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but you see here's the weird thing though, I just beat Quincy on brutal and again, he seemed ok. Tough? Sure. But he seemed like an Act 2 final boss placed at Act 1, more or less what I was expecting from brutal.
I think there's some inconsistencies with some bosses having some bs attacks, like Lidia's massive overhead aoe and how fast it builds up. Quincy had nothing like that, the mace he tossed was tricky, but you could avoid by moving, same with the shield charge.
It's not even that though, because in that game you have an extended health bar through the Estus Flasks / Blood vials, if you want to look at the health + healing system that way. In V Rising, healing consumables in combat are practically nonexistent. Salves heal maybe a fraction of your health.
I am playing duo with my husband
I did not turn brutal on until Act 2 after finding Act 1 so easy so I cannot talk to how they are. We did Beatrice with only minor difficulties but that fight also made me want to play more on Brutal because of the new mechanics.
I found the Vincent was such a pain i had to turn it back down to normal, and at that point i changed the equipment modifiers and tried brutal again, We did managed to take vincent granted we fought him next to a waygate and died so many times and pretty much were tag teaming him. We did manage to do Leandra and Maja after so many tries, but
I liked them having new mechanics and attacks especially for cases like Beatrice, and want to experience that but I am finding the 3 extra levels really makes it tricky, especially with how some of the knowledge works, where we had all the gear we could have and not being able to get the boss halfway.
My solution so far was to adjust the equipment status for health, physical, and spell power but but that still has not been an ideal.
I am personally hoping for more fine tune controls like having a toggle for the added boss functionality, and sliding scale for enemy health, damage, and level and maybe expand the existing slider limits to 5 instead of 3 that way anyone can play around and tune the difficulty exactly how they want. Possible a multiplier on on consumables, I personally would not use all of them or would be maxing them, but I think it is important to have options.
Not everyone is some pro gamer but wants to be able to experience the game with the level of ease or difficulty they desire so I am hoping for an implementation of more fine controls.
Well, in Dark souls you need to step away from the boss and use the flask in a moment when the boss is doing a move you just dodged, same in V rising. I can still use pots in combat. Sidestep the skillshot and as it's still flying hit 5 to start the heal.
The one boss skill I've had major trouble with so far was Quinceys reflect since there's no animation to show he's about to cast it and he casts it almost instantly so what ends up happening is I use vollyshot from copper bow and it reflects back to me hitting me for well over 75% of max HP meaning the fight is basically over.
He casts reflect so quick that I have situations recorded where I cast the volly and as it's flying he puts up his reflect almost like a perfect PvP counter. I cannot know when he will cast this so it feels very much like a % chance to get completely destroyed.
I'm ok with dodging everything else he does, the axethrow cought me off guard the first couple times but even that is fine i keep my distance.
People complaining about Brutal very likely try to play damaging spells, with 1 counter at most, when on Brutal playing DPS builds is STRICTLY for the very best players with 0-10 ms ping.
The rest will have to play 2 Counter/Shield skills and learn how to use I-Frames on Slashers/Pistols/Greatsword.
If you think Act 1 bosses are hard, you WILL get SMOKED by lategame bosses.
If I was a noob I could still kite her to death around big trees/rocks and whittle her down with Crossbow Q, no problem.
After Iron you need to use I-Frames on Slashers/Greatsword/Pistols, or you WILL get smoked.
I know it's possible, but it's not worth the bother when you can find sockets for spells for that. Early game it's useful, but even then I rarely found myself using it.
That reflect gave me some trouble too, he'd always do that when I pulled a wraith spear, but I'd say the worst thing about him was the mace toss and the sudden shield charges, getting that at the worst time is a death sentence.
I still think his shield charges are his most dangerous move because if you remember, he can do up to 3 of those one after another when he's low enough, and for me that wraith spear's little dash was great for avoiding those.
If reflect gives you a lot of trouble, what I did was bait his shield with my longbow Q and then dumped the ranged spells on him. Idk if it works 100% of the time, but it seemed to work enough times to get him down. What I used against him was longbow, chaos volley, wraith spear and ofc, rain of spiders.
Brutal difficulty is about learning and mastering the V blood's attack patterns and how to counter them. You gotta learn which attacks you can avoid by walking and which ones require your dash or counter to avoid. Once you get that down, you're set! The bosses don't spam out the moves that require a spell or ability to avoid so often, usually its timed up quite well with the ability cool down. So you avoid that ability and then you're onto footwork to avoid the next few basic attacks, might have to use slasher Q, Greatsword E, or dash, but foot work will almost always work (obviously not for every boss).
Tweak the settings man. Til u find the right spot for YOU.