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At least bump hp values up to 3.0, because playing solo means you won't have much of a chance to heal. I also doubled physical and magical damage, because otherwise it feels like your hitting them with a toothpick. It's been pretty balanced so far.
Why increase stack size and resources collected? So you bypass the need for 3~4 people hauling loot back and you don't need to go back and forth 3~4 times more than when not playing solo, just to carry an extra stack of wood.
Why increase health? Solo you won't have the opportunity to fall back and heal while someone else get's aggro, so that offset this.
Why disable the portal lock when carrying items? Because that exists only to incentive PvP for resources and solo, there's no PvP to be had.
Well, with all these settings buffed, the game is really nice to play. There is no annoying farming to do, and combat are not too hard but still a little.
I dont get why I'm seeing this said everywhere currently. It's not designed for parties of 3 players or more. They're deliberately flexible. Almost everything scales to the number of players present. The only thing that doesn't is resource drops. That's why those settings exist.
It's purely a "what is more convenient for you" thing with loot and resource multipliers.
Lower will take longer to build/farm. Higher will make that aspect faster. If you dont want to spend ages looking for resources put them higher. If you dont mind it leave them default. Those particular sliders are only ever at 1x in the default private game settings. And since the default private game is solo. 1x is very much the default regardless of number of players.
EDIT: The clarify there is only 1 "pve ruleset" the "solo rulesets" are for pvp. And the solo pvp rules gives a grand total ooooof.... 1.5x loot. Yeah it's not about "being designed for 3 people or more" 1x is the standard period.