking about a constant generation of money from an already existing player base. All I said is that there is a PvE mode in the game, because if there wasnt, PvE players wouldnt buy it. And since there is, PvE players have - making SLS more money as opposed to if the PvE mode wasnt there. Right? Not hard to understand.
I didnt say that one group should be ignored. If they add customisation for PvE players, what do I care? But they're not going to change the core mechanics to cater to PvE players.
Its not that hard to understand that they've made a PvP game, and its mechanics focus around PvP. And in PvP, the shards work great. At least in my opinion. All this complaining about the shards from PvE players is just silly imo. What does it matter? Most PvE players quit the game after killing Dracula anyway so why does it matter that much to them? The game is over. Move on to the next PvE game.
Well they were broken before lets be honest, and shards are mostly sought out in pvp servers.