V Rising

V Rising

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How much stuff does 1.0 add?
Hello,

Considering revisiting this game. I really enjoyed battlerite and have a decent amount of time in this game already - that is to say, I find the core gameplay of v rising very enjoyable. My main criticism of this game in the past was that content felt lacking in terms of itemization and builds felt like they just devolved into "go scholar blood cvolley spam or do the 100-to-0 ice leap combo build or go bust" and was wondering what strides were made towards making progression more interesting and if there were more solid build options.
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Showing 1-6 of 6 comments
IvoryTemplar May 12, 2024 @ 11:25am 
This might be an insane idea, but you *could* read the patch notes.
NineChameleon May 12, 2024 @ 11:27am 
There are now different armor sets at each tier that specialise your stats into different things.
Spell power is one
Physical power is another
Physical Attack Speed
Physical Crit.

There are now more expanded Jewelry options to specialise your stats
Spell Power.
Health
Attack Speed
Spell Cooldown rate
Physical Crit.

There is an entirely new zone focussing on Periodic pve events.

There are many new bosses at all levels of the game.

Spells have been re-balanced and in the case of some trees, completely revamped.

Some areas have been changed.

Depending on when you last played there are 2-4 new types of weapon.

Depending on when you last played, Spell gems are now a thing to add different effects to spells.

New potions that increase things such as blood type efficiency

Depending on when you last played 1-2 new blood types.

Originally posted by Ostrava of Boletaria:
"go scholar blood cvolley spam or do the 100-to-0 ice leap combo build or go bust"

I never used either of these builds. In one game I have right now I run a pure illusion set up with a whip that relies on freecast procs and high spell power.

In my other game I balanced my Physical Power and Spell Power by using a physical crit set with a cooldown/spell power ring for a life leech build. Builds are as varied as you make them.
Last edited by NineChameleon; May 12, 2024 @ 11:27am
Originally posted by IvoryTemplar:
This might be an insane idea, but you *could* read the patch notes.

I am asking about game feel, or the implementation of the changes. I can't interpret how the things in the patch notes affect the game at large because there are qualitative changes in addition to numerical ones, and beyond that I am likely missing further context from not playing other updates which might've come out prior to 1.0. Use your head a little bit before trying to disparage people.
Originally posted by NineChameleon:

Interesting, it sounds like they essentially added more of everything then.

What exactly is meant by "New potions that increase things such as blood type efficiency"? Are these effects specific to blood types? In your example, were y ou saying said example potion raised your blood *purity*? That sounds like a potential huge QOL upgrade if you could in theory mass produce potions that made it easier to get >90% purity on your favorite bloods.

Also mind you, regarding build variety I was more so thinking about PvP. I know PvE is already solid in that regard because its more about choosing weapons and spells that help you counter the boss's mechanics than just running one god build. In the past, certain builds were oppressive in a pvp context for their ability to either have unparalleled poke/sustain or just completely delete you if they manage to land a few generous skillshots.

Illusion freecast stacking with scholar blood sounds like a fun build - I tried that in the past and it just felt a bit weak as illusion spells didnt feel especially strong to me
NineChameleon May 12, 2024 @ 11:54am 
Originally posted by Ostrava of Boletaria:
Interesting, it sounds like they essentially added more of everything then.

What exactly is meant by "New potions that increase things such as blood type efficiency"? Are these effects specific to blood types? In your example, were y ou saying said example potion raised your blood *purity*? That sounds like a potential huge QOL upgrade if you could in theory mass produce potions that made it easier to get >90% purity on your favorite bloods.

Also mind you, regarding build variety I was more so thinking about PvP. I know PvE is already solid in that regard because its more about choosing weapons and spells that help you counter the boss's mechanics than just running one god build. In the past, certain builds were oppressive in a pvp context for their ability to either have unparalleled poke/sustain or just completely delete you if they manage to land a few generous skillshots.

Illusion freecast stacking with scholar blood sounds like a fun build - I tried that in the past and it just felt a bit weak as illusion spells didnt feel especially strong to me

The potion i'm specifically referring to is only efficiency. Aka boosts the effects of that blood type by 5% as well as adding 10% spell leech for 60 minutes. So essentially there are other ways to access spell leech now other than scholar blood.

I dont play pvp. I've dont find it enjoyable. It tends to always result in variety death as far as builds are concerned. Someone else would know more on that front than me.

I also dont change builds to suit bosses. To me a "build" is something solid enough to work in all situations. So far it's working out for me.

Illusion has received a fair few changes and new spells too. Spell jewels also are a great boon to upping the power of skills considered weaker. Illusion is especially good for personal shields and evasive movement while casting. One new spell they added, wraith spear, throws a piercing javelin that inflicts weaken while also letting you dash in the direction you're holding when you cast it.
Caxius May 12, 2024 @ 4:14pm 
Lots of stuff, except for the most requested feature since the birth of this game:

Crafting from storage.

Downloaded again after 1.0 hoping they would have implemented this after their early access tenure and a massive part of the community requesting it. But....nope. Running from chest to chest to grab the items you need to refine into one item, which is used to craft another item, which you later find in another chest and realize you didn't need to craft/refine said item is an unnecessarily tedious and annoying part of the game.

It makes crafting an actual chore instead of a neat part of the game.
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Date Posted: May 12, 2024 @ 11:18am
Posts: 6