V Rising

V Rising

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Vakula May 12, 2024 @ 3:51pm
Brutal mode is kind of lazy
A lot of the "new boss mechanics" are spawning additional minions for you to fight in addition to the boss. I never really have fun with that. Its really lame how most bosses have a phase where they just chuck extra dudes at you. I want to fight the boss, not extra mobs.
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Showing 1-10 of 10 comments
Suzaku May 12, 2024 @ 3:53pm 
I'm only up to level 60 so far, but every new move I've seen has been an actual new move. The bosses already used to spawn adds in the fights.
Vakula May 12, 2024 @ 3:55pm 
Originally posted by Suzaku:
I'm only up to level 60 so far, but every new move I've seen has been an actual new move. The bosses already used to spawn adds in the fights.
Not necessarily. The bear for example never used to summon extra bears.

Dont get me wrong, some of them are cool, like the tailor grandma transforming into a demon, but a lot of it is just more dudes for you to fight.
Shear May 12, 2024 @ 4:01pm 
Originally posted by Vakula:
Originally posted by Suzaku:
Dont get me wrong, some of them are cool, like the tailor grandma transforming into a demon, but a lot of it is just more dudes for you to fight.
"Record scratch" Hold on, Granny does WHAT!?
Ryvaku May 12, 2024 @ 4:26pm 
To me it's bad game design a boss summoning adds especially in a game like this, but the game wasn't made for solo'ing in mind in the first place. If the arena is big enough that extra mobs can be dealt with. They really want players to play with other players going by the design.
Bing Bong May 12, 2024 @ 5:59pm 
Either OP does not play the game, never played normal, or does not pay attention.

Or a combination of all the above.

Just in the first zone.

Wolf new move: No fatigue on charge
Frost Archer: Cloak explosion underneath you (doesnt even spawn adds)
Rufus: Rain of arrows
Stonebreaker: Lets hear that crunch has an added large immediate aoe under him.
Goreswine: Skull bouncing leaving puddles (doesnt even spawn adds)
Grayson: More projectiles on his ranged grab
Lidia: Time to take a chance (doesnt even spawn adds)
Clive: Sticky bomb
Polora: Full Aoe ball attack
Bear: New adds, no fatigue on multi charge
Nicolas: Teleport now creates skull circle projectiles
King: Throws a fast axe if youre at range, no fatigue on multi charge

Fish guy wasnt in the game when I played normal so cant say for him. Hes a joke though.


Next zone tailor turns into a demon... frost guy has a passive frost damage slow and more projectiles....


Like the list goes on.

So one guy, the bear, has additional new minions to fight. And every other boss has a new mechanic unrelated to additional mobs.
Kindra May 12, 2024 @ 8:20pm 
just a minor correction, the alpha wolf's new ability is actually a leap if you're at range, and if it hits you, it pins/stuns you and does several bites in row.

as for bosses spawning more adds, while annoying they can also be used to your advantage, such as using them to feed/bite attack to avoid other attacks, or to leech life or summon via condem.
brutal changes things up, also it's more indepth than just 1 new ability. for example Lydia fires 5 shots instead of 3, and turns faster, and jade fires 3 snipershots back to back, and even her ultimate twice in a row, and most ranged bosses have far better predictive aiming now too.
i've been playing v rising a very long time and these changes are quite fun (though i'm only 1 boss into act IV, so i can't say how hard later bosses will be)
Vakula May 12, 2024 @ 8:52pm 
Originally posted by Jak:
Either OP does not play the game, never played normal, or does not pay attention.

Or a combination of all the above.

Just in the first zone.

Wolf new move: No fatigue on charge
Frost Archer: Cloak explosion underneath you (doesnt even spawn adds)
Rufus: Rain of arrows
Stonebreaker: Lets hear that crunch has an added large immediate aoe under him.
Goreswine: Skull bouncing leaving puddles (doesnt even spawn adds)
Grayson: More projectiles on his ranged grab
Lidia: Time to take a chance (doesnt even spawn adds)
Clive: Sticky bomb
Polora: Full Aoe ball attack
Bear: New adds, no fatigue on multi charge
Nicolas: Teleport now creates skull circle projectiles
King: Throws a fast axe if youre at range, no fatigue on multi charge

Fish guy wasnt in the game when I played normal so cant say for him. Hes a joke though.


Next zone tailor turns into a demon... frost guy has a passive frost damage slow and more projectiles....


Like the list goes on.

So one guy, the bear, has additional new minions to fight. And every other boss has a new mechanic unrelated to additional mobs.
you know what, maybe you are right. I was playing solo, but now im playing duo so maybe thats why it feels there are more minions. never the less, brutal is poorly tuned to solo or duo play and I stand by that.
theworld May 12, 2024 @ 9:00pm 
Originally posted by Jak:
So one guy, the bear, has additional new minions to fight. And every other boss has a new mechanic unrelated to additional mobs.
This is incorrect, The Winged Horror has adds now. And I think that is all he has on Brutal.
parent child bowl May 12, 2024 @ 9:08pm 
Originally posted by Jak:
Either OP does not play the game, never played normal, or does not pay attention.

Or a combination of all the above.

Just in the first zone.

Wolf new move: No fatigue on charge
Frost Archer: Cloak explosion underneath you (doesnt even spawn adds)
Rufus: Rain of arrows
Stonebreaker: Lets hear that crunch has an added large immediate aoe under him.
Goreswine: Skull bouncing leaving puddles (doesnt even spawn adds)
Grayson: More projectiles on his ranged grab
Lidia: Time to take a chance (doesnt even spawn adds)
Clive: Sticky bomb
Polora: Full Aoe ball attack
Bear: New adds, no fatigue on multi charge
Nicolas: Teleport now creates skull circle projectiles
King: Throws a fast axe if youre at range, no fatigue on multi charge

Fish guy wasnt in the game when I played normal so cant say for him. Hes a joke though.


Next zone tailor turns into a demon... frost guy has a passive frost damage slow and more projectiles....


Like the list goes on.

So one guy, the bear, has additional new minions to fight. And every other boss has a new mechanic unrelated to additional mobs.
To be fair, Polora now spawns double the amount of moths.
Bing Bong May 12, 2024 @ 9:16pm 
Originally posted by theworld:
This is incorrect, The Winged Horror has adds now. And I think that is all he has on Brutal.
Missed the part where I listed the winged horror in the post.



Originally posted by Vakula:
you know what, maybe you are right. I was playing solo, but now im playing duo so maybe thats why it feels there are more minions. never the less, brutal is poorly tuned to solo or duo play and I stand by that.

Solo Brutal so far seems fine to me, then again the base game is brain dead easy, you can kill Tristan in the starting zone with regular copper if you run into him on normal.

So I guess just keep practicing its all pattern recognition.
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Date Posted: May 12, 2024 @ 3:51pm
Posts: 10