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People who have specific issues with the game arent just going to keep playing because we talk them into it or advertise the game.
the reason for it is for PVP focus they only have three month on those servers, the COOP focus the server wipes are 6 months and that is because usually coop people do not play as often.
but in general they are catering to people who play the game heavy not to people who only play for few hours on weekend or only have time to play 4 or 5 hours one day out of the month.
and when you have 60 people 4 people clan putting in about 10 or 20 in 7 week period in 3 months a lot of stuff gets built up.
they also do this more often on PVP to give people who are just starting a chance to jump into server and not have to compete against people who are built up.
the official servers are also kind of like a demo system to try to get people to put up there own dedicated servers at some point in time all official servers probably get taken down due to cost.
me and my wife and friends have our own private server and we don't have a wipe, why well simple we all only have few hours to play each month so. so three months we might only get like 10 hours into the game.
It's also because of stagnation. Part of the fun of these games is the progression, crafting, and building. Once that is all done, there isn't much else to do, without inventing new game mechanic. !.0 did add some end game content, but if you are playing to grind end game PvE events, you might as well make a Private Server and play Solo/co-op. PvP has shorter wipes on offical servers because again, stagnation. If the server is just full of max geared players and castles, there is less emergent gameplay.
Not sure how more aggressive or complex decay systems would address any of that. People who want to try hard on a server, will have no issues with that. Just making it even harder for the newbs or casuals, which is what wipes is supposed to help mitigate. Allowing more people the chance of starting fresh on equal footing.
precisely. people complaining about wipes dont understand how progression and stagnation works in video games. this game will die quickly without wipes.
Most people dont want forced open world pvp in mmo,s for example,but that doesnt mean they dont understand it.
I for once,would be perfectly fine with what you call,,stagnation''.
People play the exact same maps and game modes in shooters,MOBA,s or fighting games (especially fighting games...) and stagnation isnt an issue there either.
What all of those have in common,is that pvp is usually a big part of the experience,and the same could be achieved in v rising,if only done right.
It sounds like you'd rather play Battlerite.
When I say "stagnation", it's in the context of this survival/crafting/building genre. If a server never reset, eventually you would get to the point where there is no more crafting or building. Then the survival aspect takes a hit. If you aren't building or crafting, you don't need resources, meaning you have nothing to fight over. So all that's left, is to trade siege golems, or have organized PvP in the coliseum. (Battlerite)
If the game doesn't have consistent resource sinks, new end game mechnics need to be in created. Until that happens, wipes are the easiest way to help keep the emergent gameplay alive.
Myth of empires is part of the survival genre and has no wipes,yet its doing just fine.
And on top of that,devs could add new events/leaderboards,/ressources/limited time stuff for permanent servers,basically the,,games as a service''route.
When you make your own,you have the same problem just the other way around,people dont want to join because they dont trust you either.
Having a few official servers without wipes wouldnt require much from the devs,they can start with a small ammount and see how it goes.
If people enjoy it,they can add more,if they dont,well,no real harm done.
Come on you guys act like you've never played a pvp survival game before. All that being said though I've found a bunch of hosted no wipe servers so just keep looking my guy. Playing on one as I type this.