V Rising

V Rising

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Normal too easy, brutal too hard. What do?
Basically the title. On brutal, bosses such as Errol, Goreswine, Grayson, Quincey feel too, well, brutal. I'm playing with a friend and we managed to kill all of these but Quincey.

The main issue for us was that there is simply too much going on: constant aoe and zone controlling, summoning the most tanky and annoying to deal with mobs such as archers and spear-guys, projectiles flying everywhere, and all we have is ONE single dodge. Every 8 seconds. Well, technically, we also have a counter, but it's useless against aoe and it feels like bosses use aoe for every 3 out of 4 attacks. Add to all this the fact that some attacks deal damage equal to half of our total hp, or even more, while we deal barely anything, and the combat becomes simply not fun.

After a dozen or so tries on Quincey we decided it isn't worth it and changed the difficulty to normal. And, you guessed it, the guy got utterly destroyed on our next try. Like, we weren't even trying to dodge all that hard, because he barely dealt any damage. Half of his aoe attacks are gone, instead of spear-guys he summons regular weak as hell goons... now it's just too easy.

Either way, the combat is, again, not fun. What do we do?
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61-75 / 83 のコメントを表示
Toxi 2024年5月14日 2時47分 
Suhu の投稿を引用:
Yeah. We're all ♥♥♥♥♥♥♥♥.
Yeah, pretty much.. You're just a bunch of difficulty obsessed goons.


RoaR の投稿を引用:
I just want the new attacks, baseline. No reason to hide them behind difficulty.

Brutal is not really that harder, it is just damage sponge and you just have to play defensively over a longer fight, because later bosses have attacks you need to keep an defensive or two available, incase of chain attack.
I did manage to beat Cyril without defensive spells, with aftershock and wraith spear, but like others said, you basically need to stay at full range almost at all times because of how many things can happen at the same time and all you have is a 10 seconds cd dash. This diminutive game design is how we've been reduced to chucking ranged spells from max range and stick to only ranged weapons forever and scholar blood.

From what I see that seems to be what this is going for, overwhelming you into needing you to have 100% Scholar, blue pot and go for max protection with shields. I haven't met that boss that I need 2 shields for, I assume Dracula is gonna be that one and I expect to see some bs there, but I think I'll probably call it a day after Brutal Solarus if Dracula is as bs as I've been hearing.
最近の変更はToxiが行いました; 2024年5月14日 2時48分
On Brutal you can boost Blood Moon damage, that way it gives you a extra boost only during the Blood Moon it helps if you can not take them down any other time.
Suhu の投稿を引用:
rotkudnoK の投稿を引用:
You seem to be missing the point. My main issue isn't "game too hard". It's more "game either too hard OR too easy, no in-between".

The best solution so far appears to be tweaking enemies' stats, effectively leaving AI and moves changes only, but even that isn't ideal and my buddy and I are still trying to find good middle ground

It's balanced well. Here is why: Not only do you need to put together a set of armor + weapon. But open right skills + infuse this skills with shards. There is 3 tier shard that change game literally. Plus you can use Soul shards from bosses. They change how ultimate ability work. Add here that you need to have 100% blood pool and drink some potions.

Then all bosses become an easy even on brutal. I am right now finishing my brutal run. Only boss that i stuck and die 5 times, was Solarus. Because of his mechanic with angel and constant ray's of lights. Righ now heading to final boss.
So basically, if I want a challenge on normal, I have to play like a monkey, randomly mashing my keyboard. And if on brutal I want to feel like something other than an invalid who can barely move, all I have to do is use literally every single mechanic in the game. Is that right? Idk, doesn't seem that balanced to me
最近の変更はrotkudnoKが行いました; 2024年5月14日 2時53分
play on brutal mode but reduce the enemies damage scaling
Toxi 2024年5月14日 2時57分 
Zervo⭐ の投稿を引用:
play on brutal mode but reduce the enemies damage scaling
what settings are those? didn't find them in advanced settings.
where do i change the settings playing on brutal but lower only the bosses damage a bit?
最近の変更はChuckyが行いました; 2024年5月14日 3時01分
rotkudnoK の投稿を引用:
Suhu の投稿を引用:

It's balanced well. Here is why: Not only do you need to put together a set of armor + weapon. But open right skills + infuse this skills with shards. There is 3 tier shard that change game literally. Plus you can use Soul shards from bosses. They change how ultimate ability work. Add here that you need to have 100% blood pool and drink some potions.

Then all bosses become an easy even on brutal. I am right now finishing my brutal run. Only boss that i stuck and die 5 times, was Solarus. Because of his mechanic with angel and constant ray's of lights. Righ now heading to final boss.
So basically, if I want a challenge on normal, I have to play like a monkey, randomly mashing my keyboard. And if on brutal I want to feel like something other than an invalid who can barely move, all I have to do is use literally every single mechanic in the game. Is that right? Idk, doesn't seem that balanced to me

Why do you need mechanics if you're not going to use them?

