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"yeah I understand that lots don't care and set low bars for expectations"
No we are simply happy with the game.. and the game-play.. I have 560 hours in this game.. ALL PVE with friends.
They sold over 4M copies and it has a 87% positive rating.. I guess were all just a bunch of simpletons who have no taste. Sorry YOU were disappointed.. go back to RUST or whatever other game you feel is better. Cheers.
Because PVP in any ARPG dies though.
Just play a MOBA.
Not sure why devs even bother honestly.
I love MOBAs, but I have yet to see a good open-world survival PvP game. I've played a few that tried and failed because nobody seems to understand the game design concepts needed to make it good. Outside of Rust, which is good but depends mostly on other players to make the content, there aren't any good PvEvP open-world games that focuses and uses design choices that revolve around PvP progression and design.
The fact that games introduce PvP into games that don't have the correct game design or that compromises the game design with the thought of acquiring a wider audience, which ends up watering it down on both sides of design choice, is why I make this post.
I believe that there is still untapped potential for good game design, in this genre particularly, and that not everything has been exhausted to the point of nothing new ever being revealed. I know some things depend on the advancement of tech, but I've seen too many games miss the point or compromise the design to say that "this is just how it is."
I understand why you say this, though. It does seem, with the repetition of the same designs in games, that this is just how it is.