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The point is it's realistically vulnerable and must be risked to be used. That was not true of the previous system. Any change from this point should be an evolution of this idea rather than a return to the old system.
Honestly, I think I prefer the way the old ones worked.
This new system, regardless of how good or bad the shards are - is sooooo much better than the old shards.
It just needs more fine tuning.
Its basically what another guy said above me, it promotes more pvp and possibilities, as the old system was super stale and rigid. The best players on every server had all the shards and you had to raid them (impossible) and that could only be done during raids, which on some servers only happened every weekend.
This new system, it could change all the time and allows for more interactions outside of just being about the raids when castle pvp is active.
Its just so much better. Sure, the best players might have them all the time but atleast now, it wouldnt ONLY be aquirable with raids.
That would a nice balance. So PVP or unique, it works like it does now but PVE and Plentiful, it only gets damaged over time when in use.