V Rising

V Rising

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Normal too easy, brutal too hard. What do?
Basically the title. On brutal, bosses such as Errol, Goreswine, Grayson, Quincey feel too, well, brutal. I'm playing with a friend and we managed to kill all of these but Quincey.

The main issue for us was that there is simply too much going on: constant aoe and zone controlling, summoning the most tanky and annoying to deal with mobs such as archers and spear-guys, projectiles flying everywhere, and all we have is ONE single dodge. Every 8 seconds. Well, technically, we also have a counter, but it's useless against aoe and it feels like bosses use aoe for every 3 out of 4 attacks. Add to all this the fact that some attacks deal damage equal to half of our total hp, or even more, while we deal barely anything, and the combat becomes simply not fun.

After a dozen or so tries on Quincey we decided it isn't worth it and changed the difficulty to normal. And, you guessed it, the guy got utterly destroyed on our next try. Like, we weren't even trying to dodge all that hard, because he barely dealt any damage. Half of his aoe attacks are gone, instead of spear-guys he summons regular weak as hell goons... now it's just too easy.

Either way, the combat is, again, not fun. What do we do?
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Visar 16-30 av 83 kommentarer
Shacck 11 maj, 2024 @ 6:27 
Brutal for me in solo basically means I have to perfectly dodge every boss skill shot since it will either hit me for almost 50% hp or stagger/stun me which then inturn lets the boss hit me for a bunch of damage. I need to play many bosses like it's Dark Souls instead of Diablo.
Toxi 11 maj, 2024 @ 8:26 
Ursprungligen skrivet av Senki:
perfect difficulty would probably be to play on brutal and give yourself some stat buffs with the advanced settings
yeah, I think I'll be doing that eventually depending on how this goes.
but you see here's the weird thing though, I just beat Quincy on brutal and again, he seemed ok. Tough? Sure. But he seemed like an Act 2 final boss placed at Act 1, more or less what I was expecting from brutal.

I think there's some inconsistencies with some bosses having some bs attacks, like Lidia's massive overhead aoe and how fast it builds up. Quincy had nothing like that, the mace he tossed was tricky, but you could avoid by moving, same with the shield charge.


Ursprungligen skrivet av Shacck:
Brutal for me in solo basically means I have to perfectly dodge every boss skill shot since it will either hit me for almost 50% hp or stagger/stun me which then inturn lets the boss hit me for a bunch of damage. I need to play many bosses like it's Dark Souls instead of Diablo.
It's not even that though, because in that game you have an extended health bar through the Estus Flasks / Blood vials, if you want to look at the health + healing system that way. In V Rising, healing consumables in combat are practically nonexistent. Salves heal maybe a fraction of your health.
Cacharoes 11 maj, 2024 @ 8:56 
I have been having this exact issue, that I felt normal was too easy but brutal just being a bit much especially without tweaking equipment modifiers.

I am playing duo with my husband

I did not turn brutal on until Act 2 after finding Act 1 so easy so I cannot talk to how they are. We did Beatrice with only minor difficulties but that fight also made me want to play more on Brutal because of the new mechanics.
I found the Vincent was such a pain i had to turn it back down to normal, and at that point i changed the equipment modifiers and tried brutal again, We did managed to take vincent granted we fought him next to a waygate and died so many times and pretty much were tag teaming him. We did manage to do Leandra and Maja after so many tries, but

I liked them having new mechanics and attacks especially for cases like Beatrice, and want to experience that but I am finding the 3 extra levels really makes it tricky, especially with how some of the knowledge works, where we had all the gear we could have and not being able to get the boss halfway.

My solution so far was to adjust the equipment status for health, physical, and spell power but but that still has not been an ideal.

I am personally hoping for more fine tune controls like having a toggle for the added boss functionality, and sliding scale for enemy health, damage, and level and maybe expand the existing slider limits to 5 instead of 3 that way anyone can play around and tune the difficulty exactly how they want. Possible a multiplier on on consumables, I personally would not use all of them or would be maxing them, but I think it is important to have options.

Not everyone is some pro gamer but wants to be able to experience the game with the level of ease or difficulty they desire so I am hoping for an implementation of more fine controls.
Shacck 11 maj, 2024 @ 9:03 
Ursprungligen skrivet av Toxi:
Ursprungligen skrivet av Senki:
perfect difficulty would probably be to play on brutal and give yourself some stat buffs with the advanced settings
yeah, I think I'll be doing that eventually depending on how this goes.
but you see here's the weird thing though, I just beat Quincy on brutal and again, he seemed ok. Tough? Sure. But he seemed like an Act 2 final boss placed at Act 1, more or less what I was expecting from brutal.

I think there's some inconsistencies with some bosses having some bs attacks, like Lidia's massive overhead aoe and how fast it builds up. Quincy had nothing like that, the mace he tossed was tricky, but you could avoid by moving, same with the shield charge.


