V Rising

V Rising

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Akulvo May 8, 2024 @ 4:08pm
Brutal Tristan
Idk who designed Tristan for Brutal Difficulty, but I hope they stub their toe, spill their drink on themself, and get a paper cut on the tip of their thumb.

They deserve every bit of it

I beat that dude after an hour or so of getting used to the new rhythm, but ♥♥♥♥♥♥♥♥♥ is he annoying lol.
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Showing 1-4 of 4 comments
Yuyuko Saigyouji May 8, 2024 @ 5:18pm 
You mean to tell us, that a boss of brutal difficulty is brutal?

In other news, water makes things wet.
Ryvaku May 8, 2024 @ 5:24pm 
I already suffered through on difficulty above game difficulty that I can't feel the same way anymore.
NoX May 14, 2024 @ 12:04pm 
Originally posted by Yuyuko Saigyouji:
You mean to tell us, that a boss of brutal difficulty is brutal?

In other news, water makes things wet.

I don't understand why I keep reading this chimp-tier drivel over and over again. You can make a VERY difficult game experience without making the game dumb. It's not about it just being hard, but what kind of hard.

If it makes me rethink my approach to combat, makes me practice the same boss over and over again so I can get better - that is good difficult. If the game design is just blatantly broken (as many people have said over the last few days) and you can essentially only cheese these bosses with more or less the same approach - ranged weapons/nuking at the edge of the screen - then that is just bad design.

It's NOT that it's impossible. It's not that you have to get good. It's just plain bad design.

Many people have pointed out that there's almost no benefit to any melee-style combat vs bosses. The reward vs risk is heavily skewed in favour of the latter. So if you've released a game that offers multiple weapons so you can experience different styles of combat, and only one of them is viable, then that means you've ♥♥♥♥♥♥ up when it comes to design - and it needs to be fixed.

It shouldn't be the player's responsibility to find exploits in a broken design.
theworld May 14, 2024 @ 12:20pm 
Originally posted by NoX:
If it makes me rethink my approach to combat, makes me practice the same boss over and over again so I can get better - that is good difficult. If the game design is just blatantly broken (as many people have said over the last few days) and you can essentially only cheese these bosses with more or less the same approach - ranged weapons/nuking at the edge of the screen - then that is just bad design.

It's NOT that it's impossible. It's not that you have to get good. It's just plain bad design.
Sorry, but that is exactly it. Those who are good (e.g. already done Dracula Brutal on Solo) can steamroll Brutal Tristan solo in melee first try.

People who do ranged are relying on a crutch. I remember myself doing that 2 years ago in my 1st playthrough.

Melee seemed completely impossible, and those who made it work were akin to gods amongst mortal men.

But I've learned since then, and no longer do ranged outside of Act 1 where there are 3 bosses who either zone you, move around too much and/or have shields: Bear/Clive/Quincey. When I get Iron I get Axes and then it's all melee all day every day.
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Date Posted: May 8, 2024 @ 4:08pm
Posts: 4