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翻訳の問題を報告
I did manage to beat Cyril without defensive spells, with aftershock and wraith spear, but like others said, you basically need to stay at full range almost at all times because of how many things can happen at the same time and all you have is a 10 seconds cd dash. This diminutive game design is how we've been reduced to chucking ranged spells from max range and stick to only ranged weapons forever and scholar blood.
From what I see that seems to be what this is going for, overwhelming you into needing you to have 100% Scholar, blue pot and go for max protection with shields. I haven't met that boss that I need 2 shields for, I assume Dracula is gonna be that one and I expect to see some bs there, but I think I'll probably call it a day after Brutal Solarus if Dracula is as bs as I've been hearing.
Why do you need mechanics if you're not going to use them?
Btw: https://imgur.com/a/1ppKj7x it's not that hard.
V Bloods have +2 Levels
V Bloods deal 25% more damage
V Bloods have 100% maximum health
Still harder than normal, but not too much, and all the interesting patterns from brutal bosses. Solo is harder as all attacks targets you.
I could change these settings to 50% more damage but 75% health instead of 100% for shorter and more brutal battles.
No, there was no difficulty setting before, so bosses were always just set to one difficulty for all players, had all of their attacks at full power/attack speed, and only scaled with number of players. I know for a fact the attacks were way faster at this universal difficulty than they are now on normal. But I also know that brutal is pushed a bit to a lot higher for many bosses than they were before. For instance, bear fight on normal is no longer what it used to be when it was universal difficulty, the bearserk frenzy would result in like a good 8 seconds of combo swiping at the target.
You can easily compare this by looking up older videos of those bosses.
Yeah i can confirm. In early access they didn't have some of the animations. But were much more complex in terms of damage and hp. You could die on weak bosses from a couple hits. Now it's easy enough on a brutal. Only the mechanics of the bosses themselves can cause problems. When you stop playing vrising and become a bullet hell enjoyer from their consant aoe attacks.
What you mean underleveled? You can build ancestral forge, then grind a little bit portals or small bosses or some npc - get shattered ancestral weapons - reforge them - get a high end weapon. Regular bloodmoon set opening with tier 3 research. Or you can get everything of that from traders in moor with gold coins. And yes in 5 hours. Plus minus.