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Overall, I've enjoyed my time w/ the game (post settings tweaks). I just wish it was more open without the chokepoints in gear development/V Blood targeting that happen at the end of each biome. But as others have said, that is kinda how these games usually work.
It might be worth having a second set of rules tailored for solo play (as a simple check box in the new game menu) without a dedicated server. Offer the same difficult options of relaxed/normal/brutal, but with tweaked defaults for carry amounts, crafting times, resource gathering, etc.
The build aspect, yeah, it has issues. I wanted to move stairs and to do that I had to remove the entire floor to do so, crazy ♥♥♥♥. I guess you can also place another stair but that has another space issue to have where to place it. Lucky for me I was just building the upper floor so it did not take much time to remove it but its still stupid like dude, just let me remove the stairs and then I will place it back 1 m to the left. Also and yes, poor planing but plans change, you want to make some modifications and what not,its fun to build!
My biggest issues are with server stability, building from chest and no way to save my house (like save it and get a blue print to remake it later).
The devs are awesome enough to let us give the possibility open to tweak and change the game settings to our liking even after we created our game. And solo players should simply adjust values like resource gathering multiplier or inventory stack multiplier ect accordingly.