V Rising

V Rising

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SoloQ May 8, 2024 @ 12:03pm
3
2
It's weird to me
That this game clearly has a heavy emphasis in building your base, yet the servers reset every 3 months? who wants to put work in building an impressive base then just to lose it in a few months.
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Showing 46-60 of 61 comments
Myst Leissa May 9, 2024 @ 7:37pm 
Originally posted by Sir Seal The Slippery:
Originally posted by Myst Leissa:
I would like to reiterate, less than 0.2% of all players that ever purchased V Rising have played since the 1.0 Update, Resets aren't a problem for official servers if nobody's playing.
But do we know why they stopped playing?
I for once,did because there was no permanent progression and i lost all motivation.
Ofcourse thats not why the majority stopped playing,but at least a small part did for sure.
We could argue all day about why people are motivated not to play; why don't we ever argue about what we can do to get more people to play? Because it's easier to shirk that responsibility and place it all on the game or the devs.
Originally posted by Myst Leissa:
Originally posted by Sir Seal The Slippery:
But do we know why they stopped playing?
I for once,did because there was no permanent progression and i lost all motivation.
Ofcourse thats not why the majority stopped playing,but at least a small part did for sure.
We could argue all day about why people are motivated not to play; why don't we ever argue about what we can do to get more people to play? Because it's easier to shirk that responsibility and place it all on the game or the devs.
Because ,,we'' have little to no influence on the games development,since we are no developers.
People who have specific issues with the game arent just going to keep playing because we talk them into it or advertise the game.
Scavvy May 9, 2024 @ 7:45pm 
Ever played rust? you can build bigger more fascinating bases in rust than in this game. and that game resets every week, or 2 weeks. sometimes monthly. That game has way more players than this game.
Originally posted by Yak:
Ever played rust? you can build bigger more fascinating bases in rust than in this game. and that game resets every week, or 2 weeks. sometimes monthly. That game has way more players than this game.
Nope i didnt,and for this very reason.
SoloQ May 9, 2024 @ 7:51pm 
More complex systems for decay and effective timers for decay would solve a lot of problems that people would have with persistent servers. But i'm sure people can come up with even more solutions, just seems like a blanket answer to just have ever single official server reset every 3 months.
SoloQ May 9, 2024 @ 7:54pm 
Originally posted by foolexia:
As has been said already, it's due to server load.
server overload? there are tons of private servers with no wipe so this doesn't really make sense. also the game launched with officials having no wipes.
Steven May 9, 2024 @ 8:00pm 
Originally posted by SoloQ:
Originally posted by foolexia:
As has been said already, it's due to server load.
server overload? there are tons of private servers with no wipe so this doesn't really make sense. also the game launched with officials having no wipes.

the reason for it is for PVP focus they only have three month on those servers, the COOP focus the server wipes are 6 months and that is because usually coop people do not play as often.

but in general they are catering to people who play the game heavy not to people who only play for few hours on weekend or only have time to play 4 or 5 hours one day out of the month.

and when you have 60 people 4 people clan putting in about 10 or 20 in 7 week period in 3 months a lot of stuff gets built up.

they also do this more often on PVP to give people who are just starting a chance to jump into server and not have to compete against people who are built up.

the official servers are also kind of like a demo system to try to get people to put up there own dedicated servers at some point in time all official servers probably get taken down due to cost.

me and my wife and friends have our own private server and we don't have a wipe, why well simple we all only have few hours to play each month so. so three months we might only get like 10 hours into the game.
Last edited by Steven; May 9, 2024 @ 8:07pm
Connatic May 9, 2024 @ 8:52pm 
Originally posted by SoloQ:
More complex systems for decay and effective timers for decay would solve a lot of problems that people would have with persistent servers. But i'm sure people can come up with even more solutions, just seems like a blanket answer to just have ever single official server reset every 3 months.

It's also because of stagnation. Part of the fun of these games is the progression, crafting, and building. Once that is all done, there isn't much else to do, without inventing new game mechanic. !.0 did add some end game content, but if you are playing to grind end game PvE events, you might as well make a Private Server and play Solo/co-op. PvP has shorter wipes on offical servers because again, stagnation. If the server is just full of max geared players and castles, there is less emergent gameplay.

Not sure how more aggressive or complex decay systems would address any of that. People who want to try hard on a server, will have no issues with that. Just making it even harder for the newbs or casuals, which is what wipes is supposed to help mitigate. Allowing more people the chance of starting fresh on equal footing.
Scavvy May 9, 2024 @ 10:28pm 
Originally posted by Connatic:
Originally posted by SoloQ:
More complex systems for decay and effective timers for decay would solve a lot of problems that people would have with persistent servers. But i'm sure people can come up with even more solutions, just seems like a blanket answer to just have ever single official server reset every 3 months.

It's also because of stagnation. Part of the fun of these games is the progression, crafting, and building. Once that is all done, there isn't much else to do, without inventing new game mechanic. !.0 did add some end game content, but if you are playing to grind end game PvE events, you might as well make a Private Server and play Solo/co-op. PvP has shorter wipes on offical servers because again, stagnation. If the server is just full of max geared players and castles, there is less emergent gameplay.

Not sure how more aggressive or complex decay systems would address any of that. People who want to try hard on a server, will have no issues with that. Just making it even harder for the newbs or casuals, which is what wipes is supposed to help mitigate. Allowing more people the chance of starting fresh on equal footing.

precisely. people complaining about wipes dont understand how progression and stagnation works in video games. this game will die quickly without wipes.
Originally posted by Yak:
Originally posted by Connatic:

It's also because of stagnation. Part of the fun of these games is the progression, crafting, and building. Once that is all done, there isn't much else to do, without inventing new game mechanic. !.0 did add some end game content, but if you are playing to grind end game PvE events, you might as well make a Private Server and play Solo/co-op. PvP has shorter wipes on offical servers because again, stagnation. If the server is just full of max geared players and castles, there is less emergent gameplay.