Ursprungligen skrivet av Shacck:
Brutal for me in solo basically means I have to perfectly dodge every boss skill shot since it will either hit me for almost 50% hp or stagger/stun me which then inturn lets the boss hit me for a bunch of damage. I need to play many bosses like it's Dark Souls instead of Diablo.
It's not even that though, because in that game you have an extended health bar through the Estus Flasks / Blood vials, if you want to look at the health + healing system that way. In V Rising, healing consumables in combat are practically nonexistent. Salves heal maybe a fraction of your health.


Well, in Dark souls you need to step away from the boss and use the flask in a moment when the boss is doing a move you just dodged, same in V rising. I can still use pots in combat. Sidestep the skillshot and as it's still flying hit 5 to start the heal.

The one boss skill I've had major trouble with so far was Quinceys reflect since there's no animation to show he's about to cast it and he casts it almost instantly so what ends up happening is I use vollyshot from copper bow and it reflects back to me hitting me for well over 75% of max HP meaning the fight is basically over.

He casts reflect so quick that I have situations recorded where I cast the volly and as it's flying he puts up his reflect almost like a perfect PvP counter. I cannot know when he will cast this so it feels very much like a % chance to get completely destroyed.
I'm ok with dodging everything else he does, the axethrow cought me off guard the first couple times but even that is fine i keep my distance.
MindWarp 11 maj, 2024 @ 9:03 
same here. Playing solo, normal is to easy, faceroll. But brutal looks imposible + you need 100 % buff, moon and other staff
PvE Standard brutal without tweaking anything is the sweet spot for me and my friend. I even set difficulty of bosses from "1" to "2" which is even harder than the normal brutal difficulty.
theworld 11 maj, 2024 @ 9:31 
Ursprungligen skrivet av Shacck:
Quinceys reflect since there's no animation to show he's about to cast it and he casts it almost instantly
Bro, you have no idea what "instantly" means on Brutal. Try Styx, or better yet Valencia to learn what "instant" is. Quincey is basically a slowpoke in comparison.

People complaining about Brutal very likely try to play damaging spells, with 1 counter at most, when on Brutal playing DPS builds is STRICTLY for the very best players with 0-10 ms ping.

The rest will have to play 2 Counter/Shield skills and learn how to use I-Frames on Slashers/Pistols/Greatsword.

If you think Act 1 bosses are hard, you WILL get SMOKED by lategame bosses.
theworld 11 maj, 2024 @ 9:43 
Ursprungligen skrivet av Toxi:
It genuinely feels like act 4 bosses on normal are less deadly than Lidia the Chaos Archer and that's probably because they actually are, because Lidia can even 2 shot you with enough dot damage.
Lidia is literally a check of whether you can move sideways and not waste your "Space" button until she does that AoE. But nothing more than that.

If I was a noob I could still kite her to death around big trees/rocks and whittle her down with Crossbow Q, no problem.
theworld 11 maj, 2024 @ 9:47 
Ursprungligen skrivet av rotkudnoK:
The main issue for us was that there is simply too much going on: constant aoe and zone controlling, summoning the most tanky and annoying to deal with mobs such as archers and spear-guys, projectiles flying everywhere, and all we have is ONE single dodge. Every 8 seconds. Well, technically, we also have a counter, but it's useless against aoe and it feels like bosses use aoe for every 3 out of 4 attacks.
Before Iron weapons, the Mace and Axes Q skill are your movement options. Brutal is unplayable if you don't utilize them.

After Iron you need to use I-Frames on Slashers/Greatsword/Pistols, or you WILL get smoked.
Toxi 11 maj, 2024 @ 10:22 
Ursprungligen skrivet av Shacck:
Well, in Dark souls you need to step away from the boss and use the flask in a moment when the boss is doing a move you just dodged, same in V rising. I can still use pots in combat. Sidestep the skillshot and as it's still flying hit 5 to start the heal.
well, you gotta do that in V Rising too and it's only for a pittance of health back, considering how much max health you lose, where as in souls games it can be up to 10 times your total health and your max health doesn't decrease.

I know it's possible, but it's not worth the bother when you can find sockets for spells for that. Early game it's useful, but even then I rarely found myself using it.

Ursprungligen skrivet av Shacck:
The one boss skill I've had major trouble with so far was Quinceys reflect since there's no animation to show he's about to cast it and he casts it almost instantly so what ends up happening is I use vollyshot from copper bow and it reflects back to me hitting me for well over 75% of max HP meaning the fight is basically over.

He casts reflect so quick that I have situations recorded where I cast the volly and as it's flying he puts up his reflect almost like a perfect PvP counter. I cannot know when he will cast this so it feels very much like a % chance to get completely destroyed.
I'm ok with dodging everything else he does, the axethrow cought me off guard the first couple times but even that is fine i keep my distance.
That reflect gave me some trouble too, he'd always do that when I pulled a wraith spear, but I'd say the worst thing about him was the mace toss and the sudden shield charges, getting that at the worst time is a death sentence.