Btw: https://imgur.com/a/1ppKj7x it's not that hard.
Suhu の投稿を引用:
rotkudnoK の投稿を引用:
So basically, if I want a challenge on normal, I have to play like a monkey, randomly mashing my keyboard. And if on brutal I want to feel like something other than an invalid who can barely move, all I have to do is use literally every single mechanic in the game. Is that right? Idk, doesn't seem that balanced to me

Why do you need mechanics if you're not going to use them?

Btw: https://imgur.com/a/1ppKj7x it's not that hard.
*Sigh* yeah Toxi, I see what you mean about going in circles...
My Setting for Brutal Solo :
V Bloods have +2 Levels
V Bloods deal 25% more damage
V Bloods have 100% maximum health

Still harder than normal, but not too much, and all the interesting patterns from brutal bosses. Solo is harder as all attacks targets you.
I could change these settings to 50% more damage but 75% health instead of 100% for shorter and more brutal battles.
"This is just having previous experience with the game."

No, there was no difficulty setting before, so bosses were always just set to one difficulty for all players, had all of their attacks at full power/attack speed, and only scaled with number of players. I know for a fact the attacks were way faster at this universal difficulty than they are now on normal. But I also know that brutal is pushed a bit to a lot higher for many bosses than they were before. For instance, bear fight on normal is no longer what it used to be when it was universal difficulty, the bearserk frenzy would result in like a good 8 seconds of combo swiping at the target.

You can easily compare this by looking up older videos of those bosses.
最近の変更はweirdeeが行いました; 2024年5月14日 3時30分
weirdee の投稿を引用:
"This is just having previous experience with the game."

No, there was no difficulty setting before, so bosses were always just set to one difficulty for all players, had all of their attacks at full power/attack speed, and only scaled with number of players. I know for a fact the attacks were way faster at this universal difficulty than they are now on normal. But I also know that brutal is pushed a bit to a lot higher for many bosses than they were before.

You can easily compare this by looking up older videos of those bosses.

Yeah i can confirm. In early access they didn't have some of the animations. But were much more complex in terms of damage and hp. You could die on weak bosses from a couple hits. Now it's easy enough on a brutal. Only the mechanics of the bosses themselves can cause problems. When you stop playing vrising and become a bullet hell enjoyer from their consant aoe attacks.
Suhu の投稿を引用:
rotkudnoK の投稿を引用:
So basically, if I want a challenge on normal, I have to play like a monkey, randomly mashing my keyboard. And if on brutal I want to feel like something other than an invalid who can barely move, all I have to do is use literally every single mechanic in the game. Is that right? Idk, doesn't seem that balanced to me

Why do you need mechanics if you're not going to use them?

Btw: https://imgur.com/a/1ppKj7x it's not that hard.
Wait, hold on. Did you kill all the bosses, starting from mid Act 2, in a span of, what, 5 hours? Underleveled? Or is it from early access? I don't know what content was already there
rotkudnoK の投稿を引用:
Suhu の投稿を引用:

Why do you need mechanics if you're not going to use them?

Btw: https://imgur.com/a/1ppKj7x it's not that hard.
Wait, hold on. Did you kill all the bosses, starting from mid Act 2, in a span of, what, 5 hours? Underleveled? Or is it from early access? I don't know what content was already there

What you mean underleveled? You can build ancestral forge, then grind a little bit portals or small bosses or some npc - get shattered ancestral weapons - reforge them - get a high end weapon. Regular bloodmoon set opening with tier 3 research. Or you can get everything of that from traders in moor with gold coins. And yes in 5 hours. Plus minus.
最近の変更はNiflRavが行いました; 2024年5月14日 3時44分
Suhu の投稿を引用:
rotkudnoK の投稿を引用:
Wait, hold on. Did you kill all the bosses, starting from mid Act 2, in a span of, what, 5 hours? Underleveled? Or is it from early access? I don't know what content was already there

What you mean underleveled? You can build ancestral forge, then grind a little bit portals or small bosses or some npc - get shattered ancestral weapons - reforge them - get a high end weapon. Regular bloodmoon set opening with tier 3 research. Or you can get everything of that from traders in moor with gold coins. And yes in 5 hours. Plus minus.
Well, I guess that makes sense, if you know where to go and what to do beforehand. Just seems a bit ridiculous to me, as a first time player
最近の変更はrotkudnoKが行いました; 2024年5月14日 3時53分
Laurent MEKKA の投稿を引用:
My Setting for Brutal Solo :
V Bloods have +2 Levels
V Bloods deal 25% more damage
V Bloods have 100% maximum health

Still harder than normal, but not too much, and all the interesting patterns from brutal bosses. Solo is harder as all attacks targets you.
I could change these settings to 50% more damage but 75% health instead of 100% for shorter and more brutal battles.
Please tell me where to change this? Ingame or INI?
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投稿日: 2024年5月11日 1時02分
投稿数: 83