Not sure how more aggressive or complex decay systems would address any of that. People who want to try hard on a server, will have no issues with that. Just making it even harder for the newbs or casuals, which is what wipes is supposed to help mitigate. Allowing more people the chance of starting fresh on equal footing.

precisely. people complaining about wipes dont understand how progression and stagnation works in video games. this game will die quickly without wipes.
Theres a difference between not understanding,and personal preference.
Most people dont want forced open world pvp in mmo,s for example,but that doesnt mean they dont understand it.

I for once,would be perfectly fine with what you call,,stagnation''.
People play the exact same maps and game modes in shooters,MOBA,s or fighting games (especially fighting games...) and stagnation isnt an issue there either.
What all of those have in common,is that pvp is usually a big part of the experience,and the same could be achieved in v rising,if only done right.
Connatic May 10, 2024 @ 10:59pm 
Originally posted by Sir Seal The Slippery:
Originally posted by Yak:

precisely. people complaining about wipes dont understand how progression and stagnation works in video games. this game will die quickly without wipes.
Theres a difference between not understanding,and personal preference.
Most people dont want forced open world pvp in mmo,s for example,but that doesnt mean they dont understand it.

I for once,would be perfectly fine with what you call,,stagnation''.
People play the exact same maps and game modes in shooters,MOBA,s or fighting games (especially fighting games...) and stagnation isnt an issue there either.
What all of those have in common,is that pvp is usually a big part of the experience,and the same could be achieved in v rising,if only done right.

It sounds like you'd rather play Battlerite.

When I say "stagnation", it's in the context of this survival/crafting/building genre. If a server never reset, eventually you would get to the point where there is no more crafting or building. Then the survival aspect takes a hit. If you aren't building or crafting, you don't need resources, meaning you have nothing to fight over. So all that's left, is to trade siege golems, or have organized PvP in the coliseum. (Battlerite)

If the game doesn't have consistent resource sinks, new end game mechnics need to be in created. Until that happens, wipes are the easiest way to help keep the emergent gameplay alive.
Last edited by Connatic; May 10, 2024 @ 11:00pm
Originally posted by Connatic:
Originally posted by Sir Seal The Slippery:
Theres a difference between not understanding,and personal preference.
Most people dont want forced open world pvp in mmo,s for example,but that doesnt mean they dont understand it.

I for once,would be perfectly fine with what you call,,stagnation''.
People play the exact same maps and game modes in shooters,MOBA,s or fighting games (especially fighting games...) and stagnation isnt an issue there either.
What all of those have in common,is that pvp is usually a big part of the experience,and the same could be achieved in v rising,if only done right.

It sounds like you'd rather play Battlerite.

When I say "stagnation", it's in the context of this survival/crafting/building genre. If a server never reset, eventually you would get to the point where there is no more crafting or building. Then the survival aspect takes a hit. If you aren't building or crafting, you don't need resources, meaning you have nothing to fight over. So all that's left, is to trade siege golems, or have organized PvP in the coliseum. (Battlerite)

If the game doesn't have consistent resource sinks, new end game mechnics need to be in created. Until that happens, wipes are the easiest way to help keep the emergent gameplay alive.
Different settings for decay,along with being able to lose what you built/farmed to other players,should be more than enough to avoid stagnation,i dont see this as a real problem.
Myth of empires is part of the survival genre and has no wipes,yet its doing just fine.

And on top of that,devs could add new events/leaderboards,/ressources/limited time stuff for permanent servers,basically the,,games as a service''route.
Last edited by Sir Seal The Slippery; May 10, 2024 @ 11:06pm
HeLLfirE May 10, 2024 @ 11:20pm 
Originally posted by SoloQ:
Yes, I'm aware. I'm saying it seems like an odd decision for official servers to all push resets.
i still cant understand this.....for people who dont want to keep start from scratch every 6 months , there is only 1 option to play offline alone unless you are ok with creating a char n random server which can be closed anytime.
Originally posted by HeLLfirE:
Originally posted by SoloQ:
Yes, I'm aware. I'm saying it seems like an odd decision for official servers to all push resets.
i still cant understand this.....for people who dont want to keep start from scratch every 6 months , there is only 1 option to play offline alone unless you are ok with creating a char n random server which can be closed anytime.
Yea,i dont want to depend on a random private server who might or might not get closed the next day.
When you make your own,you have the same problem just the other way around,people dont want to join because they dont trust you either.

Having a few official servers without wipes wouldnt require much from the devs,they can start with a small ammount and see how it goes.
If people enjoy it,they can add more,if they dont,well,no real harm done.
Teemo May 11, 2024 @ 5:46am 
It's pretty stupid to have them ALL wipe. I wasn't aware it was like this across the board. To the guy saying Ark this and Ark that dude you realize Ark, Conan Exiles, and the rest of the survival games (excluding Rust) all have official servers that wipe and some that do not. No wipe servers are a play style and a popular one. It's fun to watch a world spawn and then change over the years. Decay mechanics exist for this specific reason. Someone afks for a week then their base goes poof. Someone afks for 3 days on an active server then that lootbox of a base gets opened by a passerby that noticed it's not guarded.

Come on you guys act like you've never played a pvp survival game before. All that being said though I've found a bunch of hosted no wipe servers so just keep looking my guy. Playing on one as I type this. :majinbuu:
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Date Posted: May 8, 2024 @ 12:03pm
Posts: 61