I still think his shield charges are his most dangerous move because if you remember, he can do up to 3 of those one after another when he's low enough, and for me that wraith spear's little dash was great for avoiding those.

If reflect gives you a lot of trouble, what I did was bait his shield with my longbow Q and then dumped the ranged spells on him. Idk if it works 100% of the time, but it seemed to work enough times to get him down. What I used against him was longbow, chaos volley, wraith spear and ofc, rain of spiders.
Senast ändrad av Toxi; 11 maj, 2024 @ 10:25
Akulvo 11 maj, 2024 @ 10:26 
If neither difficulty is fun for you or if the combat isnt fun for you, then the game just isn't your game. Sometimes you just don't mesh with a game and that's alright. Might be a good idea to play something else
Akulvo 11 maj, 2024 @ 10:33 
Ursprungligen skrivet av theworld:
Ursprungligen skrivet av Shacck:
Quinceys reflect since there's no animation to show he's about to cast it and he casts it almost instantly
Bro, you have no idea what "instantly" means on Brutal. Try Styx, or better yet Valencia to learn what "instant" is. Quincey is basically a slowpoke in comparison.

People complaining about Brutal very likely try to play damaging spells, with 1 counter at most, when on Brutal playing DPS builds is STRICTLY for the very best players with 0-10 ms ping.

The rest will have to play 2 Counter/Shield skills and learn how to use I-Frames on Slashers/Pistols/Greatsword.

If you think Act 1 bosses are hard, you WILL get SMOKED by lategame bosses.
You can get by just fine with a damage spell + defensive spell. You don't need to run double defensive. Hell, some fights I went both damage spells cause the boss was too easy and non-aggressive.

Brutal difficulty is about learning and mastering the V blood's attack patterns and how to counter them. You gotta learn which attacks you can avoid by walking and which ones require your dash or counter to avoid. Once you get that down, you're set! The bosses don't spam out the moves that require a spell or ability to avoid so often, usually its timed up quite well with the ability cool down. So you avoid that ability and then you're onto footwork to avoid the next few basic attacks, might have to use slasher Q, Greatsword E, or dash, but foot work will almost always work (obviously not for every boss).
Ursprungligen skrivet av rotkudnoK:
Basically the title. On brutal, bosses such as Errol, Goreswine, Grayson, Quincey feel too, well, brutal. I'm playing with a friend and we managed to kill all of these but Quincey.

The main issue for us was that there is simply too much going on: constant aoe and zone controlling, summoning the most tanky and annoying to deal with mobs such as archers and spear-guys, projectiles flying everywhere, and all we have is ONE single dodge. Every 8 seconds. Well, technically, we also have a counter, but it's useless against aoe and it feels like bosses use aoe for every 3 out of 4 attacks. Add to all this the fact that some attacks deal damage equal to half of our total hp, or even more, while we deal barely anything, and the combat becomes simply not fun.

After a dozen or so tries on Quincey we decided it isn't worth it and changed the difficulty to normal. And, you guessed it, the guy got utterly destroyed on our next try. Like, we weren't even trying to dodge all that hard, because he barely dealt any damage. Half of his aoe attacks are gone, instead of spear-guys he summons regular weak as hell goons... now it's just too easy.

Either way, the combat is, again, not fun. What do we do?

Tweak the settings man. Til u find the right spot for YOU.
Nameles 13 maj, 2024 @ 19:22 
Ursprungligen skrivet av rotkudnoK:
Basically the title. On brutal, bosses such as Errol, Goreswine, Grayson, Quincey feel too, well, brutal. I'm playing with a friend and we managed to kill all of these but Quincey.

The main issue for us was that there is simply too much going on: constant aoe and zone controlling, summoning the most tanky and annoying to deal with mobs such as archers and spear-guys, projectiles flying everywhere, and all we have is ONE single dodge. Every 8 seconds. Well, technically, we also have a counter, but it's useless against aoe and it feels like bosses use aoe for every 3 out of 4 attacks. Add to all this the fact that some attacks deal damage equal to half of our total hp, or even more, while we deal barely anything, and the combat becomes simply not fun.

After a dozen or so tries on Quincey we decided it isn't worth it and changed the difficulty to normal. And, you guessed it, the guy got utterly destroyed on our next try. Like, we weren't even trying to dodge all that hard, because he barely dealt any damage. Half of his aoe attacks are gone, instead of spear-guys he summons regular weak as hell goons... now it's just too easy.

Either way, the combat is, again, not fun. What do we do?
hey if you still need help with tweaking game i can help you out . i am playing on brutal where boses have 50% more Hp and 100% more dmg . ( i turned off items durability and halved consumption of my blood=
Cuddlebug 13 maj, 2024 @ 19:42 
Game was way too easy on Normal, we breezed through every boss and only had to try multiple times on Dracula.
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Datum skrivet: 11 maj, 2024 @ 1:02
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