V Rising

V Rising

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Garlic 12/mai./2024 às 22:49
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New soul shard system is absolutely terrible.
No longer a buff and is turned into an accessory. However you still cannot fly with it, what's worst is it decays even when not in use! So many negatives warrant it not being very usable outside of invasions.
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Trep619 6/jun./2024 às 14:51 
Yeah the new shards are underpowered AF and not worth the effort. I used to like racing for them but now it's basically a lot of effort for no gain. Previously shards made you stronger without downsides which encouraged a lot of fun raids on your base. Why would anyone even leave the castle with them if it's basically like trying to defend a raid without a castle as defense, while also losing ability to fly?
Escrito originalmente por Garlic:
No longer a buff and is turned into an accessory. However you still cannot fly with it, what's worst is it decays even when not in use! So many negatives warrant it not being very usable outside of invasions.

Whilst it is true the new shard system was optimized for PvP it is not particularly beneficial for the rest of us in PvE.

If you have your own server you can install the following mods to revert/alter some of the new changes placed upon players as of V1.0

https://thunderstore.io/c/v-rising/p/Rianaid/ShardExtraLife/

Built originally as a durability extension for the new shard amulet the recent update also permits the drop of the classic soul shard relics along with a configuration file which allows for either the classic shards from the shard-bears as of the Gloomrot branch (Monster, Behemoth, Winged Horror) in favor of the new shards. You can also configure the option for both old & new shards in tandem of one another if that is what you prefer.

https://thunderstore.io/c/v-rising/p/odjit/KindredCommands/

This can also enable Batform flight for the entire server with the new Soul shard amulets along with a slew other very useful admin commands that don't exist in the regular admin console list such as an asset search command useful for stocking custom reward vendors with items that have been unused in the game files by SLS.
come on. its not like people were talking forever during early access that stunlock shall finally stop caring for PvP and do something for PvE. i still remember during 0.6 all the threads in this forum where people literally begged stunlock for stopping adjusting the whole game towards PvP because it could offer so much more PvE wise than PvP could ever do. providing ideas for PvE related content and what not. now after almost all of that got ignored were at the state where even once PvE related content (i.e the buffs that were really great for PvE) got converted towards PvP rendering it completely useless for anything except PvP yet all the people protecting this change saying "its PvP item in a PvP related game" behave as nothing of this happened during early access.
Última edição por Physical Disconnect; 6/jun./2024 às 16:29
Escrito originalmente por Need the Malt Star:
come on. its not like people were talking forever during early access that stunlock shall finally stop caring for PvP and do something for PvE. i still remember during 0.6 all the threads in this forum where people literally begged stunlock for stopping adjusting the whole game towards PvP because it could offer so much more PvE wise than PvP could ever do. providing ideas for PvE related content and what not. now after almost all of that got ignored were at the state where even once PvE related content (i.e the buffs that were really great for PvE) got converted towards PvP rendering it completely useless for anything except PvP yet all the people protecting this change saying "its PvP item in a PvP related game" behave as nothing of this happened during early access.

Well then, if your point stands true then SLS will see everything the V Rising mod community has been cooking up since the 26th of last month, SLS has stated that they aren't interested expanding mod capabilities but that isn't to imply that they cannot see what is demand and otherwise take heed, as there would no need for mods to exist at all if V Rising was in fact perfect.

As for PvP vs PvE we stand divided, I will insist that PvP mechanics are hard-coded into this game, dare tell me what incentive there is for PvE players once endgame has reached its conclusion? Outside of modded experiences the base game does not offer much.

As for whole PvP vs PvE mechanics argument let me emphasize that the enhanced Vampire Damage of Dracula's shard amulet can be used against Draculin NPCs surely enough yet it's evident the Legion of Noctum units aren't invading the rest of Vardoran. Outside of Mortium the damage buff isn't the most pertinent as it was clearly designed to thwart other "player" vampires more so than anything else.

Added any non-teammate wielding "Sanguine Coil" with the intention of providing healing support cannot heal as that would require all participating to be within the same clan in order for said heals to be viable...

"Iceblock" is also less useful for PvE as I used to able to sufficiently shield+heal Team-mates in Bossfights with it allowing them a moment of respite of what otherwise would have been their death, the duration now is shorter in contrast and the new chill effect vs old chill effect was tweaked in favor of PvP as it was combined with Frostvortex to maximize damage as of v1.0.

Don't get me started on Frostvortex no longer being a standalone ultimate, it was the best Crowd Control AoE ultimate back in EA.

I could go on and on, I am not implying that SLS doesn't listen but as developers their bias is also very apparent for everyone with an ability to read the room. As a company they have more experience with crafting PvP experiences, PvE exists in tandem sure but its implementation leaves much to be desired.
Última edição por Götterdämmerung; 6/jun./2024 às 20:18
Smug Kot 6/jun./2024 às 18:32 
People still asking the PvP focused games company to stop balancing the game around PvP?
Última edição por Smug Kot; 6/jun./2024 às 18:32
Escrito originalmente por Smug Kot:
People still asking the PvP focused games company to stop balancing the game around PvP?
during EA it was clear already what would happen to community servers if that balance and focus towards PvP while completely neglecting PvE content goes on and people knew this and spotted it out. unfair ganks, being unable to farm certain resources as they are besieged, completely loosing control over your castle from raids loosing all the stuff you have farmed (complete loot) and what not. which is why most of the PvP community servers are dead as ♥♥♥♥ while PvE servers have many players playing or doing group stuff together even this alone already shows where the priority should have been. same btw goes for scheduled server wipes which got called out early aswell for being a very cheap decision of a season model even through theres no additional content like in actual seasonal games you just loose all your stuff for no reason. this kind of games is never sustainable as at one point people have enough from this loosing all their stuff and lifetime either from an unfair gank of their castle with full loot enabled which is the case on most official servers (or at least was during most of EA servers tbh i dont know how it is now) or by a scheduled server wipe and move on. and stunlock was warned of this outcome long ago by a lot of players.

i.e balancing the whole game around PvP only was a very bad decision and people spotted it out early but got ignored and now we are confronted with a shard system that only is there in replace for the old because PvP players whined about the buffs being overpowered in PvP on unique shard servers where only 1 guild can have the shards and then are unkillable while completely throwing PvE content overboard. and no i dont take into account that you may do more dmg on the mortium monsters calling it okay for PvE as this whole zone is only there to promote PvP in the first place in tandem with the new shard system to energize your amulets again once they broke. this is a literal down fall from early access.
Última edição por Physical Disconnect; 6/jun./2024 às 20:55
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Publicado em: 12/mai./2024 às 22:49
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